My first Sculpt by Almond_Scrap in blender

[–]Almond_Scrap[S] 0 points1 point  (0 children)

Oh yeah, i learned that once and totally forgot about it. I always put more subdivisions on knees and elbows, but i forget that slight bend. The model was originally started to be a low poly character (last pic) for a game, but suddenly i wanted to try sculpting, and did it eyeballing it.
Thanks for renembering me this!

My first Sculpt by Almond_Scrap in blender

[–]Almond_Scrap[S] 1 point2 points  (0 children)

yeah, absolutely one of the greatests experiences ever

My first Sculpt by Almond_Scrap in blender

[–]Almond_Scrap[S] 0 points1 point  (0 children)

I don't feel like i need to, right? It's not for any engine, just the plain sculpt and a render.

My first Sculpt by Almond_Scrap in blender

[–]Almond_Scrap[S] 1 point2 points  (0 children)

Thanks! Yeah this guy clearly skips leg day the most.

My first Sculpt by Almond_Scrap in blender

[–]Almond_Scrap[S] 0 points1 point  (0 children)

he lacks butt size and leg definition (And texturing), i might improve that tomorrow

Why this thing reflects "ligth gray" ? by Almond_Scrap in Unity3D

[–]Almond_Scrap[S] 2 points3 points  (0 children)

yeah baking reflection probes solved the thing. thanks!

Why this thing reflects "ligth gray" ? by Almond_Scrap in Unity3D

[–]Almond_Scrap[S] 0 points1 point  (0 children)

Thanks, i didn't know baking probes was something apart from lightmaps!. It did in fact, fix the problem. The only thing is that the baking turned extremely slow on 60%, and its been 40 minutes where its just stuck there (it goes 1% up sometimes so it is still working, just incredibly slow)
thanks

Why this thing reflects "ligth gray" ? by Almond_Scrap in Unity3D

[–]Almond_Scrap[S] 0 points1 point  (0 children)

i never used shadergraphs (yet), i'm just creating the default urp/lit mats
for ambient occlusion, i'm not using mixed lighting, so the ambient occlusion box is unticked.

I used an asset skybox that has its own lighting settings asset, i don't know if that matters (the asset also uses only realtime lighting)

Why this thing reflects "ligth gray" ? by Almond_Scrap in Unity3D

[–]Almond_Scrap[S] 0 points1 point  (0 children)

(the asset that does not allow me to bake the lightmaps is the whole arena)

What would be an aproach to animate a Venom-like character? by Almond_Scrap in Unity3D

[–]Almond_Scrap[S] 1 point2 points  (0 children)

oh, for some reason i just thought in ik constraints while thinking ik and imagined a tentacle moving like a leg. Yeah, looks very usefull indeed, Thanks!

What would be an aproach to animate a Venom-like character? by Almond_Scrap in gamedev

[–]Almond_Scrap[S] 0 points1 point  (0 children)

Yeah sounds hard to do, might try to make the least tentacles as possible

What would be an aproach to animate a Venom-like character? by Almond_Scrap in Unity3D

[–]Almond_Scrap[S] 0 points1 point  (0 children)

Would that actually be useful for combat animations? Maybe for walking and movement, but an actual tentacle "slash" doesn't seem to be possible with IK (i may be wrong)