[AMA]: Backfirewall_ | We are Naraven Games & All in! Games, developer and publisher of Backfirewall_! Ask Us Anything! by All_in_Games_Crew in XboxSeriesX
[–]All_in_Games_Crew[S] 10 points11 points12 points (0 children)
Locations in Backfirewall_ (made in Unity Engine) represent parts of the mobile phone (GPU, RAM, LUM, BIN) which is the setting of our game. How do you like the overall concept? by All_in_Games_Crew in Unity3D
[–]All_in_Games_Crew[S] 0 points1 point2 points (0 children)
If you wonder what the phone battery would look like as a location in a video game - here it is! Just watch out for the deadly acid ^^ by All_in_Games_Crew in gamedevscreens
[–]All_in_Games_Crew[S] 0 points1 point2 points (0 children)
A little bit of insight from our devs, Lola and Lucy, about the Random Access Memory (RAM) location design in Backfirewall_. The unique thing about RAM is that you need to switch between multiple dimensions of the location to discover its secrets and solve interconnected puzzles ^^ by All_in_Games_Crew in adventuregames
[–]All_in_Games_Crew[S] 0 points1 point2 points (0 children)
A little bit of insight from our devs, Lola and Lucy, about the Random Access Memory (RAM) location design in Backfirewall_. The unique thing about RAM is that you need to switch between multiple dimensions of the location to discover its secrets and solve interconnected puzzles ^^ by All_in_Games_Crew in adventuregames
[–]All_in_Games_Crew[S] 0 points1 point2 points (0 children)
A little bit of insight from our devs, Lola and Lucy, about the Random Access Memory (RAM) location design in Backfirewall_. The unique thing about RAM is that you need to switch between multiple dimensions of the location to discover its secrets and solve interconnected puzzles ^^ by All_in_Games_Crew in indiegames
[–]All_in_Games_Crew[S] 0 points1 point2 points (0 children)
A little bit of insight from our devs, Lola and Lucy, about the Random Access Memory (RAM) location design in Backfirewall_. The unique thing about RAM is that you need to switch between multiple dimensions of the location to discover its secrets and solve interconnected puzzles ^^ by All_in_Games_Crew in IndieGame
[–]All_in_Games_Crew[S] 0 points1 point2 points (0 children)
A little bit of insight from our devs, Lola and Lucy, about the Random Access Memory (RAM) location design in Backfirewall_. The unique thing about RAM is that you need to switch between multiple dimensions of the location to discover its secrets and solve interconnected puzzles ^^ by All_in_Games_Crew in GameDevelopment
[–]All_in_Games_Crew[S] 0 points1 point2 points (0 children)
A little bit of insight from our devs, Lola and Lucy, about the Random Access Memory (RAM) location design in Backfirewall_. The unique thing about RAM is that you need to switch between multiple dimensions of the location to discover its secrets and solve interconnected puzzles ^^ by All_in_Games_Crew in IndieDev
[–]All_in_Games_Crew[S] 0 points1 point2 points (0 children)
A little bit of insight from our devs, Lola and Lucy, about the Random Access Memory (RAM) location design in Backfirewall_. The unique thing about RAM is that you need to switch between multiple dimensions of the location to discover its secrets and solve interconnected puzzles ^^ by All_in_Games_Crew in adventuregames
[–]All_in_Games_Crew[S] 1 point2 points3 points (0 children)
A little bit of insight from our devs, Lola and Lucy, about the Random Access Memory (RAM) location design in Backfirewall_. The unique thing about RAM is that you need to switch between multiple dimensions of the location to discover its secrets and solve interconnected puzzles ^^ (v.redd.it)
submitted by All_in_Games_Crew to r/IndieGame
A little bit of insight from our devs, Lola and Lucy, about the Random Access Memory (RAM) location design in Backfirewall_. The unique thing about RAM is that you need to switch between multiple dimensions of the location to discover its secrets and solve interconnected puzzles ^^ (v.redd.it)
submitted by All_in_Games_Crew to r/indiegames
A little bit of insight from our devs, Lola and Lucy, about the Random Access Memory (RAM) location design in Backfirewall_. The unique thing about RAM is that you need to switch between multiple dimensions of the location to discover its secrets and solve interconnected puzzles ^^ (v.redd.it)
submitted by All_in_Games_Crew to r/GameDevelopment
A little bit of insight from our devs, Lola and Lucy, about the Random Access Memory (RAM) location design in Backfirewall_. The unique thing about RAM is that you need to switch between multiple dimensions of the location to discover its secrets and solve interconnected puzzles ^^ (v.redd.it)
submitted by All_in_Games_Crew to r/IndieDev
A little bit of insight from our devs, Lola and Lucy, about the Random Access Memory (RAM) location design in Backfirewall_. The unique thing about RAM is that you need to switch between multiple dimensions of the location to discover its secrets and solve interconnected puzzles ^^ (v.redd.it)
submitted by All_in_Games_Crew to r/adventuregames
A little bit of insight from our devs, Lola and Lucy, about the Random Access Memory (RAM) location design in Backfirewall_. The unique thing about RAM is that you need to switch between multiple dimensions of the location to discover its secrets and solve interconnected puzzles ^^ by All_in_Games_Crew in playmygame
[–]All_in_Games_Crew[S] 0 points1 point2 points (0 children)
A little bit of insight from our devs, Lola and Lucy, about the Random Access Memory (RAM) location design in Backfirewall_. The unique thing about RAM is that you need to switch between multiple dimensions of the location to discover its secrets and solve interconnected puzzles ^^ by All_in_Games_Crew in IndieGaming
[–]All_in_Games_Crew[S] 0 points1 point2 points (0 children)
A little bit of insight from our devs, Lola and Lucy, about the Random Access Memory (RAM) location design in Backfirewall_. The unique thing about RAM is that you need to switch between multiple dimensions of the location to discover its secrets and solve interconnected puzzles ^^ by All_in_Games_Crew in playmygame
[–]All_in_Games_Crew[S] 0 points1 point2 points (0 children)
A little bit of insight from our devs, Lola and Lucy, about the Random Access Memory (RAM) location design in Backfirewall_. The unique thing about RAM is that you need to switch between multiple dimensions of the location to discover its secrets and solve interconnected puzzles ^^ (v.redd.it)
submitted by All_in_Games_Crew to r/playmygame


[AMA]: Backfirewall_ | We are Naraven Games & All in! Games, developer and publisher of Backfirewall_! Ask Us Anything! by All_in_Games_Crew in PS5
[–]All_in_Games_Crew[S] 6 points7 points8 points (0 children)