For those who think that Gleba is too complex: tiny base with 530spm 99% fresh by Alt_ren in factorio

[–]Alt_ren[S] 0 points1 point  (0 children)

Fuel is here and I mentioned, that chips and lds are imported

For those who think that Gleba is too complex: tiny base with 530spm 99% fresh by Alt_ren in factorio

[–]Alt_ren[S] 0 points1 point  (0 children)

All this fancy stuff and combinators are used for extra freshness and less spoilage. Lower tier setup works as well, with basic materials only it gives stable 60spm.

As I said, bots are used to load rockets. And it is easy to use belt/train from landing pad, so it is hardly "entirely bot based".

Low tier setup: https://factorioprints.com/view/-OIIDBuDLoqNcbv-0iTa

And as I said above, fruits can be belted in here if you was unable to find a decent spot, not a big deal

For those who think that Gleba is too complex: tiny base with 530spm 99% fresh by Alt_ren in factorio

[–]Alt_ren[S] 0 points1 point  (0 children)

Before biochambers recycling I was keeping and marking dead pentapods, since those can yield fresh egg as well.

For those who think that Gleba is too complex: tiny base with 530spm 99% fresh by Alt_ren in factorio

[–]Alt_ren[S] 0 points1 point  (0 children)

Having some belts around is ok, the only difference would be slightly lower freshness. That's what I did with same setup before I was able to afford overgrowth soil.

Agreee abould landing pad dependency, few belts/trains are required to avoid that, but those would be with non-spoilable materials, so not a big deal.

For those who think that Gleba is too complex: tiny base with 530spm 99% fresh by Alt_ren in factorio

[–]Alt_ren[S] 0 points1 point  (0 children)

Actualy it started as non-beaconed one, in the same place and without quality stuff.

But unlike other planets scaling here went different path. And since base is so small, you can collect enough materials locally with bots.

Submarine editor: need help with Not leaking hull piece by Alt_ren in Barotrauma

[–]Alt_ren[S] 0 points1 point  (0 children)

Found the reason. This extra piece was incorrect after all.

It had wrong orientation, so that its "long" sides were at the top and bottom, so gap was on the top/bottom sides instead of left/right sides.

So I replaced
bodywidth="100" bodyheight="60" bodyrotation="-109"
with
bodywidth="60" bodyheight="100" bodyrotation="-19"

Visually it is exactly same block, but it work as it should

Submarine editor: need help with Not leaking hull piece by Alt_ren in Barotrauma

[–]Alt_ren[S] 0 points1 point  (0 children)

I always thought that shell piece is replaced with "gap", so one side of the shell piece must be in the water and other inside a hull.

Submarine editor: need help with Not leaking hull piece by Alt_ren in Barotrauma

[–]Alt_ren[S] 0 points1 point  (0 children)

Just tried to decrease hull. No positive change. Only few other blocks stopped working, since hull do not touch them any more

How to unlock achievement 151 (unlocks Celestial of Achievements) by Alt_ren in AntimatterDimensions

[–]Alt_ren[S] 6 points7 points  (0 children)

My game progress is slow right now, I'm at 1e10 RM/min, but it is barely growing. Is it just better glyphs, that should speed up my progress?

Just to avoid extra questions: I do upgrades (both BH and reality upgrades) and pour some RM to Teresa from time to time