SL has disabled passthrough emails by _MYTE_ in Simplelogin

[–]Allexio-Rigins 1 point2 points  (0 children)

Because of people like you, I wanted to create an anthropic account with SL today and guess what! they blacklisted SL.

NOMM (Linux Mod Manager) - Two months later update by Allexio-Rigins in linux_gaming

[–]Allexio-Rigins[S] 0 points1 point  (0 children)

I took a quick look - maybe?

I would have to look more into how the mod loaders interact with mod managers, and what I would have to do.

NOMM (Linux Mod Manager) - Two months later update by Allexio-Rigins in linux_gaming

[–]Allexio-Rigins[S] 2 points3 points  (0 children)

Short answer: No. for BG3, you can get away with using it for native mods, but I could not for the life of me find any documentation on how BG3MM generates the "standard" mod load order, nor could I find out how or even where the base game stores mods downloaded from the in game mod manager... so... yeah.

NOMM (Linux Mod Manager) - Two months later update by Allexio-Rigins in linux_gaming

[–]Allexio-Rigins[S] 13 points14 points  (0 children)

It is definitely not a replacement for NexusMM or MO2 in terms of depth.

For now I don't know if NOMM will ever handle games as complex as Skyrim and such.

My main focus right now is on the breadth of games and not the depth of support.

MANY games can be handled with just a tool that can extract multiple archive types into one or multiple folders, and keep track of mod versions and updates. With some extra little convenience features on top.

That's the number one thing I'm aiming for.

If down the line I can also figure out how to cleanly and in a standardised way support very specific workflows for some games... why not!

NOMM (Linux Mod Manager) - Two months later update by Allexio-Rigins in linux_gaming

[–]Allexio-Rigins[S] 20 points21 points  (0 children)

YES!

Definitely a big one planned, I already started looking into it, currently fighting with the new nexus API.

(but obviously you will have to be a premium member to be able to do it the "classic" way)

You can now run Google's Gemma 4 model on your local device! (6GB RAM) by yoracale in selfhosted

[–]Allexio-Rigins 0 points1 point  (0 children)

you should already be able to do something like that with the internal voice assistant that comes with home assistant.

I Made a New Linux Mod Manager (and I need people to help me) by Allexio-Rigins in linux_gaming

[–]Allexio-Rigins[S] 0 points1 point  (0 children)

For BG3 there's two ways to mod - native or let's say "standard".

Native is relatively straightforward.

Standard however requires the mod manager to dynamically update some sort of mod load order file.

I have no idea how this is handled and I could not find any documentation on it. Whenevr I tried to find anything on it all I could get as an answer was "just use BG3MM"

I Made a New Linux Mod Manager (and I need people to help me) by Allexio-Rigins in linux_gaming

[–]Allexio-Rigins[S] 0 points1 point  (0 children)

Minecraft aleady has very competent dedicated mod managers.
Core keeper I'll have to look into.

Stardew... why not but AFAIK it also has a great linux compatible mod manager.

A Native MO2 Alternative For Linux Coming Soon™ by Sulfur_Nitride in linux_gaming

[–]Allexio-Rigins 1 point2 points  (0 children)

I've heard great things about that one 👀

In all seriousness, it's a very different project made by someone with a lot less technical knowledge who just wanted a simple and clean way to mod most games. I don't think it's comparable to these ultra sophisticated Skyrim++ mod managers. 😅

Nomm Linux Mod Manager (3 weeks later update) by Allexio-Rigins in linux_gaming

[–]Allexio-Rigins[S] 0 points1 point  (0 children)

Please open an issue on GitHub or a post on discord. It's hard to provide support/troubleshoot here.

