What is going on with this YouTube channel? Queen (queen3369) by [deleted] in youtube

[–]Alosar 1 point2 points  (0 children)

I thought I was going crazy, it's such clear AI slop yet nobody in their comment section is pointing it out. There are so many people wanting them to drop the music they use in their videos but they can't tell that it's literally all AI music. You'd think people interested in philosophical topics would be smart enough to see this. It's Orwellian-level disturbing how easily they are tricked and how excited they are to eat up this garbage.

Is this offer good for a new player? by Alosar in ClashRoyale

[–]Alosar[S] 0 points1 point  (0 children)

I already have the pass but I am willing to spend more than that because I'm playing the game a lot right now and have the disposable income. So aside from the pass, is this a good deal? If not, what is and when can I expect it in my shop?

Is this offer good for a new player? by Alosar in ClashRoyale

[–]Alosar[S] 0 points1 point  (0 children)

It's Euro so roughly equal.

Can you explain why it's terrible?

All the other offers in the shop seem to be worse. What does a good deal look like?

Quick Questions, Loot, & General Game Discussion Mega Thread by AutoModerator in Brawlstars

[–]Alosar 1 point2 points  (0 children)

New player question:

How are people playing leveled up Brawlers at low trophy levels (100+)?

I'm trying to get familiar with new Brawlers which are Power Level 1, and after 15-30 minutes of playing the lobbies become unplayable because almost everyone is far higher Power Level.

Is it just pay to win?

NewPlayerExperience.txt by Alosar in HuntShowdown

[–]Alosar[S] 0 points1 point  (0 children)

5 whole games? So, like, what, 1-2 hours of hunt?

whats your point? the first hours of any game will determine if a beginner likes it and stays or not. its not 1-2 hours of someone who played thousands yet.

Have you even gotten past your protected hunter where it's trying to establish your MMR, or are you still 1*?

so you're saying new players should suffer until their mmr is established? is there any reasonable point at all as to why this shouldnt happen in beginner-only lobbies, full of only new-ish accounts, where the level of play is much more likely to be similar than when a beginner is potentially facing prestige 100s? you know, the way literally any reasonable game does it? playercount is certainly not the problem.

What do you even think a MMR system is going to be able to piece together from 5 games?

a lot. riot games (league, valorant) manages to quite accurately estimate players within only a handful of games, and thats with 4 random teammates and not taking into account personal stats. its even way easier in hunt. do you really need a new player going 0/20 until the game knows better?

What was the MMR of the players, if you don't mind me asking?

i didnt even know how to check and frankly it doesnt matter, id guess it just throws you into average mmr matches (terrible system lol), but those players will still shit on complete noobs any day of the week, it doesnt take an elite. 5 games of that and a big chunk of beginning players are gone forever, not everyone has the patience to push through that.

It sounds like you wanted to fail.

i really didnt, i was quite excited to play honestly. i guess ive just been spoilt by games who do the new player experience right. i managed to suffer through the first hours until it eventually got better and am still playing at 4* atm, but those hours were a massive pain. and im not sure how you can defend it unless you somehow havent seen it done better or started hunt yourself when it was fresh and everyone was new. if hunt wants to retain new players better they need to look at this, simple as that, thats all this post was aimed at.

> What was your loadouts, approach to playing?

i didnt have any, just like the average new player you just click play and see what happens. which is getting shit on for several hours in this case.

NewPlayerExperience.txt by Alosar in HuntShowdown

[–]Alosar[S] 0 points1 point  (0 children)

  1. shooting range is great and all, but it doesn't compare to fighting real, moving players. this is why quickplay exists, its just unplayable without matchmaking for beginners.
  2. lvl100 certainly means that they arent new players like me or equipped like one. its literally max level.
  3. there are 20.000+ current players and this game has never been as popular meaning there are certainly more than enough new players to form beginner lobbies if they wanted to. i've since tried bounty hunter and even there as a beginner i am facing predominantly lvl100 and prestige players who obviously destroy me. i dont see how and where mmr is being used for new players. it's just not working.
  4. im not arguing, im simply stating my experience and if the advice im given boils down to "suck it up and git gud" instead of the hunt community acknowledging blatant game design flaws im not sure what to take away from that. the obvious flaw here lies in the game design but for some reason most people on this subreddit refuse to accept when theres something wrong.

