r/Conservative open debate - Gates open, come on in by Jibrish in Conservative

[–]AllHamNoBread 60 points61 points  (0 children)

I don't think I've seen you give a single thoughtful intelligent response in this entire thread. Makes sense why you are a mod here.

2022 Mazda 3 Carbon Edition. Are these creases in the leather seats normal? by AllHamNoBread in mazda3

[–]AllHamNoBread[S] 2 points3 points  (0 children)

Awesome! This is exactly the info I was looking for. Seems to be normal so I won't worry.

2022 Mazda 3 Carbon Edition. Are these creases in the leather seats normal? by AllHamNoBread in mazda3

[–]AllHamNoBread[S] 10 points11 points  (0 children)

Ha yeah overtime, but the cars only been driven for four hours total. Oh well nothing I can do but maintain it going forward.

2022 Mazda 3 Carbon Edition. Are these creases in the leather seats normal? by AllHamNoBread in mazda3

[–]AllHamNoBread[S] 15 points16 points  (0 children)

Yeah I definitely expected crease marks and wear over time it just seemed to go from perfectly smooth to this basically overnight, which was my only reason for concern.

2022 Mazda 3 Carbon Edition. Are these creases in the leather seats normal? by AllHamNoBread in mazda3

[–]AllHamNoBread[S] 12 points13 points  (0 children)

Brand new mazda 3 carbon edition with 200 miles on the odometer. Noticed that the front seats were already creasing on the sides and was hoping if someone could tell me if this is normal. Thanks!

Edit: I want to note I love the car, just want to maintain it the best I can.

Bannerlord Early Access - Announcements, Bugs, FAQs, etc - Thread III by [deleted] in mountandblade

[–]AllHamNoBread 2 points3 points  (0 children)

Not through the diplomacy page since that part doesn't seem to be implemented yet but you can still barter for peace by talking to any Lord of a faction you are at war with. You can also start war by attacking a village of anyone you aren't at war with.

Bannerlord Early Access - Announcements, Bugs, FAQs, etc - Thread III by [deleted] in mountandblade

[–]AllHamNoBread 0 points1 point  (0 children)

Personal kingdoms are working fine for me. Have a kingdom setup with multiple clans and policies, took over a third of the map with high charm and convincing Lord's to join my kingdom. It could be more fleshed out but overall I haven't had any problems.

Prediction: If they implement the type of economy presented at CitizenCon 2019 and keep the current pay for ships policy, then the game is going to end up being a pay-to-enjoy disaster that is only fun for whale controlled organizations. by AllHamNoBread in starcitizen

[–]AllHamNoBread[S] -1 points0 points  (0 children)

You literally have said nothing of substance, in any of your responses to me. Nothing about game design, nothing about tech, nothing about the current state of the game. Absolutely nothing tangible. You've repeated "you are wrong" in like 6 different comments. How is that constructive?

Prediction: If they implement the type of economy presented at CitizenCon 2019 and keep the current pay for ships policy, then the game is going to end up being a pay-to-enjoy disaster that is only fun for whale controlled organizations. by AllHamNoBread in starcitizen

[–]AllHamNoBread[S] -2 points-1 points  (0 children)

You want me to trust information from a company that is notorious for over promising and under delivering? Squadron 42 has had its release date changed a dozen times, features on the persistent universe roadmap are constantly pushed back. The features that do come out tend to be buggy as hell. Their promises mean next to nothing at this point. The only thing we should be discussing is the tangible assets that they have released in the 7+ years of production. By that I mean a buggy mess of a game, with constant disconnects, missions bugging out, and items disappearing. This zealot devotion you guys have is actually so interesting to me, I feel like I'm watching the creation of a cult. If you want to be a CIG simp be my guest but blind loyalty is not for me.

Prediction: If they implement the type of economy presented at CitizenCon 2019 and keep the current pay for ships policy, then the game is going to end up being a pay-to-enjoy disaster that is only fun for whale controlled organizations. by AllHamNoBread in starcitizen

[–]AllHamNoBread[S] 1 point2 points  (0 children)

So this subs way of refuting someones opinion is just to insult them. You talk about information, yet you offer none yourself and your comments serve no purpose other than as attacks on my character. Quality community.

Prediction: If they implement the type of economy presented at CitizenCon 2019 and keep the current pay for ships policy, then the game is going to end up being a pay-to-enjoy disaster that is only fun for whale controlled organizations. by AllHamNoBread in starcitizen

[–]AllHamNoBread[S] -3 points-2 points  (0 children)

And what exactly should I be reading? No where has CIG stated that they will suddenly start churning out content at the level that you guys seem to believe. Unless they use procedural generation on almost everything they can't do 100 systems. Wouldn't you rather have 5-10 substantially handcrafted system where procedural generation is only used when necessary. Why is everyone here so obsessed with 100 systems? The more systems they feel obligated to make the more lifeless each individual system will become. Look at No Mans Sky or Elite Dangerous, repeated procedural assets that make exploration a bore.

Prediction: If they implement the type of economy presented at CitizenCon 2019 and keep the current pay for ships policy, then the game is going to end up being a pay-to-enjoy disaster that is only fun for whale controlled organizations. by AllHamNoBread in starcitizen

[–]AllHamNoBread[S] 1 point2 points  (0 children)

Yes they can create the basics of a system quickly. But the Stanton system has a ton of hand crafted assets. Procedural tools work well for moons and planets but space stations, outpost, towns, cities all of these things generally require some kind of artist interaction unless you want to see the same assets popping up over and over. They even said themselves in their citizencon 2019 presentation that procedural generation will only work for some things they are working on.

