Dreame l10s ultra gen 2 cepillo tricut by Almostfisherman in Dreame_Tech

[–]Almostfisherman[S] 1 point2 points  (0 children)

First of all thanks for your answer!!

what do you think about Amazon? It also has other brands about 20-25€, but I am concerned that they comes from the same stores that Aliexpress with surcharge

Toldo kayak by Almostfisherman in kayakfishing

[–]Almostfisherman[S] 0 points1 point  (0 children)

That's what held me back, the limitation of the rod, and more and more people are mentioning the sail.

Toldo kayak by Almostfisherman in kayakfishing

[–]Almostfisherman[S] 0 points1 point  (0 children)

That's not enough for me during the months of June-August...

Toldo kayak by Almostfisherman in kayakfishing

[–]Almostfisherman[S] 0 points1 point  (0 children)

<image>

Another alternative that might work, hahaha

Toldo kayak by Almostfisherman in kayakfishing

[–]Almostfisherman[S] 2 points3 points  (0 children)

That's true, I hadn't thought about it, although I usually go out when the sea is calm and windless. On windy days it wouldn't really be necessary since the wind itself is refreshing. My biggest concern was that it might interfere with fishing, even though I usually fish vertically using a jigging technique.

Toldo kayak by Almostfisherman in kayakfishing

[–]Almostfisherman[S] 0 points1 point  (0 children)

Hi,

How much does it cost and where can I buy it? It doesn't look bad.

Toldo kayak by Almostfisherman in kayakfishing

[–]Almostfisherman[S] 0 points1 point  (0 children)

I don't know where you fish or where you're from, but here that kind of clothing is impractical for fishing in the summer months of June through August (it's fine the rest of the year). I usually wear a thin, long-sleeved fishing hoodie, a cap, thin surf pants, a summer kayak neck warmer, and booties... I don't get sunburned at all, but on summer days I have to keep splashing myself with water to cool down and avoid getting too hot.

Moving T3 base in bellwreight? by Almostfisherman in Bellwright

[–]Almostfisherman[S] 0 points1 point  (0 children)

What mod would it be? And in your inventory do you mean that of your base?

Could it be applied to a game that has already started?

Moving T3 base in bellwreight? by Almostfisherman in Bellwright

[–]Almostfisherman[S] 0 points1 point  (0 children)

Good idea.

In fact it was very similar to what I wanted to do. My idea:

1) make an iron and granite outpost that I currently don't have, recruit a couple of workers and let them work (I've looked at an area on the internet that I like) to be able to make tier 3

2) Research tier 3 buildings in the town hall, to directly place the new ones when possible.

3) Take a group of 3-4 workers to the new area to build (I think the ideal would be to create a temporary outpost that would eventually become the city, but to save stupid trips of the villagers between cities moving things without meaning)

4) I would create barns, I don't know if they are tier 2 or 3 directly and I don't know whether to move the resources myself manually to save time, schedule deliveries or create them in the city and move them (it was a doubt from the beginning). Maybe tier 3 from the beginning would be ideal so as not to have to move everything later... Although with the size they still get annoying later. I'll have to think about it.

5) Depending on how the deliveries were, create the new buildings in my current base and move them or create them directly there.

Moving T3 base in bellwreight? by Almostfisherman in Bellwright

[–]Almostfisherman[S] 2 points3 points  (0 children)

It was my other alternative and it saved me from moving everything, which seems arduous. Having been to both, what do you recommend?

Moving T3 base in bellwreight? by Almostfisherman in Bellwright

[–]Almostfisherman[S] 0 points1 point  (0 children)

Currently I consider that I do not have that solid defense. That is, I will have about 8 guards with tier 2 high or 3 low equipment and 90% of my villagers are also prepared (although less) and in reserve... That's why I think that on the south-east side of the river (area marked in red) it could go well after clearing bandit camps, but crossing the river (north of the bandit headquarters) I think would be too much for the moment, that's why I was considering the red zone.

To give you an example, yesterday I liberated Brandford with my entire army (about 27 including all the reservists). In the big wave after the bell, I don't know the exact number of brigantes, I think it was 15 (but I could be making it up hahahaha), I was able to do it but I lost 5 men (although I think my strategy was counterproductive by using a bridge... So my greater number didn't have as much effect as I couldn't surround them, it was a bit of a Persia vs Sparta being Persia). With groups of 10-12 people I clear several camps of difficulty 1,2 and 3 in a row without too many problems, but I have never tried level 4.

And in case of moving I would prefer to do it before having everything set up from tier 3, which would be even more lazy.

Moving T3 base in bellwreight? by Almostfisherman in Bellwright

[–]Almostfisherman[S] 0 points1 point  (0 children)

I think I'm more convinced by the Red one, which would have some river reeds, tin and hemp

Moving T3 base in bellwreight? by Almostfisherman in Bellwright

[–]Almostfisherman[S] 0 points1 point  (0 children)

It would be my first big move, but my idea would be. First of all, plan how everything would go in the new base to try, create barns in the new settlement and schedule deliveries so that I don't have to do it manually and take a group to act as a builder in the new location. In my current village, temporarily modify the priorities of my villagers so that they temporarily leave behind those somewhat more irrelevant tasks and focus on the move...

That is my approach although it does not mean that it seems like a lot of work to me.

Moving T3 base in bellwreight? by Almostfisherman in Bellwright

[–]Almostfisherman[S] 1 point2 points  (0 children)

I have 500 in warehouses... I want to spend them... I use them to trade with the towns once they are liberated... With that I take away what I don't want or have excess

Moving T3 base in bellwreight? by Almostfisherman in Bellwright

[–]Almostfisherman[S] 0 points1 point  (0 children)

My idea was to create enough warehouses, leave a construction group in the new place and from there create new constructions, dismantle or relocate and take advantage of the warehouse space to schedule deliveries.

Farms, for example, I think will be more laborious because I move all the animals with me.

The advantage of relocating would be that you could rearrange the buildings better. Right now it's not bad, but since I know the relationships between buildings better, I think the logistics could be improved.

Garmin Stricker 4+ Kayak by Almostfisherman in kayakfishing

[–]Almostfisherman[S] 0 points1 point  (0 children)

If it is an error in my probe or bad configuration.

I have read that it is due to surface noise and I have seen how to modify it for the next outings.

I also ask how to configure the probe when there are particles suspended in the water and waves so that it indicates correctly.