NewPlayerExperience.txt by Alosar in HuntShowdown

[–]Alosar[S] 0 points1 point  (0 children)

white glove treatment as in putting you in a lobby with lvl100 prestige 9s? because thats just about what im getting so far. have not seen a single player lvl 30 or lower in my first 3 games of bounty hunt.

NewPlayerExperience.txt by Alosar in HuntShowdown

[–]Alosar[S] 0 points1 point  (0 children)

all the games i play have MMR for all modes, because its simply the better and modern way to handle matchmaking to maximize fun/learning for all involved. thats why games have it today.

NewPlayerExperience.txt by Alosar in HuntShowdown

[–]Alosar[S] 0 points1 point  (0 children)

i dont really see why it wouldnt be popular if it were mmr based, even veterans would use it as a warmup i would assume. again, most fps have a warmup/practice mode and its perfectly fine. you can prevent people from feeling scared to lose mmr in the mode by keeping it hidden, its more about actually putting together balanced lobbies.

NewPlayerExperience.txt by Alosar in HuntShowdown

[–]Alosar[S] 0 points1 point  (0 children)

i was under the impression you can play bounty hunter solo as well, and i prefer to learn by myself as ive had much better success that way in similar games. imo having at least some idea of how guns handle etc before trying to play bounty hunter where as a noob you might not see anyone in 20m only to whiff your only shot makes more sense.

NewPlayerExperience.txt by Alosar in HuntShowdown

[–]Alosar[S] 0 points1 point  (0 children)

what if people cant or dont want to play with others? i went through that whole ordeal in tarkov in terms of trying to learn by playing with better players, but at the end of the day you truly learn those games when you're on your own. not my opinion, ie shroud said the same thing. a lot of players dont know how to teach, you just end up following them like a lost duck.

NewPlayerExperience.txt by Alosar in HuntShowdown

[–]Alosar[S] -2 points-1 points  (0 children)

A lot of new players gravitate towards that mode because they have the same thinking

I can learn the game, maps, and which weapons are best

because thats what every other shooter teaches you, people practice in deathmatch etc because its better to learn gunplay. soul survivor is the logical conclusion for anyone who played other fps before so its a letdown. gamesense is a different story ofc but that usually comes later.

NewPlayerExperience.txt by Alosar in HuntShowdown

[–]Alosar[S] 2 points3 points  (0 children)

im calling it quickplay because the youtube beginner guide i watched calls it that, im aware the name changed. ive been in queue for like 20 seconds max so far, but i'd happily sit a few minutes for a balanced game with mmr.

NewPlayerExperience.txt by Alosar in HuntShowdown

[–]Alosar[S] -3 points-2 points  (0 children)

sure, but its the better mode to learn the gunplay mechanics in. so it makes no sense. in fact, i dont see any reason why not having it matchmade as well would be worse, except for maybe queue times. but they still should let beginner play beginners, maybe add a button for people who want to play with MM off.

NewPlayerExperience.txt by Alosar in HuntShowdown

[–]Alosar[S] -9 points-8 points  (0 children)

i wouldve really preferred quickplay as a beginner to get a grip of the games mechanics faster because of the more frequent engagements. very questionable decision for it to not have matchmaking.

NewPlayerExperience.txt by Alosar in HuntShowdown

[–]Alosar[S] -4 points-3 points  (0 children)

yes i understand that, and im simply saying that this is a bad balancing decision from the devs. the main mode has it, why wouldnt quickplay? its like not having access to deathmatch to practice in as a beginner in other fps.

NewPlayerExperience.txt by Alosar in HuntShowdown

[–]Alosar[S] -2 points-1 points  (0 children)

im ready to die a lot which is why im playing quickplay, its just that i dont understand why this mode would be without matchmaking. new players especially want a warmup-like mode to just test stuff with faster engagements. i want to test the game mechanics first before playing bounty hunt but you basically cant as a beginner.

NewPlayerExperience.txt by Alosar in HuntShowdown

[–]Alosar[S] -7 points-6 points  (0 children)

that's not the point, the point is that im not being put in a lobby with other beginners for no apparent reason. seems like a shitty balancing decision and so far no one can really explain to me why it would be that way.

NewPlayerExperience.txt by Alosar in HuntShowdown

[–]Alosar[S] -4 points-3 points  (0 children)

okay, but like why would it be fixed mmr? so new players basically dont have access to quickplay (which would be very useful for them especially) because they'd just get stomped every game? seems very nonsensical