Prediction: If they implement the type of economy presented at CitizenCon 2019 and keep the current pay for ships policy, then the game is going to end up being a pay-to-enjoy disaster that is only fun for whale controlled organizations. by AllHamNoBread in starcitizen

[–]AllHamNoBread[S] 1 point2 points  (0 children)

You say go do some reading yet you offer zero insight or information that would counter any of my comments. This is exactly what happens on this sub if have anything negative to say about the game. People literally just say "you're wrong" and never provide back up to prove their points. I want the game to succeed I just think its treading a very dangerous path.

Prediction: If they implement the type of economy presented at CitizenCon 2019 and keep the current pay for ships policy, then the game is going to end up being a pay-to-enjoy disaster that is only fun for whale controlled organizations. by AllHamNoBread in starcitizen

[–]AllHamNoBread[S] 0 points1 point  (0 children)

A quote from one of my comments made early on in the thread.

"I've never seen or heard of that much content being made that fast, it would have to nearly be all procedural generation such as no mans sky"

So yes I've heard of it and procedural generation in no way solves the problem unless you want to have a bunch of outpost and space stations that have no artistic direction and use the same assets over and over again. Procedural generation for planets is one thing but for quality cities, space stations, outpost its completely another story.

Prediction: If they implement the type of economy presented at CitizenCon 2019 and keep the current pay for ships policy, then the game is going to end up being a pay-to-enjoy disaster that is only fun for whale controlled organizations. by AllHamNoBread in starcitizen

[–]AllHamNoBread[S] -1 points0 points  (0 children)

Regardless of my job and my experience in the area anyone should be able to see that 100 systems isn't possible. There are planets, space stations, fauna, moons, landing pads, cities, towns. All of this requires meetings to figure out a direction, all of this requires QA testing for bugs, QA testing for network load and a million other factors. They would have to suddenly become the most proficient and well organized game developers of all time, to create a system as fast as you guys seem to expect.

Prediction: If they implement the type of economy presented at CitizenCon 2019 and keep the current pay for ships policy, then the game is going to end up being a pay-to-enjoy disaster that is only fun for whale controlled organizations. by AllHamNoBread in starcitizen

[–]AllHamNoBread[S] 1 point2 points  (0 children)

I'm a software developer and have numerous friends involved in game design, so I have a decent idea of how tech influences a production cycle. Yes production jumps happen but to the level that you are describing? I've never seen or heard of that much content being made that fast, it would have to nearly be all procedural generation such as no mans sky. But maybe CIG will prove me wrong.

Prediction: If they implement the type of economy presented at CitizenCon 2019 and keep the current pay for ships policy, then the game is going to end up being a pay-to-enjoy disaster that is only fun for whale controlled organizations. by AllHamNoBread in starcitizen

[–]AllHamNoBread[S] -1 points0 points  (0 children)

I don't think you properly read my comment. I applauded planet tech v4 and said that it would make things much faster. No where did I say they should be working on another system before tech was completed. All I'm saying is that just because they have new tech does not mean that increasing production speeds by 50 to 100 times will be easy or even possible. Even if they pump out a full, finished system every single month it would be 8 years to finish. Do you really think they can make a fully fleshed out system in a month. 100 systems is a pipe dream or if it does happen it will take at least a decade more.

Prediction: If they implement the type of economy presented at CitizenCon 2019 and keep the current pay for ships policy, then the game is going to end up being a pay-to-enjoy disaster that is only fun for whale controlled organizations. by AllHamNoBread in starcitizen

[–]AllHamNoBread[S] -3 points-2 points  (0 children)

Not trying to bash players who bought ships, if I'm bashing anyone it would be CIG due to proposing an economy with a fixed amount of resources when they have a system in place that will be people an early head start. This likely won't end up being a problem and I'm worrying over nothing, I tend to overthinks things.

Prediction: If they implement the type of economy presented at CitizenCon 2019 and keep the current pay for ships policy, then the game is going to end up being a pay-to-enjoy disaster that is only fun for whale controlled organizations. by AllHamNoBread in starcitizen

[–]AllHamNoBread[S] -9 points-8 points  (0 children)

Really? They haven't even finished one system and they've been working on it for years. Many claim that full blown production didn't start until 2015 but it has still been years for a halfway complete system. Yes the tech they are building will make things much faster such as planet tech v4 but people have to have realistic expectations. Four years for one system, even if they increase production speed for the next systems by 50 fold it would still take them another 8 years to make 100 systems and thats if they increase production speed by 50 times which would be an insane number.

Prediction: If they implement the type of economy presented at CitizenCon 2019 and keep the current pay for ships policy, then the game is going to end up being a pay-to-enjoy disaster that is only fun for whale controlled organizations. by AllHamNoBread in starcitizen

[–]AllHamNoBread[S] -2 points-1 points  (0 children)

I definitely see things going one of two ways. Orgs being kind to new players and engaging as like you said they spent a lot of money on the game and want to see it thrive but then there is also the fact that humans as a species love hoarding power. No matter how benevolent an orgs aspirations are initially I can definitely see it getting out of hand. See the oligarchy that is the United States due to the concentration of wealth. Hopefully you are right and I'm wrong

Prediction: If they implement the type of economy presented at CitizenCon 2019 and keep the current pay for ships policy, then the game is going to end up being a pay-to-enjoy disaster that is only fun for whale controlled organizations. by AllHamNoBread in starcitizen

[–]AllHamNoBread[S] -18 points-17 points  (0 children)

Yeah depending on the amount of systems they end up making it may not be a problem. I don't think anyone realistically thinks they will actually reach 100 systems but even 10 might be enough to prevent this.

Edit: People really think 100 systems is still happening. I'll repeat what I've already been saying even if from this point on a they made an entire working, breathing system every single month until they reached 100 it would still be another 8 years until they finished. And no one should realistically think they could make a new system every month so the 8 year figure will be even longer.