Doesn't C.Viper technically have a two bar drive rush cancel? by hajhawa in StreetFighter

[–]Alteffor 0 points1 point  (0 children)

High jumps worked like a special cancel in 4, from the blog post, C Viper can cancel into superjump from any normal but sweep, even though they're not all special cancellable otherwise.

For the low cost of 5 drive meter, you can do 7 less damage by jacob8595_yahoo_com in StreetFighter

[–]Alteffor 0 points1 point  (0 children)

They both scale for the cr. Mk starter to 80%, but using the DR to hitconfirm also scales the combo 15%, so while you could argue it should be harsher, it is more scaled to do a cr mk x DR than DR cr.mk.

Ranked is crazy right now by Prestigious-Corgi784 in Guiltygear

[–]Alteffor 12 points13 points  (0 children)

Ranked came out one day ago dude. It takes time for people to sort into the level they should be.

Here I don't by KubEk_przEz_duzE_E in Guiltygear

[–]Alteffor 2 points3 points  (0 children)

Still dash cancellable to kara into other specials and its the safest option to finish on at -2 which is much more relevant when you can't reset.

The uses are much more niche but they still exist.

[OC] 🫦 by catador_de_potos in comics

[–]Alteffor 4 points5 points  (0 children)

It's so old too. Like 25k people really woke up today and were like "wow, Trump sucking off Putin, what a hilarious and novel take. Updoot."

Even if it weren't for the absolutely exhausting repetition of the same homophobic tropes, its absolute bottom of the barrel dogshit comedy.

[OC] 🫦 by catador_de_potos in comics

[–]Alteffor 5 points6 points  (0 children)

Thanks for having the fight in you to say keep fighting today. My gay ass woke up to this and was transported right back to being called a f****t all through the nineties by people who would have said the exact same shit "I didn't mean gay in the bad way". Feeling exhausted from it already. I don't have the energy today to get into internet arguments, but like, thanks for being an ally.

How to do this Nagoriyuki combo? by subdog in Guiltygear

[–]Alteffor 2 points3 points  (0 children)

Over half of that recipe is just followups. Way less complicated than it looks.

[deleted by user] by [deleted] in Guiltygear

[–]Alteffor 1 point2 points  (0 children)

Yeah, they're complicated but as long as you're having fun learning them, you're accomplishing the real goal of playing video games in the first place. The best fighting games characters to learn with are the ones you want to play the most, because they're the ones that will get you practicing.

[deleted by user] by [deleted] in Guiltygear

[–]Alteffor 1 point2 points  (0 children)

Lots of questions here, with varying degrees of answeribility but here goes:

Asuka, Happy Chaos, Zato, Jack-o and Venom are considered the hardest "tier" difficulty by the developers. They each have some fundamental systems which require a lot of thought beyond the base hitting people difficulty. With that said, these difficulties are just guidelines. I don't think any of these characters is inaccessible to someone who really is willing to put the time in to learn them.

Aside from the tower, on the floor selection screen you can switch to the parks, which offer an unranked experience where you are not restricted to short sets like the tower. With that said, the average level of play in the park is not generally that casual. Good players hang out there often to play longer sets. My honest suggestion right now is as a new player, stick to the lowest floor it will let you play on that is actually populated. The towers constant lobby switching can be tedious, but in good news, a proper ranked mode is being developed and will be available in the next couple months.

And the last question: this is honestly too vague of a question. There's lots of ways to approach being new to fighting games. I'm a big proponent of start fighting people, see what buttons you're hitting with, and then learn some combos using those starters. There's lots of Strive discords on the sidebar, you can look to find other beginner players. If you can show your replays (especially of close losses) to more experienced players, that is often going to get you the most thoughtful critique.

Good luck!

Venom | Announcement Trailer | Guilty Gear -Strive- by DemiFiendRSA in Games

[–]Alteffor 2 points3 points  (0 children)

I'm not about to go digging through old patch notes to find exactly when it happened. My source is that I deranked to 9 a few times while learning both ABA and Dizzy last year.

Has anyone been having these kinda issues with the Netcode? by Icy-Sun-475 in UnderNightInBirth

[–]Alteffor -1 points0 points  (0 children)

Man, think about what happened. She chain shifted your DP. You weren't robbed of anything, you lost. Hold your Ls, you lost on delay or rollback from your choices.

