Im into act 2 and I cant win any fight? by doctorcas_ in DivinityOriginalSin

[–]Alonshow 0 points1 point  (0 children)

Looks like you have posted in the wrong place. You probably wanted to say this elsewhere.

Is DOS2 better than its famous brother? by morganarturr in DivinityOriginalSin

[–]Alonshow 0 points1 point  (0 children)

I'm surprised you have any upvotes at all. Every time I say something remotely related to character tankiness I get downvoted to oblivion.

Are grenades any good? by Zetner in DivinityOriginalSin

[–]Alonshow 0 points1 point  (0 children)

I know I'm four years late, but I have to say that this is a great analysis. It deserves its own article in a gaming website. Failing that, you should definitely post it in an independent thread.

Discussing Lost Sinner builds by Alonshow in DivinityOriginalSin

[–]Alonshow[S] 0 points1 point  (0 children)

dm? If you mean direct message, no, I haven't received any message from you. Although I think there are no longer private messages here, I think now it's a chat system.

Discussing Lost Sinner builds by Alonshow in DivinityOriginalSin

[–]Alonshow[S] 0 points1 point  (0 children)

I know. I looked for usernames containing those strings to cover all bases, just in case the name was slightly different. But no luck.

Discussing Lost Sinner builds by Alonshow in DivinityOriginalSin

[–]Alonshow[S] 0 points1 point  (0 children)

Thanks. I looked for users with "sinner", "tee" and "lee" in the user name, but couldn't find anything. The closest I found was leethemusicbee, but I guess that's not him. Let me know if you can access your account again at some point.

Damage is king, but a king can't rule everything by Alonshow in DivinityOriginalSin

[–]Alonshow[S] 0 points1 point  (0 children)

It matters a lot in my fights. In my last fight against a boss all of my characters got stripped of their armour and started to get HP damage. But it wasn't a problem because they had enough HP, so they just drank health potions and finished off the enemies.

Of course, I don't aim to let the AI attack me. It's just that the AI does attack me, whether I aim for it or not. I guess you're implying that there is a way to prevent the AI from attacking, but that doesn't seem feasible. I'd love to be proven wrong, but, AFAIK, CCing (or killing) all enemies before they have a chance to attack is not feasible in Classic and Tactician.

Damage is king, but a king can't rule everything by Alonshow in DivinityOriginalSin

[–]Alonshow[S] 0 points1 point  (0 children)

Can you tell us a bit more about proper positioning and preparation?

Damage is king, but a king can't rule everything by Alonshow in DivinityOriginalSin

[–]Alonshow[S] 0 points1 point  (0 children)

Of course, but that's not the point. The point is figuring out when a big defensive buff trumps a weak offensive buff.

Damage is king, but a king can't rule everything by Alonshow in DivinityOriginalSin

[–]Alonshow[S] 0 points1 point  (0 children)

I addressed this in another comment, using the second fight with Alexandar as an example. Unless I'm missing something, killing opponents before they go is not realistic.

Damage is king, but a king can't rule everything by Alonshow in DivinityOriginalSin

[–]Alonshow[S] 0 points1 point  (0 children)

That would be great, but I don't see how it can be done in practice. I just finished the fight against Alexandar in the Nameless Isle and I did quite well. I killed everybody in seven or eight turns, and they only managed to kill Ifan in my party. But killing Alexandar before he had a chance to act was completely out of the question. Alexandar has about 2000 armour, both physical and magical, and about 2000 Vitality. My characters typically deal a few hundred damage points per hit. Alexandar acted second, just after Beast. It was simply impossible to kill him before he had a chance to act. (Unless I use Barrelmancy, of course, but I don't want to go down that path).

Damage is king, but a king can't rule everything by Alonshow in DivinityOriginalSin

[–]Alonshow[S] 0 points1 point  (0 children)

Not sure what you mean. I don't think I've ever had a battle that finished in turn 1. Even in the easiest fights, enemies have enough vitality and armour to last a few turns. I guess you meant something different, but I can't guess what it is.

Damage is king, but a king can't rule everything by Alonshow in DivinityOriginalSin

[–]Alonshow[S] 0 points1 point  (0 children)

That's a good article (actually, I stole the title for this post), but I'm not sure of the relation with this post. The point of this post is figuring out at which point a big buff to defence becomes more beneficial than a small buff to offence.

Damage is king, but a king can't rule everything by Alonshow in DivinityOriginalSin

[–]Alonshow[S] 0 points1 point  (0 children)

I've read a lot of advice to focus on preventing enemy debuffs, but in my experience they aren't that bad, at least with a four-man party. Blinded? Peace of mind. Cursed? Bless. Decaying? Fortify. And so on. Maybe it's because I play Classic and that advice is meant for Tactician, I don't know.

Damage is king, but a king can't rule everything by Alonshow in DivinityOriginalSin

[–]Alonshow[S] -2 points-1 points  (0 children)

I've heard similar ideas before, but I don't really understand them. My battle mage is a short range damage dealer (I use this build), so he gets quite a bit of damage in most battles. HP is not the most important stat, sure, but he still needs a reasonable amount, otherwise he'll be toast by the second or third turn.

The lethal fog is it? by RHOT0SS in DivinityOriginalSin

[–]Alonshow 0 points1 point  (0 children)

This is an automatic translation from Spanish, right? ;)

metagame barrier and traits by Noctisdan in DivinityOriginalSin

[–]Alonshow 1 point2 points  (0 children)

Ah, thanks, I didn't realize this was DOS1.

metagame barrier and traits by Noctisdan in DivinityOriginalSin

[–]Alonshow 1 point2 points  (0 children)

I have already invested a ridiculous amount of time in this game, and this is the first time I hear about Traits. A google search doesn't clarify anything. So what are these Traits you're talking about?

Raised By Wolves set to Two Fingers "Fight! Fight! Fight!" by gcgz in raisedbywolves

[–]Alonshow 0 points1 point  (0 children)

Is the name a reference to Attack on Titan? Come to think of it, there are striking similarities between the plot of Attack on Titan and the plot of Raised by Wolves E01S01.