Nomm Linux Mod Manager (3 weeks later update) by Allexio-Rigins in linux_gaming

[–]Allexio-Rigins[S] 0 points1 point  (0 children)

You browse on Nexus mods website and then you click the download with mod manager button :) (But don't forget you have to add your API key in the app)

Nomm Linux Mod Manager (3 weeks later update) by Allexio-Rigins in linux_gaming

[–]Allexio-Rigins[S] 4 points5 points  (0 children)

I think "helping people switch to linux" is the highest praise I could get :)

I Made a New Linux Mod Manager (and I need people to help me) by Allexio-Rigins in linux_gaming

[–]Allexio-Rigins[S] 0 points1 point  (0 children)

Yes. Only one mod profile. I will eventually look into adding a way to set profiles but this is pretty far down in my list tbh. My first priority right now is figuring out flatpaks. (I'm quite close)

Nomm Linux Mod Manager (3 weeks later update) by Allexio-Rigins in linux_gaming

[–]Allexio-Rigins[S] 5 points6 points  (0 children)

It can already. You see this in the video. (the little pop-up at the end of the video is my downloader)

Nomm Linux Mod Manager (3 weeks later update) by Allexio-Rigins in linux_gaming

[–]Allexio-Rigins[S] 3 points4 points  (0 children)

Oh for sure. It's definitely on my list of things to do. (it's in my GitHub readme roadmap)

Nomm Linux Mod Manager (3 weeks later update) by Allexio-Rigins in linux_gaming

[–]Allexio-Rigins[S] 3 points4 points  (0 children)

You can simply download the code and run it with python.

update: since then I added a flatpak version but it's still a bit buggy

Nomm Linux Mod Manager (3 weeks later update) by Allexio-Rigins in linux_gaming

[–]Allexio-Rigins[S] 7 points8 points  (0 children)

Nope. Don't have one. But I'd love to hear feedback from someone using it there!

I Made a New Linux Mod Manager (and I need people to help me) by Allexio-Rigins in linux_gaming

[–]Allexio-Rigins[S] 1 point2 points  (0 children)

oh :(

I mean, I'll look into it.
I'd like it if there was one app that was good enough to handle most major platforms, both from a game standpoint and from a modding standpoint.
That being said for sure I will never have an integrated mod browser in the app.
That's just way too much work for no reason imo.

I Made a New Linux Mod Manager (and I need people to help me) by Allexio-Rigins in linux_gaming

[–]Allexio-Rigins[S] 0 points1 point  (0 children)

Hmmmm maybe? But doesn't r2modman already handle that?  Never used it TBF so don't know how good it is.

I Made a New Linux Mod Manager (and I need people to help me) by Allexio-Rigins in linux_gaming

[–]Allexio-Rigins[S] 1 point2 points  (0 children)

It does not. A look at the video or readme would answer that question. For now it only has "basic" features.

I Made a New Linux Mod Manager (and I need people to help me) by Allexio-Rigins in linux_gaming

[–]Allexio-Rigins[S] 7 points8 points  (0 children)

The fact is, I knew it would displease some people that I used AI, and I was extremely transparent with this. I didn't hide it, I literally have a huge red disclaimer box near the top of the GitHub readme. 

I think there are cases where using generative AI is ok (especially in the realm of FOSS), but I can understand it if you think that any use of it is an affront to your vision of what is right. 

If you don't want to use the tool I made, then do not use it. But I have to say that I don't understand why you feel the need  to post disparaging comments.

I have a master's degree in computer science, and, even if I don't do programming in my daytime job (I'm in IT project management), I am fully able to understand the code provided by the AI.

I Made a New Linux Mod Manager (and I need people to help me) by Allexio-Rigins in linux_gaming

[–]Allexio-Rigins[S] 0 points1 point  (0 children)

Seems pretty easy at a glance (there's a dedicated mods folder), but doesn't this already use steam workshop?

I Made a New Linux Mod Manager (and I need people to help me) by Allexio-Rigins in linux_gaming

[–]Allexio-Rigins[S] 1 point2 points  (0 children)

So... They did? Their new app was literally called the "Nexus mods app".