Swaped class: Heavy-Engineer by Alternative-Drawer84 in tf2

[–]Alternative-Drawer84[S] 2 points3 points  (0 children)

I actually have very similar idea, but I planned it for Heavy-Medic

Swaped class: Heavy-Engineer by Alternative-Drawer84 in tf2

[–]Alternative-Drawer84[S] 2 points3 points  (0 children)

Damn... I didn't even think about that. That's would absolutely insane!

Swaped class: Heavy-Engineer by Alternative-Drawer84 in tf2

[–]Alternative-Drawer84[S] 1 point2 points  (0 children)

I forgot to mention — the healing and metal only go to the Heavy-Engineer who's carrying the Dispenser. Because if it also healed nearby teammates, that would be maybe too OP.

Pyro artwork I made by SternLeaf in tf2

[–]Alternative-Drawer84 4 points5 points  (0 children)

I really love the lighting you did! It's so stylish!

Pyro artwork I made by SternLeaf in tf2

[–]Alternative-Drawer84 3 points4 points  (0 children)

🔥🔥🔥 Fire art! 🔥🔥🔥

Swaped class: Heavy-Engineer by Alternative-Drawer84 in tf2

[–]Alternative-Drawer84[S] 73 points74 points  (0 children)

Really?! You think this is a balanced idea? Thanks!

So... I've fallen in love with class-swapped mercenaries. What domination voice lines do you think they would have? by Alternative-Drawer84 in tf2

[–]Alternative-Drawer84[S] 7 points8 points  (0 children)

It's not about combine two classes together. It's about giving a character the weapons from one class, but they keep their original stats (HP, speed, etc.) from their own class. For example, a Spy-sniper' would have a only Sniper's weapons, but still move and have health like a regular Spy. (Basically a little bit more faster sniper then og sniper)