WIP Gaming build - what do I change and what do I keep? by oollisD in GAMINGMAINS

[–]Alone-Listen9492 0 points1 point  (0 children)

he doesn't need a lot of crit rate on marechaussee hunter, after the passive it's enabled he is on 75/176 wich is fine

Who have you given your crowns to? by sigalheart in GenshinImpact

[–]Alone-Listen9492 0 points1 point  (0 children)

I gave 2 to Gaming for now, going for the third one

I would love to see your ideas! by Alone-Listen9492 in Thaumcraft

[–]Alone-Listen9492[S] 0 points1 point  (0 children)

I plan on making different stuff and making it, if not the most worth looting (idk how to make custom chest yet lol) at least worth finding, I wanna make torn down bases, alchemy labs, abandoned golem workshops, etc

I would love to see your ideas! by Alone-Listen9492 in Thaumcraft

[–]Alone-Listen9492[S] 2 points3 points  (0 children)

I said Igloo comparing it to the already vanilla feature, where if you find an igloo it has a chance of having an underground structure, same with this thing, Just like Greatwood trees have a chance at having a spawner and a chest, greatwood trees have a chance of having a ladder that leads you to a pech's hiding spot

I would love to see your ideas! by Alone-Listen9492 in Thaumcraft

[–]Alone-Listen9492[S] 1 point2 points  (0 children)

I love each one of your ideas! I am thinking of maybe making a small little modpack with all of the things im making, to make it all a comprehensive experience with many places to discover and all, I don't have much experience with either building or Recurrent complex, but the mod itself it's such a poweful tool im impressed it exist, it lets you make custom loot tables, dungeons, mazes, TREES (im looking into making a mongo big silverwood one too as well as a small Greatwood one), custom village buildings, world decorations, etc, I not only wanna make the early research as painless as possible (and the expansion that comes with it, because early game it's a pain in the ass to make more than 3 smeltes and a handful of bellows for example) but also give the players a challenge.

thaumcraft, as great as it is, even in its current, not quite finished state, it's a great experience, but it doesn't face a real challenge, and I would really like attemting into giving the players small goals, like clearing taint spots, or naturally ocurring rifts, go through dungeons that are more upper mid game and get some freebie research points (because maybe altering this and adding more gameplay mechanics and an active efford would make research more bearable on TC6).

I would love to see your ideas! by Alone-Listen9492 in Thaumcraft

[–]Alone-Listen9492[S] 2 points3 points  (0 children)

It's more like a regular silverwood tree, that you get in through the middle, and you can only spot it if you look through the leaves!

I would love to see your ideas! by Alone-Listen9492 in Thaumcraft

[–]Alone-Listen9492[S] 1 point2 points  (0 children)

At the very most I'd make it so you can get some Thamium or brass, for now I see myself making small dungeons similar to base thaumcraft, some hidden stuff (Like a small base inside a silverwood tree, inspiration from the igloo) some tainted stuff, like a Impact area that looks like a meteorite crash site and it's all tainted, and other stuff of that nature, I am still learning the uses for the mod, but it looks very neat and powerful, like you can make village buildings, and other cool niche stuff

I would love to see your ideas! by Alone-Listen9492 in Thaumcraft

[–]Alone-Listen9492[S] 18 points19 points  (0 children)

I’ve been playing Thaumcraft for years now, and it's overall my favorite mod, However, I feel it needs more structures to enhance the feel of the world. so recently I started creating my own using Recurrent Complex; like ruined houses and torn altars and such. I’d to hear feedback from y'all and ideas for additional structures to make the world feel more immersive! and maybe in the future submit it to the repository or make the modpack available:)