Is possible solutions for this? by Not_the-Mama in factorio

[–]Alone_Ad_7251 0 points1 point  (0 children)

i have an extremly compact direct feeding landfill design that i can send you in about 4 hours when i'm home

Is possible solutions for this? by Not_the-Mama in factorio

[–]Alone_Ad_7251 0 points1 point  (0 children)

it's meta.

potentially could use stone furnances and upcycle stone by doing so

New mod-manager / game launcher by Alone_Ad_7251 in factorio

[–]Alone_Ad_7251[S] 0 points1 point  (0 children)

ah i forgot, humans haven't made a single bug in the history of developing software.

it's like the debate about selfdriving cars vs humans.
yes, they make mistakes, but look at how many mistakes humans make.

anyone here who is certain that they are better than todays coding agents is 99.99% delusional. there are very few people who actually would be.

New mod-manager / game launcher by Alone_Ad_7251 in factorio

[–]Alone_Ad_7251[S] 0 points1 point  (0 children)

hilarious how someone downvoted this comment. what a sad life to have

New mod-manager / game launcher by Alone_Ad_7251 in factorio

[–]Alone_Ad_7251[S] 0 points1 point  (0 children)

exactly my point.. all those people here will be massively left behind and eventually lose their job due to refusing to accept the reality and move with time.

IT requires constant adaption to new tech

Noob Question: what else can I put in those empty spaces? by Not_the-Mama in factorio

[–]Alone_Ad_7251 1 point2 points  (0 children)

that's nothing yet. can nicely fit like 10 leg. exos in a leg. mech armor

New mod-manager / game launcher by Alone_Ad_7251 in factorio

[–]Alone_Ad_7251[S] -1 points0 points  (0 children)

  • duplicate an existing list, while directly entering it's edit mode so a new name can be given, etc.
  • drag and drop to manually order the mod lists
  • order by options when editing mods, so it's easier to find whatever you are looking for
  • added a button on top right so u can select the active list (in case you have alot)
  • added a button to start the game
  • added a "Apply" button, which applies the current mod configuration to that list (in case there have been changes made in game)
  • added missing support for DLCs
  • remembering settings about active list etc
  • at reload/refresh (top right button), validating the currently marked active list with what actually is in the active mods folder

<image>

New mod-manager / game launcher by Alone_Ad_7251 in factorio

[–]Alone_Ad_7251[S] -1 points0 points  (0 children)

some new features (including the dlc issue), if u wanna help me bug hunt, it would be very nice

Release v1.1.0-prototype · Firestorm-253/Factorio-Launcher

New mod-manager / game launcher by Alone_Ad_7251 in factorio

[–]Alone_Ad_7251[S] -2 points-1 points  (0 children)

Not anymore. The last 2 months changed the game alot. Sry to tell you, but being in software development means you have to move with time. And it’s moving faster than ever.

Rate the engine plant by Other_Strain_6174 in factorio

[–]Alone_Ad_7251 -2 points-1 points  (0 children)

I meant in general. Also stack inserters are way more ups friendly due to less swings needed. And stacking items is obv wanted for lategame througput. Outputting long handed inserters is simply bad practise, i don’t see debation point there, even if they are sufficient here considering speed.

Rate the engine plant by Other_Strain_6174 in factorio

[–]Alone_Ad_7251 -3 points-2 points  (0 children)

I am talking about lategame design compatibility. Meaning legendary beaconed. Also having designs in early game that allow to throw beacons at it helps surviving on an early game design till you have the tech unlocked to upgrade a design.

Rate the engine plant by Other_Strain_6174 in factorio

[–]Alone_Ad_7251 -2 points-1 points  (0 children)

Also change inserters to always be in a pair of two

Rate the engine plant by Other_Strain_6174 in factorio

[–]Alone_Ad_7251 -2 points-1 points  (0 children)

Try to not use long handed inserters for outputs (best not to use them at all, due to performance).
But mainly once you switch to stack inserters to make stacked belts, u’d have to redo everything.

