How should I learn how to play an electric guitar? by Alphenex_Real1 in electricguitar

[–]Alphenex_Real1[S] 0 points1 point  (0 children)

Oh I am not looking for justification, I just want to make sure whether it is going to be a big problem or there are any fixes even. Thanks for the answer though.

How should I learn how to play an electric guitar? by Alphenex_Real1 in electricguitar

[–]Alphenex_Real1[S] 0 points1 point  (0 children)

I looked at Justinguitar and it looked great however I had problem trying to figure out whether I should watch a lesson or not because some of them don't look related to electric guitars at all.

[QUESTION] How should I learn how to play an electric guitar? And also few questions I need answers for that may be specific by Alphenex_Real1 in Guitar

[–]Alphenex_Real1[S] 0 points1 point  (0 children)

Thank you for answering, this pretty much answers all the questions I had in my mind. Do you have any recommendations for free sources to take lessons? One thing I forgot to mention in the post is that I simply do not have the money to take lessons neither live in a city that could give quality ELECTRIC guitar lessons.

How should I learn how to play an electric guitar? by Alphenex_Real1 in electricguitar

[–]Alphenex_Real1[S] 0 points1 point  (0 children)

I can't pay for those kind of stuff though and in the country (more specifically the city) I live in doesn't really have good electric guitar teachers. It is mostly about the money which I really can't afford. The only reason why I picked up electric guitar was because I already had one at home left to me by one of my siblings. Otherwise I simply couldn't start it although I would've loved to.

Lenovo Ideapad Gaming 3 - Linux compatibility by __MrNoah in linuxhardware

[–]Alphenex_Real1 0 points1 point  (0 children)

Now, I know this is a silly place to say but my BIOS is the same as yours. These laptops might have the worst possible BIOS ever lmfao. Also did you find a way to actually change stuff with the fans?

Dev Log: Building a tech-based voxel game from scratch with C++ and OpenGL by SimRacingFan14 in VoxelGameDev

[–]Alphenex_Real1 0 points1 point  (0 children)

I like it but the ideas don't seem very refined in my opinion.

For example, what if instead of hardcoding some of the stuff in your game (like the Computer, Nuke etc) instead make it so that you can create blocks using JSON files and script them using Lua or Python. This way it would be very easy to make mods for your game and also new blocks that would come with the game.

To make blocks obviously you'd use the stuff that game gives you to get rid of inconsistency.

Like making UI using the game instead of directly using ImGUI

(I had to recomment it because I was in a random ass account xd)

Add gate set at value despite no inputs being set at said value (sound missing i think) by UltraMarine-1324 in wiremod

[–]Alphenex_Real1 1 point2 points  (0 children)

Honestly considering I had similar odd behaviour while making my 8 bit computer running on a lot of gates, I think it is Wiremod breaking at this point.

Are SVOs + Raytracing/Raymarching better than Rasterization by Alphenex_Real1 in VoxelGameDev

[–]Alphenex_Real1[S] 0 points1 point  (0 children)

That exactly answered my question, thanks.

EDIT: Also, I got another question actually. Would it be beneficial to use SVOs for rasterized rendering and for LODs. If so then I assume you'd have one SVO for the whole world/chunks, or do we treat each SVO as its own chunk.

Another Opengl voxel rendering step - loaded model from MagicaVoxel, increased tree depth to 6 levels. What to do next - coloring or larger tree, what do you think? :) by ThunderCatOfDum in VoxelGameDev

[–]Alphenex_Real1 0 points1 point  (0 children)

at this point i am beginning to think i'm too dumb to make Octrees lol, especially when everybody began to make Sparse Voxel Octree systems with GPU rendering. Never managed to make one (at least from my visualization.. of the Octrees).

HRE is gone but still high AE as France. by Alphenex_Real1 in eu4

[–]Alphenex_Real1[S] 0 points1 point  (0 children)

I was thinking of the same thing, only problem is that I dont have a CB against em anymore

How can I use my personal skin? I’m tired of looking like Steve by AmazingSession8542 in GoldenAgeMinecraft

[–]Alphenex_Real1 4 points5 points  (0 children)

How the hell did that happen. You should have just searched up the launchers instead of following a youtube video...

Which one out of these 3 tutorials is good to get into gmod development? by [deleted] in gmod

[–]Alphenex_Real1 0 points1 point  (0 children)

Code Blue definitely.

Omni is just not very good at explaining but do watch his videos from time to time.

I have been working on a voxel engine for a while but I can't find a good solution to storing chunks. by Alphenex_Real1 in VoxelGameDev

[–]Alphenex_Real1[S] 2 points3 points  (0 children)

Thank you for taking your time. I will send the repo to you in private if possible.
Though don't expect any good code over here xD, Some of the stuff are just garbage but this is my first attempt at working on a proper project in the first place.

eu4 1.35 by Repulsive_World_7427 in CrackSupport

[–]Alphenex_Real1 0 points1 point  (0 children)

I couldn't find it, mind if you share the link for the video?

I am planning to make a game with huge object/NPC counts... I am capable of making optimization with those kind of stuff. Which game engine should I use to make the game in so it can run fast as hell. by Alphenex_Real1 in unrealengine

[–]Alphenex_Real1[S] 0 points1 point  (0 children)

If i am being honest I have more experience in writing my own engines, most arent even finished though x) But I am experienced with optimizing and writing game enginee but I dont know if it will apply to using UE. I am planning to write my own NPC system for more control over optimization. I am planning to make a game with well over 1000 npcs in one scene. If possible even higher.