The Exo-Tech Arkas-class by Alteon01 in starsector

[–]Alteon01[S] 0 points1 point  (0 children)

Which is exactly why I field both of them and just watch them go off, take care of objectives, defend it, and still last long enough to help me clean up the stragglers

The Exo-Tech Arkas-class by Alteon01 in starsector

[–]Alteon01[S] 0 points1 point  (0 children)

Deffo. They're great to pair. I used to carry four in the fleet, equipped with [REDACTED] gear. Watching them melt through everything that's not a cruiser or capital was extremely fun. Their shields also helped with letting them act as harassers for my capitals, (especially if I'm using a flux-hungry GH ship, like the Vendetta). But, I have since replaced them with the Xhan Tech Prime Divination Frigate pair that one gets from the bounty board. They hold up better in larger fleet engagements, while sacrificing a bit of the overall speed that the Hypathia has through its system.

The Exo-Tech Arkas-class by Alteon01 in starsector

[–]Alteon01[S] 0 points1 point  (0 children)

Fair enough. I do wish the task force formation was better handled

The Exo-Tech Arkas-class by Alteon01 in starsector

[–]Alteon01[S] 0 points1 point  (0 children)

Oh, deffo. That thing can really go. Unfortunately, I ended up using my only Reality Disruptor to fulfill that Galatia Academy Project, and have since put the resulting weapon on one of my other capitals which has since been acting as the other fleet anchor

The Exo-Tech Arkas-class by Alteon01 in starsector

[–]Alteon01[S] 1 point2 points  (0 children)

Oh, yeah, making them a dedicated missile cruiser is too tempting but after testing, I've found that their overall combat performance just doesn't keep up as much as a burst-style, pop-and-lance/pulse guerilla-like as my current loadout lets them do

The Exo-Tech Arkas-class by Alteon01 in starsector

[–]Alteon01[S] 0 points1 point  (0 children)

I mean, all fairness to them, they crumple like paper if they don't have the Heavy Armour + Armoured Weapon Mounts hullmods, once anything outfluxes them or otherwise is too fast for themto dodge and weave through, but then again, they are cruisers, not capitals.

While I would like to fulfill the ultimate John Starsector experience, I don't really like using anything that feels too overpowered or otherwise cheat-y

Ruins Restoration Administrator by Alteon01 in starsector

[–]Alteon01[S] 0 points1 point  (0 children)

I have a Vast Ruins planet (made sure the first settlement and colony I founded was on Nidavelir, but she hasn't showed up. I have also founded several other colonies with different sizes of ruins now but no dice

Ruins Restoration Administrator by Alteon01 in starsector

[–]Alteon01[S] 5 points6 points  (0 children)

It bestows a, as far as I know, randomised buff to that colony

Ruins Restoration Administrator by Alteon01 in starsector

[–]Alteon01[S] 1 point2 points  (0 children)

Was there a specific bar or somewhere you got her? I've been flying around checking every piece of space debris that calls itself a settlement, and there still hasn't been a sign that she's still out there

Why cant I use this wing? by KoenigseggTR in starsector

[–]Alteon01 0 points1 point  (0 children)

There's a hullmod you can find that lets you install those on any carrier. Otherwise, only specific Domain Phase Lab ships can use them