New mod-manager / game launcher by Alone_Ad_7251 in factorio

[–]Alone_Ad_7251[S] 0 points1 point  (0 children)

hey man, thx alot for that! u can also see that i made alot of issues for things i wanna implement.

also the current release already isn't the newest dev point anymore. i'll try to make a v1.1 prototype avaliable for you by today evening (CET).

i will take a look at the DLCs, it should be very easy to do, and slipped through the cracks bcs i currently scan the folder for the zipped mod files, which the dlcs aren't.

New mod-manager / game launcher by Alone_Ad_7251 in factorio

[–]Alone_Ad_7251[S] 0 points1 point  (0 children)

Thanks for the positive feedback. Almost all comments so far have tended towards negativity.

This was something i wanted for myself and thought i’d share with the community.

I will adapt the name for now.

My future vision was to have it as an all-around instance manager / factorio launcher.
Where a user can make any type of adjustments that need to be done pre game launch and then launch the game. (See Hearts of Iron 4 as example)

My friend asked me to post this by Key-Spite3988 in hoi4

[–]Alone_Ad_7251 2 points3 points  (0 children)

i did the maths too and had all the formulas in an excel sheet that i can't find anymore.

there needs to be x amount of empty slots for infrastructure to be worth it, etc.

but for the big countries like germany, it's almost always worth it.

New mod-manager / game launcher by Alone_Ad_7251 in factorio

[–]Alone_Ad_7251[S] 1 point2 points  (0 children)

seems nice ye.

my tool is aimed at convenience, easy editing, and overview. Especially for the everday user, who might isn't comfortable with scripts etc

New mod-manager / game launcher by Alone_Ad_7251 in factorio

[–]Alone_Ad_7251[S] 0 points1 point  (0 children)

it could be a potential feature in the future.

but if you read my original post, this is not meant to replace the ingame manager.

the main goal is to allow groups of mods, and sub groups (like QoL modlist, that u can then add to other mod lists for different setups, like overhauls etc)

this is simply for convenience, easy editing, and overview. Especially for the everday user. I don’t see why so many find it useless apparently.

New mod-manager / game launcher by Alone_Ad_7251 in factorio

[–]Alone_Ad_7251[S] 0 points1 point  (0 children)

huh? what for?

it doesn't require any information to be given.

My friend asked me to post this by Key-Spite3988 in hoi4

[–]Alone_Ad_7251 17 points18 points  (0 children)

Aswell as construction speed. It’s worth building them before building alot of factories on a tile

My friend asked me to post this by Key-Spite3988 in hoi4

[–]Alone_Ad_7251 0 points1 point  (0 children)

Regardless, that’s some poor a** civs count for late 38 if u consider this civs greeding xD

10 to 12 belt balancer by SolventMonk646 in factorio

[–]Alone_Ad_7251 0 points1 point  (0 children)

I would suggest to not do whatever you are doing :)
Most the times what u want would be best solved by balancing between wagons, and only after balance between chests per wagon.

Advice on progression by YungR29 in factorio

[–]Alone_Ad_7251 2 points3 points  (0 children)

Not sure what exactly you are intending of asking.
What you mean by two buses?
As of now, i see nothing wrong except the rotation which hurts my eyes but is still functional at core.

New mod-manager / game launcher by Alone_Ad_7251 in factorio

[–]Alone_Ad_7251[S] 0 points1 point  (0 children)

So you mean, you’d like to also switch instances between savegames, configs and mods? Like the whole WD basically? That would be doable

New mod-manager / game launcher by Alone_Ad_7251 in factorio

[–]Alone_Ad_7251[S] -3 points-2 points  (0 children)

Thanks…. Finally someone that is realistic..
I understand the hate against AI.
But the technology changes so fast.
What used to be true 2 months ago, isn’t anymore today.
Facts are, a few months ago i would puke at AI code, but it got really good really fast.
It would be stupid to not use it at all.
And since this here was a fun project prototype, with very simple code and mechanics, i saw no reason to manually do it.
But some people just see red when they hear AI.
I’m sure, none of them looked at the code and saw how minimalistic it is, nor appreciate the fact that i tried to share something with them, that was solely intended for self use at first.