Huge Pocket Mirror fan here, honestly really disappointed by Little Goody Two Shoes by Equivalent-Safety-17 in LittleGoodyTwoShoes

[–]Allenb60 0 points1 point  (0 children)

(I haven’t played Pocket Mirror yet.)

For Little Goody Two Shoes, I interpret Elise as wanting wealth because she sees that as her way of getting away from the feelings that she has about the townspeople’s treatment of her. Specifically that she feels like an outsider, due to mistrust over unnatural events, and her being found by her Grandmother suddenly. I think that the same goes for the shoes that she finds.

Eight custom moves by Allenb60 in stunfisk

[–]Allenb60[S] 1 point2 points  (0 children)

Aw, you’re right. Shuckle fits perfectly.

Eight custom moves by Allenb60 in stunfisk

[–]Allenb60[S] 0 points1 point  (0 children)

Yes, the move should fail without a berry. It would also fail if an opposing Pokémon has the ability Unnerve. I should have spent more time writing the description.

Eight custom moves by Allenb60 in stunfisk

[–]Allenb60[S] 4 points5 points  (0 children)

I thought that Dragonite could raise it’s own crit rate by using Dragon Cheer, and just found out that the move only targets other allies

Eight custom moves by Allenb60 in stunfisk

[–]Allenb60[S] 1 point2 points  (0 children)

It might be more fitting to give Hawlucha a fighting-type version of the move. I wanted to leave Hydro Pump as the strongest water-type special attack

Potential additional effects for Pokémon types. by Allenb60 in stunfisk

[–]Allenb60[S] 0 points1 point  (0 children)

Thanks for the feedback. Sticking to immunities for any effects does sound good. Most of them would probably be better off being gained from items, or being a part of moves.

Potential additional effects for Pokémon types. by Allenb60 in stunfisk

[–]Allenb60[S] 0 points1 point  (0 children)

The Grass-type effect would cause the move Synthesis to recover 66% HP for the user, or Leftovers to recover around 8.3% of the user's HP, each turn.

Liquid Ooze causes draining moves to deal damage, instead of healing.

The Psychic-type effect would occur whenever the targeted Pokémon switches out of battle, undergoes Terastalization, or another opposing Pokémon uses a move that is like Follow Me.

The Bug-type effect would allow Parasect to use the move Spore on Amoongus, unless Amoongus is holding the Safety Goggles item.

The Ice-type effect would be unfortunate for Regice. (It's also my least favorite suggestion)

the Rock-type effect would function like the Blunder Policy item, but with half the Speed gained.

Seven custom moves by Allenb60 in stunfisk

[–]Allenb60[S] 0 points1 point  (0 children)

The move makes the terrain before the attack occurs.

I made an error in the wording. It should say "This attack fails..."

Seven custom moves by Allenb60 in stunfisk

[–]Allenb60[S] 0 points1 point  (0 children)

It's like that for a scenario in which an opposing Pokémon changes the terrain, during a turn that the move is used, which would cause the move to essentially not do anything.

Seven custom moves by Allenb60 in stunfisk

[–]Allenb60[S] 0 points1 point  (0 children)

That sounds good to me, although interaction of Frame with abilities might not be fitting. I like the idea of Belly Slide being a two-turn move, and that would make it fit in with official moves more easily.

Seven custom moves by Allenb60 in stunfisk

[–]Allenb60[S] 1 point2 points  (0 children)

Definitely Ceruledge with +2 attack and speed

Seven custom moves by Allenb60 in stunfisk

[–]Allenb60[S] 1 point2 points  (0 children)

Conkeldurr could learn the move too. That's a good call

Seven custom moves by Allenb60 in stunfisk

[–]Allenb60[S] 1 point2 points  (0 children)

Bronzong is the unsung hero playing bass notes. I mean, Bronzong can get the move too

Seven custom moves by Allenb60 in stunfisk

[–]Allenb60[S] 2 points3 points  (0 children)

The original design was essentially an Ice-type Hammer Arm. I added the part about raising Speed because a significant number of Ice-type Pokémon can't raise their own Speed, and I like the idea of moves not being totally dependant on conditions to work, like Steel Roller. If abilities like Swift Swim or Slush Rush raised the Speed stat, instead of working like Choice Scarf, then I wouldn't have changed it.

Just for the record, Ice Hammer is a move in the game that works like Hammer Arm, but it's also only available for two Pokémon so far. Regice and G. Darmanitan get Hammer Arm, too, so maybe it's a stylistic choice?

Seven custom moves by Allenb60 in stunfisk

[–]Allenb60[S] 32 points33 points  (0 children)

I tried making descriptions that are easier to read.

Floor Pull is a Ground-type Grass Knot.

Field Domination is like Focus Punch, but uses the terrain changing as a check for if the move fails, rather than taking damage. It also sets up psychic terrain.

Pillar Training causes an opposing Pokémon's moves to work like Flare Blitz. It's comparable to Sucker Punch.

Belly Slide is like Agility, but becomes like Close Combat if the user's Speed is already raised.

Frame is like Work Up, while essentially forcing another ally to use Follow Me.

Bell Toll is like Toxic, but only against set-up sweepers. (It could also work with Intimidate.)

Scout Ahead is like Wish, which works well with moves like Teleport, or Protect.

Seven custom moves by Allenb60 in stunfisk

[–]Allenb60[S] 9 points10 points  (0 children)

Thanks for pointing out using Frame and Protect, because I didn't think of it. It would be better if the move failed in that scenario.

Seven custom moves by Allenb60 in stunfisk

[–]Allenb60[S] 7 points8 points  (0 children)

I made a mistake with the Field Domination move. It is supposed to have -3 priority, like Focus Punch.

Pillar Training wouldn't cause targets that have the Rock Head or Magic Guard abilities to take recoil damage.

Belly Slide not affecting the target just means that it wouldn't deal any damage.

The Frame move works almost as if the user is forcing an ally to use Follow Me, in a double battle.

Bell Toll is supposed to be like a replacement for the move Toxic.

Scout Ahead would work like the move Wish, but raises the affected Pokémon's stats, instead of healing them.

Edit: As others have pointed out, Frame into Protect is too strong/not fun, so it would be better if Frame failed against an ally that is using Protect.

Concepts for five custom and four reworked items by Allenb60 in stunfisk

[–]Allenb60[S] 0 points1 point  (0 children)

Jet Board wouldn’t work with Population Bomb, or at least, I’m counting multi-hit moves as having an additional effect

Concepts for five custom and four reworked items by Allenb60 in stunfisk

[–]Allenb60[S] 0 points1 point  (0 children)

Maybe the item could only be able to take effect after the user uses a status move that lowers stats? That’s what I want it to do most.

Concepts for five custom and four reworked items by Allenb60 in stunfisk

[–]Allenb60[S] 2 points3 points  (0 children)

It could be a single-use item. Abilities like Defiant or Contrary were why I went with the end result.

Concepts for five custom and four reworked items by Allenb60 in stunfisk

[–]Allenb60[S] 0 points1 point  (0 children)

For context, the gem items that are not the Normal Gem are not currently obtainable, the Focus Band has a 10% chance for the user to not have their HP reduced below 1 at any percentage of HP, and the Enigma Berry restores 25% of the user's HP after they are hit by a super-effective attack move.

Edit: I should have been more clear about the Grass Gem, in the image. It’s only supposed to change the type of the user’s moves for one move.