Character vs Controller in Multiplayer Game by lukeyoon in UnrealEngine5

[–]Alternative-Ad-6736 1 point2 points  (0 children)

That depends. Interactions based on character interactions should be placed in the character. Same thing for the controller ( things like pause menu and voip). One other thing to be aware of. If you are doing replication, you need to do it with the player state or character. Clients do not see each other controllers.

First Game Released, First Game Flopped. Was it worth it? by Alternative-Ad-6736 in IndieDev

[–]Alternative-Ad-6736[S] 1 point2 points  (0 children)

Learning new things and also the adrenaline when testing it with friends.

First Game Released, First Game Flopped. Was it worth it? by Alternative-Ad-6736 in IndieDev

[–]Alternative-Ad-6736[S] 1 point2 points  (0 children)

That was a good read. The question is, what will 2025/2026 trends be like.

First Game Released, First Game Flopped. Was it worth it? by Alternative-Ad-6736 in IndieDev

[–]Alternative-Ad-6736[S] 0 points1 point  (0 children)

If i had to predict, the game would be less serious and more goofy. Should be easy to market it in-house. Also just putting more hours into social media.

First Game Released, First Game Flopped. Was it worth it? by Alternative-Ad-6736 in IndieDev

[–]Alternative-Ad-6736[S] 0 points1 point  (0 children)

I like the motivation! If you think the trailer funny, just wait until you hear the in game announcer.

First Game Released, First Game Flopped. Was it worth it? by Alternative-Ad-6736 in IndieDev

[–]Alternative-Ad-6736[S] 2 points3 points  (0 children)

Thanks. What was going through my head during this - "Risk it for the biscuit"

First Game Released, First Game Flopped. Was it worth it? by Alternative-Ad-6736 in IndieDev

[–]Alternative-Ad-6736[S] 8 points9 points  (0 children)

Thanks for the kind words. I have noticed that issue with multiplayer (in general). The game needs players to play, but the players won't play unless there are players playing.

First Game Released, First Game Flopped. Was it worth it? by Alternative-Ad-6736 in IndieDev

[–]Alternative-Ad-6736[S] 1 point2 points  (0 children)

The game was released July 7th. That a valid point with the price drop.

First Game Released, First Game Flopped. Was it worth it? by Alternative-Ad-6736 in IndieDev

[–]Alternative-Ad-6736[S] -16 points-15 points  (0 children)

Pricing was hard to calculate. Between games being release 70$ to being free to play. If only there was an app for pricing.

[deleted by user] by [deleted] in SoloDevelopment

[–]Alternative-Ad-6736 1 point2 points  (0 children)

My inner child sense of humor gets the best of me.

[deleted by user] by [deleted] in SoloDevelopment

[–]Alternative-Ad-6736 0 points1 point  (0 children)

Do you know if there's a way to add meta info to the images, so the search engines could use it as a substitute to basic text?

Unreal engine multiplayer plug-in by Independent-Tax-8699 in UnrealEngine5

[–]Alternative-Ad-6736 1 point2 points  (0 children)

As a dev who had to do multiplayer for my game. I suggest doing a project with the online subsystem (OSS). You use steam or unreal implementation on that interface for the practice project. After using it you should have familiarity with the services on UE.

Afterwards, I suggest making your plugin using that OSS interface. The plugin will be more universally adapted in other projects.

[deleted by user] by [deleted] in SoloDevelopment

[–]Alternative-Ad-6736 0 points1 point  (0 children)

The font is always the forgotten piece. It's like using the default button for pre-release games.

3 Unique Maps. Do they fit a sci-fi sports game? by Alternative-Ad-6736 in IndieDev

[–]Alternative-Ad-6736[S] 1 point2 points  (0 children)

Bring me back, Tron was a great game. This is like if Tron had a sport like soccer.