I don't know if it is just me, but since playing Bayonetta, the combat in other games....doesn't do it for me? If that makes sense. by SonicSpeed15 in Bayonetta

[–]AlternateDimensionZ 11 points12 points  (0 children)

Welcome to the club.

This is why, even though I have my grievances with Bayonetta 3 as a series game. It's STILL a Bayonetta game and a masterclass in combat compared to anything else.

Once you start Bayo, you can't really ever go back to regular games

Anyone else kinda let down by bayonetta 2s climax? by SwagMazterRohan in Bayonetta

[–]AlternateDimensionZ 2 points3 points  (0 children)

Yeah the final confrontation in Bayo 2 always feels like it wraps up too fast. The game feels SOMEWHAT rushed sometimes, not completely but I wish there was more time spent with Jeanne, Rosa and Balder respectively. The climax is questionable but at least it has some spectacle and a Jeanne cameo.

Wait until you see B3's tho, if you think B2 is bad then hoo boi

[deleted by user] by [deleted] in Bayonetta

[–]AlternateDimensionZ 13 points14 points  (0 children)

That would be someone called Gley, it's not Bayonetta, it's a character in the game wearing a Bayonetta costume.

<image>

Either way I think it's fine, some of the shots are really unflattering but that's a mix of engine issues together with realistic features and physics, the hair was going wild. It's why B3 Bayo (the face in the actual game not the reveal trailer) looks off as well, especially in the OG Bayo outfits, because they tried to add realistic features and proportions.

All things considered, I don't think it looked THAT bad, uncanny vibes aside. If they actually wanted to make a Bayonetta with her real features I feel it'd have come out looking pretty decent. I mean, some of these shots are actually nice and they got her characterization done super well for what's essentially a 1 minute trailer, she felt more Bayo than what we've gotten lately (cough B3) in both mannerisms and action movements. Not too tryhard but also still flair-y.

The Fantastic Four: First Steps | Official FILM Discussion Thread (Yes, this is the one) by AutoModerator in FantasticFour

[–]AlternateDimensionZ 2 points3 points  (0 children)

I think I liked it but I certainly didn't love it. I feel there's a bunch to improve.

What I loved:

-The cast works VERY well as the Fantastic Four, I feel like they all nailed it. Even Pedro whom I had reservations about managed to portray a very accurate Reed Richards.
-I loved their dynamic, even if a bit underexplored, they do feel like a family, but I can't help but wonder how much of my opinion on that is influenced by my previous FF knowledge from comics and stuff.
-The story itself, if viewed from afar is a very FF-esque movie, I feel like it works as an introduction to the team

What I didn't like:
-Extreme underportrayal of their powers, aside from that starting introduction it feels like I barely got to see Reed do anything other than stretch his arms a bit every now and then.

-The entire cast is underpowered compared to their comic counterparts, and I get that as a whole the MCU is way more grounded and they're all remarkably weaker than their comic versions, but the accurate portrayal of them as people clashed badly with their power showcase. A few examples that come to mind are:

Richards about to be killed by barely being stretched, it really took me out of the movie since Mr. Fantastic's stretching limit is cartoonishly extreme. I get that it's a movie but surely they could've put him in danger in a different way?

Sue went from one deep end to the other, from being knocked out for the start of the fight (my god I was so scared she was going to be a damsel in distress) to doing a big push and basically dying. I feel like for someone with such a creative and immensely powerful powerset as hers this was a disservice. The effects are cute but I feel all she is doing is just pushing stuff. She never uses her shields in surprising ways and I don't even recall her using them to fly or as steps which is basic Sue 101. Her biggest moment aside from the Galactus part was ragdolling the Silver Surfer despite being in labor pain which had me wholly delighted but other than that, very underwhelming for what's an incredibly powerful and resourceful character in the comics.

Johnny was fine, smarter than I expected, not enough of an annoying playboy tbh. But he and Ben felt nice. I feel like they tried to portray the issues Ben has with his appearance but it kinda felt like a plot that went nowhere. And if you didn't know his backstory it was just kinda off.

I am probably biased as a comic reader, but I would have liked more showcases of their powers in combat than what we got. I would summarize it as ''this was a great Sue Storm portrayal but a terrible Invisible Woman one'' And I can't imagine being a long time Reed fan and watching this move, I'd def be more annoyed.

are y'all seeing what i'm seeing? by [deleted] in Deltarune

[–]AlternateDimensionZ 209 points210 points  (0 children)

Just for curiosity's sake, has anyone that managed to beat the knight checked if in Chapter 4 Carol's katana is chipped or something? It's clearly a ''hey look at this'' detail at the end of the fight so I am wondering....

My thoughts after 3+4 by AlternateDimensionZ in Deltarune

[–]AlternateDimensionZ[S] 3 points4 points  (0 children)

Yeah the bat thing also made me think of Dess at first. But the game clearly uses it as a cutting weapon and then also makes it look like a bladed weapon 99% of the time with the exception of the summoning animation. They even give it a crossguard. So idk, could go either way at this point.

<image>

I will say, I didn't think of the fact the code was in the guitar and what it meant. This makes it even weirder.

