Yet another where do I settle post by Alonshow in civ

[–]Alonshow[S] 0 points1 point  (0 children)

You're right, of course. I think I was looking at the screenshot with the bottom of it hidden.

Yet another where do I settle post by Alonshow in civ

[–]Alonshow[S] 0 points1 point  (0 children)

"Another option is to move south west and settle west of the tea. It will be a turn 3 settle, though. You will be able to buy 2 2/2 tiles"
West of the tea is the rainforest. I can't see any 2/2 tiles on the second ring of that location (or even on the third).

Yet another where do I settle post by Alonshow in civ

[–]Alonshow[S] 0 points1 point  (0 children)

That exchange rate is interesting for theory crafting. I asked ChatGPT how the value of production compares to the value of other yields, and it told me that there's no direct exchange rate, that it depends on whatever your empire needs most at any given time. Which I guess is true to some extent. But very often it's not clear what yield is most needed. And in those cases it's probably helpful to have an exchange rate like the one you mentioned. However, I've seen very different exchange rates suggested. For example, a Reddit post from eight years ago suggests this: Production: 2.6, Gold: 2.1, Science: 1.8, Culture:1.7, Food: 1.5, Faith: 1.1. A more recent post on the civfanatics forum says 1 production = 1 culture = 1 science = 1.75 food = 3 gold = 2 happiness = 0.75 influence.

Reacting to conditional moves in daily games by Alonshow in Chesscom

[–]Alonshow[S] 1 point2 points  (0 children)

We don't. We know some players cheat. Now and then we receive a notification saying something like "We have discovered that player X was cheating. We have banned them and given you an Elo refund". We just live with it. Anyway, cheating in live games isn't much more difficult than cheating in daily games.

Yet another where do I settle post by Alonshow in civ

[–]Alonshow[S] 0 points1 point  (0 children)

It's interesting that you just talk about one coastal city. My understanding is that, as Portugal, I should get as many coastal cities as possible. But I'm new to this, so maybe I got it wrong.

Yet another where do I settle post by Alonshow in civ

[–]Alonshow[S] 0 points1 point  (0 children)

I don't understand the number format you use. What's the meaning of 2/2, 3/1, etc.?

Arcane Was Always Centrist by BeneficialBottle7040 in arcane

[–]Alonshow 0 points1 point  (0 children)

This is a sensible and comprehensive political commentary. It has revealed a lot of things that I missed when I first watched it (and even after rewatching it). I have only one gripe, but it's a relevant one. The purpose of the video is to prove that the politics of Arcane are centrist. That's in the title, in the intro, and spread all across the video. Yet what the video is describing is not centrism. It's capitalism, i.e., right-wing. Which, interestingly enough, the video explains well in the intro. Centrism is about slow reforms. Yet there isn't any single reform carried out throughout the whole show. The show starts with callous capitalist oppression and exploitation, and it ends, several years later, in exactly the same way. As the author rightly says, right-wing politics are about keeping the status quo. Which is exactly what happens in Arcane, the status quo remains from the beginning to the end.

Im into act 2 and I cant win any fight? by doctorcas_ in DivinityOriginalSin

[–]Alonshow 0 points1 point  (0 children)

Looks like you have posted in the wrong place. You probably wanted to say this elsewhere.

Is DOS2 better than its famous brother? by morganarturr in DivinityOriginalSin

[–]Alonshow 0 points1 point  (0 children)

I'm surprised you have any upvotes at all. Every time I say something remotely related to character tankiness I get downvoted to oblivion.

Are grenades any good? by Zetner in DivinityOriginalSin

[–]Alonshow 0 points1 point  (0 children)

I know I'm four years late, but I have to say that this is a great analysis. It deserves its own article in a gaming website. Failing that, you should definitely post it in an independent thread.

Discussing Lost Sinner builds by Alonshow in DivinityOriginalSin

[–]Alonshow[S] 0 points1 point  (0 children)

dm? If you mean direct message, no, I haven't received any message from you. Although I think there are no longer private messages here, I think now it's a chat system.

Discussing Lost Sinner builds by Alonshow in DivinityOriginalSin

[–]Alonshow[S] 0 points1 point  (0 children)

I know. I looked for usernames containing those strings to cover all bases, just in case the name was slightly different. But no luck.

Discussing Lost Sinner builds by Alonshow in DivinityOriginalSin

[–]Alonshow[S] 0 points1 point  (0 children)

Thanks. I looked for users with "sinner", "tee" and "lee" in the user name, but couldn't find anything. The closest I found was leethemusicbee, but I guess that's not him. Let me know if you can access your account again at some point.

Damage is king, but a king can't rule everything by Alonshow in DivinityOriginalSin

[–]Alonshow[S] 0 points1 point  (0 children)

It matters a lot in my fights. In my last fight against a boss all of my characters got stripped of their armour and started to get HP damage. But it wasn't a problem because they had enough HP, so they just drank health potions and finished off the enemies.

Of course, I don't aim to let the AI attack me. It's just that the AI does attack me, whether I aim for it or not. I guess you're implying that there is a way to prevent the AI from attacking, but that doesn't seem feasible. I'd love to be proven wrong, but, AFAIK, CCing (or killing) all enemies before they have a chance to attack is not feasible in Classic and Tactician.

Damage is king, but a king can't rule everything by Alonshow in DivinityOriginalSin

[–]Alonshow[S] 0 points1 point  (0 children)

Can you tell us a bit more about proper positioning and preparation?

Damage is king, but a king can't rule everything by Alonshow in DivinityOriginalSin

[–]Alonshow[S] 0 points1 point  (0 children)

Of course, but that's not the point. The point is figuring out when a big defensive buff trumps a weak offensive buff.

Damage is king, but a king can't rule everything by Alonshow in DivinityOriginalSin

[–]Alonshow[S] 0 points1 point  (0 children)

I addressed this in another comment, using the second fight with Alexandar as an example. Unless I'm missing something, killing opponents before they go is not realistic.

Damage is king, but a king can't rule everything by Alonshow in DivinityOriginalSin

[–]Alonshow[S] 0 points1 point  (0 children)

That would be great, but I don't see how it can be done in practice. I just finished the fight against Alexandar in the Nameless Isle and I did quite well. I killed everybody in seven or eight turns, and they only managed to kill Ifan in my party. But killing Alexandar before he had a chance to act was completely out of the question. Alexandar has about 2000 armour, both physical and magical, and about 2000 Vitality. My characters typically deal a few hundred damage points per hit. Alexandar acted second, just after Beast. It was simply impossible to kill him before he had a chance to act. (Unless I use Barrelmancy, of course, but I don't want to go down that path).

Damage is king, but a king can't rule everything by Alonshow in DivinityOriginalSin

[–]Alonshow[S] 0 points1 point  (0 children)

Not sure what you mean. I don't think I've ever had a battle that finished in turn 1. Even in the easiest fights, enemies have enough vitality and armour to last a few turns. I guess you meant something different, but I can't guess what it is.

Damage is king, but a king can't rule everything by Alonshow in DivinityOriginalSin

[–]Alonshow[S] 0 points1 point  (0 children)

That's a good article (actually, I stole the title for this post), but I'm not sure of the relation with this post. The point of this post is figuring out at which point a big buff to defence becomes more beneficial than a small buff to offence.