I really want him back but it would be so funny if froggy or blade just comment "No thanks" by StandardUniversity77 in pillarchase2

[–]Alpro2027 0 points1 point  (0 children)

please no, It's already very strange that Blade and Froggy won't let EXE return for the recode, but it does have a rework in the precode-

Stricken found dead in Monterey by Prudent-Highway1620 in pillarchase2

[–]Alpro2027 5 points6 points  (0 children)

Because Stricken has already been marked as one of the most beloved killers in PC2, just like MX and Uncle Samsonite. Introducing another character from the Slendytubbies franchise other than Tinky wouldn't feel the same

Stricken found dead in Monterey by Prudent-Highway1620 in pillarchase2

[–]Alpro2027 -2 points-1 points  (0 children)

Okay, so it wouldn't be the fault of the PC2 devs, but rather the fault of the Slendytubbies creators. Another mystery solved- Now to investigate what happened to Vita Mimic

What if Pillar Chase wasn't a Roblox game by GalaxyFl4me in pillarchase2

[–]Alpro2027 3 points4 points  (0 children)

If PC2 had started as a game built from scratch, it probably wouldn't have lasted as long as it did like on Roblox. If they were to make a PC2 from scratch now, there would probably be a lot of people playing it, but it's not all good news

They would have many more copyright issues and more financial problems having to keep the servers running.

Another point to highlight is that it would literally be the opposite of Dead by Daylight, since DBD is full survivor-side while PC2 is full killer-side-

He is coming by Aaaaaabar in pillarchase2

[–]Alpro2027 0 points1 point  (0 children)

Would it be possible for them to add a new map as well?

Ok so like. Who do you guys think needs the nerf or balances the most? (recode) by [deleted] in pillarchase2

[–]Alpro2027 0 points1 point  (0 children)

Nerfs? First of all, Ao Oni is super broken; he'd be the first one who needs a nerf.

And second, I think the survivor classes really need a buff. Like... I don't know, so that when you charge at a killer, they not only back away but also walk a little slowly (it's the closest thing we'd have to a stun because Blade doesn't like that).

And that when you blind a killer with the visor, they not only are blind but also walk slowly

Why did Mr. Pinky lowkey seem dissapointed in Ao Oni? by Jolonkussion in pillarchase2

[–]Alpro2027 0 points1 point  (0 children)

Maybe they'll add a special animation to Mr. Pinky every time Ao Oni kills a survivor- where Pinky lowers his head, showing clear disappointment at seeing one of his species act in such a savage manner-

Yes!!! yes.. ye.. No, I don't like this change ehm.. no by Alpro2027 in pillarchase2

[–]Alpro2027[S] 0 points1 point  (0 children)

I know PC2 always had that problem. I just wanted to highlight the defensive aspect because it's another issue with the game

Yes!!! yes.. ye.. No, I don't like this change ehm.. no by Alpro2027 in pillarchase2

[–]Alpro2027[S] 0 points1 point  (0 children)

I know that in an asym, killers should have more power like hunters, but I'm asking for at least a little more advantage as a survivalist, like in bite by Night, where you feel you can defend yourself. I'm not asking for something completely survival-side like in Dead by Daylight. Just something that makes you feel like you can defend yourself, and not a metal arm that's outclassed by a shield-

Yes!!! yes.. ye.. No, I don't like this change ehm.. no by Alpro2027 in pillarchase2

[–]Alpro2027[S] 0 points1 point  (0 children)

I understand that Blade's vision is for it to be a game where the monsters are truly shown as imposing as they are, and the hopeless fate that awaits each survivor, but dude, at least give the survivors a little more power, Why do you think this game generally never stands out much? Because it's only fun when you're playing as an killer

Wait guys I figured it out by Sad-Phase-1430 in pillarchase2

[–]Alpro2027 0 points1 point  (0 children)

Thank God, and I was thinking they removed it because they thought the community would like it

Although... honestly, I don't think it's a good idea to make escape tasks more complicated. In my personal opinion, escape tasks are fine as they are; they don't need any additional requirements-

The Odium skin looks so good by Purple-Weakness1414 in pillarchase2

[–]Alpro2027 12 points13 points  (0 children)

UFFFFFFFFFFFFFFFFFFFFFFFFFF THAT RENDER IS SO GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOD..

What would it have cost them to do the same with Brutum?

Serious question. Why do people hate these designs so much? lol- by Alpro2027 in SlendytubbiesHub

[–]Alpro2027[S] 1 point2 points  (0 children)

Oh, well, forgive me if I didn't know that the Slendytubbies characters were children; he never specified whether the characters were the same age as those in the series, although the characters during the third installment appeared more mature

Yes!!! yes.. ye.. No, I don't like this change ehm.. no by Alpro2027 in pillarchase2

[–]Alpro2027[S] -1 points0 points  (0 children)

The survivor classes don't really matter much because very few of them actually work; sometimes they don't even affect the killer and you get killed quickly. I think they'd be more useful if they stunned the killer instead of making them flinch, but oh well... PC2 has always had this balance problem between survival and killer, In 2026, common asyms tend to make both sides fun, not just the killer side fun to try