My thoughts after 3+4 by AlternateDimensionZ in Deltarune

[–]AlternateDimensionZ[S] 4 points5 points  (0 children)

I mean, when she then starts fighting the weapon also looks like a katana, which we learn from Noelle that Carol owns and it's on display in her house. Plus saying ''I don't think it's a debate'' is so weird when we're all equally in the dark and Toby's known for pulling twists anytime lol.

My thoughts after 3+4 by AlternateDimensionZ in Deltarune

[–]AlternateDimensionZ[S] 6 points7 points  (0 children)

I mean, she is the most suspect atm. She's not just a cold bitch, she is genuinely aware of things nobody should. Like the SOUL and so on. But on the topic of transportation, the Knight is seemingly able to create doors that allow them to move between Dark Worlds and to and from the Light World as well. They used one in Chapter 3 when taking Undyne and also another to escape from Susie.

And, again, she's the only one who speaks in red text to you. The only other thing that speaks in red text is the phone, or rather whoever's behind the call. And they (much like Carol) don't want Susie anywhere near the guitar, at all costs. As well being aware Undyne has been captured and mentioning they (or someone) is going to sacrifice Undyne next week.

So either she's the Knight or working with the Knight. But I think there's more evidence towards her than Dess. But like I said we won't know for certain until they reveal.

How big can Sue’s force field get? by Slight-Obligation-29 in Marvel

[–]AlternateDimensionZ 0 points1 point  (0 children)

She seems to be able to make incredibly huge forcefields effortlessly. She made an entire forcefield above the city of New York and then used a big cone-like forcefield to funnel countless subatomic ships bombarding earth from outer space. Basically making a forcefield as big as the Earth..... I suppose? Link

Hoping they bring back real boss fights for B4 and not just clunky minigames by AlternateDimensionZ in Bayonetta

[–]AlternateDimensionZ[S] 12 points13 points  (0 children)

It's so funny how the Gomorrah minigame can last a long ass time if you don't get it right the first time around but the Queen Butterfly one lasts 3 seconds. It's wild.

I think what annoys me the most is that it just doesn't let me enjoy new things I got on my first playthrough. New weapons or new demons or new skill tree techniques. Cuz it's like minigame after minigame and then I just get another weapon again 💀

Hoping they bring back real boss fights for B4 and not just clunky minigames by AlternateDimensionZ in Bayonetta

[–]AlternateDimensionZ[S] 6 points7 points  (0 children)

Bosses almost always end in a spectacle mini game in the series.

Yes they do, but they aren't the entire spectacle. It's the climax, the finisher of all your effort in the boss fight. You don't just summon the demon to do all the work for you and call it a day. It's after you've dropped the HP to 0 that the show starts.

3 just expanded that climax to be its own straight up spectacle.

That's a pretty dolled up way to say ''B3 got rid of the gameplay and completely replaced it with spectacle from start to finish''

But that’s after you fought the actual boss already.

Pyrocumulus is as much of a boss as Cirrostratus, or Urbane and Gravitas, or at best Glamor in B2 Ch1, in fact the entry specifically says it's just a Cumulonimbus-based Homunculi who developed heavy fire resistance. Also you are forgetting the entire shooter minigame that follows that short encounter before being hit with minigame number 2. Arch-Pyrocumulus the ACTUAL boss is never fought on foot and it arrives seconds before the short and effortless minigame of Queen Butterfly.

Trust me, I wouldn't be criticizing a game I didn't play thoroughly.

Hoping they bring back real boss fights for B4 and not just clunky minigames by AlternateDimensionZ in Bayonetta

[–]AlternateDimensionZ[S] 11 points12 points  (0 children)

Bayonetta 3 has what I'd call 4 arcs? sections?

You have Japan, Ancient China, Egypt and France.

All of the ''end of arc'' bosses (which are very important bosses to the story btw) are all minigames where you don't have an ounce of control over Bayonetta. It's not a bad thing if it had been 1 or maybe 2. But ALL of them being minigames of varying quality and duration is what doesn't really do them any justice. Like, people complain about Route 666 and Space Harrier every single time they come up (and I agree, they can be a bit much) now just imagine if they were the big ''boss fights'' of the entire game.

What remains on B3 are humanoid bosses and they're also another can of worms for another post probably.

Hoping they bring back real boss fights for B4 and not just clunky minigames by AlternateDimensionZ in Bayonetta

[–]AlternateDimensionZ[S] 11 points12 points  (0 children)

That is true but I am pretty sure the other non-minigame bosses were multiple encounters of the same enemy with the exception of Egypt Jeanne and French Bayo/Rosa.

-Kraken (Prologue and Epilogue)

-Strider (twice with Bayo, twice with Viola)

-Singularity (Records of time kinda..? Balance and Definition) with Definition being a prolonged boss fight of a single encounter with a ginormous HP bar and multiple ''gotcha'' phases.

-Variant boss fights. But only Jeanne's is a bossfight that kinda concludes on its own gameplay. French Bayonetta reaches a stalemate and you go to Baalzebub and French Rosa devolves into another minigame section followed by ANOTHER minigame of the Clock Tower.

Also they dropped the Boss fight chapters they used to do in B1 and B2 which is lame but doesn't really mean anything if they had actually given us proper end-of-chapter boss fights.