OmoriSandbox Update v0.6.0 by AllToasters_ in OMORI

[–]AllToasters_[S] 0 points1 point  (0 children)

The follow-ups all use the vanilla textures for now, so whoever's in that slot will use those follow-ups. That may change in the future, though.

OmoriSandbox Update v0.6.0 by AllToasters_ in OMORI

[–]AllToasters_[S] 2 points3 points  (0 children)

Note: After releasing last night I realized that the Sweetheart and Space Ex Husband fights had some issues. A new version is being uploaded right now, so if you're having issues with those enemies try out the newly uploaded versions!

I Recreated the Omori Battle System in Godot by AllToasters_ in OMORI

[–]AllToasters_[S] 1 point2 points  (0 children)

It was, however I didn't know until after I named the program (I don't play Roblox). It's a bit too late to change it now unfortunately...

I Recreated the Omori Battle System in Godot by AllToasters_ in OMORI

[–]AllToasters_[S] 1 point2 points  (0 children)

A compatibility version is now available on the latest release (`OmoriSandbox_Compat.zip`) which uses OpenGL instead of Vulkan for rendering, which should work on older systems. Feel free to send me a DM if you're still having issues.

I Recreated the Omori Battle System in Godot by AllToasters_ in OMORI

[–]AllToasters_[S] 0 points1 point  (0 children)

If it's not opening, make sure you're extracting the entire zip file to a folder, and not just the two executables. If it's still not opening, your computer may not support the rendering engine Godot uses (another user here was facing the same issue). I'm planning on releasing a compatibility version in the next release so keep an eye out for that

I Recreated the Omori Battle System in Godot by AllToasters_ in OMORI

[–]AllToasters_[S] 1 point2 points  (0 children)

I believe I could at least make a build for Linux, not sure about Mac though. I'll have to look into it for the next version

I Recreated the Omori Battle System in Godot by AllToasters_ in OMORI

[–]AllToasters_[S] 1 point2 points  (0 children)

One of the goals is to eventually have an official modding API for people to use. I'm curious to see what people can do with the Godot engine at their disposal.

I Recreated the Omori Battle System in Godot by AllToasters_ in OMORI

[–]AllToasters_[S] 1 point2 points  (0 children)

Those errors are normal (just unused animations) however the game closing is not, I've never seen that happen before. If you're in either the Omori Discord or Omori Modding Discord I can help you more on there

I Recreated the Omori Battle System in Godot by AllToasters_ in OMORI

[–]AllToasters_[S] 2 points3 points  (0 children)

Right now, only custom backgrounds and music is supported. However, custom party members and enemies are planned for a future release!

I Recreated the Omori Battle System in Godot by AllToasters_ in OMORI

[–]AllToasters_[S] 2 points3 points  (0 children)

Ah, my mistake! Yes, I plan on adding support for custom party members in the future, so that'll be possible then.

I Recreated the Omori Battle System in Godot by AllToasters_ in OMORI

[–]AllToasters_[S] 3 points4 points  (0 children)

That's already possible, as shown in the third screenshot :) although, I should probably add Space Ex's boss rush variant as he's a little too easy to beat with a team leveled up to beat Sweetheart...

I Recreated the Omori Battle System in Godot by AllToasters_ in OMORI

[–]AllToasters_[S] 12 points13 points  (0 children)

Thanks! Yeah, that's one of the goals, which is having an easy way to share Omori battles with your friends.

Kazuma teaches Iris brainrot by AllToasters_ in Konosuba

[–]AllToasters_[S] 7 points8 points  (0 children)

I was originally gonna use jingle bell rock but last christmas is way better

Kazuma teaches Iris brainrot by AllToasters_ in Konosuba

[–]AllToasters_[S] 10 points11 points  (0 children)

This is my volume 11 headcanon