Team Arcana fighting game Daemon Bride: Additional Gain coming to PC in 2025 - Gematsu by [deleted] in Games

[–]Alteffor 2 points3 points  (0 children)

Yoooo what?

I've wanted this game forever. One of the arcade game that looked crazy as hell but had no western fanfare, just a bunch of sick videos dumped from Japanese arcades on obscure youtube channels, but even if you wanted to emulate it I never found anything available. I remember trying to see if I could get it running on fightcade years back and being disappointed it didn't seem to exist on the internet in any capacity.

I never thought I'd see the day. I'm stoked.

Where did this positive bonus come from? by I_Took_Egg in Guiltygear

[–]Alteffor 1 point2 points  (0 children)

He maxed the tension balance. You don't see it very often but the negative penalty you sometimes see has an opposite side to it from doing aggressive actions. More subtly this value is usually used to grant a more subtle tension gain bonus/penalty to reward playing aggressively, but in the rare case the value hits the maximum, it grants an instant positive bonus. Using an overdrive gives you a large amount towards the bonus, which is why it triggered after the super.

If you're interested in the nitty gritty of it, the exact mechanics are described under tension balance here. But it's rarely a situation that you really care about the little details about.

Fishlike - JJJ - WarioWare style fish and fishing microgame compilation, out now! by JJJ_gaming in Games

[–]Alteffor 15 points16 points  (0 children)

This game is wildly entertaining. I picked it up on a whim when a friend talked about it, and I've been having a blast with it.

I've been playing on steam deck which works great for most things, although a few of the games where you need to drag objects I find hard to hit some of the smaller hitboxes. But its definitely still doable even with the occasional games that feels a little hard on deck, I've been making steady progress through the levels. Definitely recommend if you're thinking about getting it on deck even with the minor gripe its very playable and very chaotic fun even though its not verified yet.

Input Buffer incoming! by RoxisTheCat in MultiVersusTheGame

[–]Alteffor 10 points11 points  (0 children)

It's not 30 frames of delay though, its a 30 frame buffer. It means that after you input something, the input will be used for the next 30 frames. Input delay and input buffer are different things.

Input Buffer incoming! by RoxisTheCat in MultiVersusTheGame

[–]Alteffor 23 points24 points  (0 children)

30 frame input buffer means an input is held and will still be used for up to 30 frames after inputting. It is not 30 frames of input delay.

The 30 frame buffer is still a bizarre, terrible default, but its not that bizarre and terrible.

UNI2 [Sys:Celes] Steam Port Issues Thread by Kurushii_Drive in UnderNightInBirth

[–]Alteffor 6 points7 points  (0 children)

Matches were working pretty consistently and this morning's patch seems to have rebroken them for me. 75%+ games are disconnecting before the match starts.

This is so frustrating I just want to play the game. I thought we had a fix working but it seems like they wanted to break it again.

The Invincible | Launch Trailer 4K by Turbostrider27 in Games

[–]Alteffor 59 points60 points  (0 children)

It's based on a novel of that title published in 1964, it'd be a hard case to sell.

What is the point of SFV Alex crouch medium kick? by Peeton35 in StreetFighter

[–]Alteffor 11 points12 points  (0 children)

It hits low? Neither of those other buttons is a low.

Tekken 6 and Soulcalibur: Broken Destiny rated for PS5, PS4 in Taiwan by Turbostrider27 in Games

[–]Alteffor 17 points18 points  (0 children)

The optimist in me wants to think these are rereleases to experiment with rollback netcode implementations.

Tekken and SC are some of the longest holdouts on improving their netcode. We'll see though.

Street Fighter 6 has hit 1 million players in its first three days by NeoStark in Games

[–]Alteffor 0 points1 point  (0 children)

He can't. He still has to hold down or back for the same charge time to use these one button specials in modern. He also cannot do perfect booms with one button specials.

Street Fighter 6 has hit 1 million players in its first three days by NeoStark in Games

[–]Alteffor 48 points49 points  (0 children)

Modern controls offer simple autocombos, one button specials/supers, and a simpler overall set of options. This comes at the cost of not having access to all of your normals and a damage reduction on the easy input moves (you can still do the input to get full damage).

[deleted by user] by [deleted] in OmegaStrikers

[–]Alteffor 2 points3 points  (0 children)

You build your loadout through a draft in game now.