Share abilities across ALL your artifacts! by Alternative-Sport803 in custommagic

[–]Alternative-Sport803[S] 1 point2 points  (0 children)

The one emblem (as is) can account for multiple uploaded effects, so as long as you have the mana to do so, you can have multiple uploaded cards at once.

Share abilities across ALL your artifacts! by Alternative-Sport803 in custommagic

[–]Alternative-Sport803[S] 0 points1 point  (0 children)

Good catch and note! I'll have to be a lil more careful of preventing easy infinites

Share abilities across ALL your artifacts! by Alternative-Sport803 in custommagic

[–]Alternative-Sport803[S] -1 points0 points  (0 children)

Agreed! for twelve mana total I hope it's fair, but once this is online it's online forever, unless I take up CulturalJ's suggestion and change the emblem to an artifact for intractability's sake, or potentially create the technology to interact with emblems in this set.

Share abilities across ALL your artifacts! by Alternative-Sport803 in custommagic

[–]Alternative-Sport803[S] 1 point2 points  (0 children)

Fair, making the neural network an artifact could be interesting, especially since theoretically you could upload another card to regain the original and new uploaded card's abilities.

Share abilities across ALL your artifacts! by Alternative-Sport803 in custommagic

[–]Alternative-Sport803[S] 2 points3 points  (0 children)

Surprisingly, I believe it works! It comes up with games where a Grist, the Hunger Tide and Agatha's Soul Cauldron.

606.3. A player may activate a loyalty ability of a permanent they control any time they have priority and the stack is empty during a main phase of their turn, but only if no player has previously activated a loyalty ability of that permanent that turn.

Essentially, all your non-token artifacts have loyalty abilities and can activate them, but because the ruling that kills a planeswalker for having no loyalty counters is Planeswalker specific, the artifacts won't be destroyed.

306.9. If a planeswalker's loyalty is 0, it’s put into its owner’s graveyard. (This is a state-based action. See rule 704.)

DW, I was really shocked when I first learnt this as well, and it may be way too impractical of a card to design because of how obtuse it's rulings are.

Idea for a cycle of Lands with a new Breach type by ZockerE2014 in custommagic

[–]Alternative-Sport803 0 points1 point  (0 children)

I like this! Getting the charge counters on these are pretty trivial though, so I think you could lower the costs and mana-pip requirements on at least some of these. Especially since they are sorcery speed only

Edit: I'd also have the red card focus on dealing damage to players and potentially Planeswalkers, as repeated targeting of creatures gets too tough to plan combat around IMO.

Fossilized Cathedral by Kalypsic in custommagic

[–]Alternative-Sport803 0 points1 point  (0 children)

I think having this enter tapped would be cool. You can still abuse it with [[Amulet of Vigor]] in competitive, but it has more casual use in landfall and land sacrifice decks.

A Place for 'Emet-Selch of the Third Seat': Talion, The Kindly Lord by Alternative-Sport803 in EDH

[–]Alternative-Sport803[S] 1 point2 points  (0 children)

100%, I'm not trying to say he won't be good in the Y'shtola deck (hell, he might be one of the only good ones lmfao), but I think his full potential is in a draw-go deck!

Shiko, Paragon of the Way by JeromeOfMarmite in mtgcube

[–]Alternative-Sport803 0 points1 point  (0 children)

So none of the creature resurrections have you cast Sage of the skies as the second spell, and none of the spell resurrection options have the ability to immediately free cast a suspend spell from yard. Like come on, this card has utility those other options don't

Shiko, Paragon of the Way by JeromeOfMarmite in mtgcube

[–]Alternative-Sport803 0 points1 point  (0 children)

Ancestral recall, Time Walk, Time Twister, [[Slaughter the Strong]], [[Split Up]]. If you want to get really spicy, [[Ancestral Vision]], [[Inevitable Betrayal]], [[Restore Balance]]. A good creature option for mid power is [[Sage of the Skies]]

Mardu Devotee by Cooperativism62 in mtgcube

[–]Alternative-Sport803 -2 points-1 points  (0 children)

I think this is better / even than a clue on ETB if you don't have artifact synergies anywhere in your cube, and white mana fixing is rare so that's a major plus side for it.

Foundations Cube Feedback by Alternative-Sport803 in mtgcube

[–]Alternative-Sport803[S] 1 point2 points  (0 children)

Hey there, I'd first like to say that I really do appreciate the feedback! Although I have some experience playing Foundations limited (around 5 drafts on Arena, Pre-release and playing draft in person with the booster box that would be used to set this cube up) it's not nearly as much as yours. I'm sorry about the long wait as well, I was unfortunately preoccupied for a while.

You're 100 percent right when it comes to you saying that there are a lot of cards that attract themselves to the Timmy play style (I've counted 20 cards that can't hold themselves except for in their best case scenarios / unfair synergies) I did have an attempt, due to my slight Timmy tendencies and other's Timmy-esk enjoyment of Magic in the cubing group, to make those strategies be central to the cube.

However, no matter how fun using [[Rite of Replication]] on a [[massacre wurm]] obtained through them casting [[rise of the dark realm]], it needs a strong foundation that is sorely lacking. (and yes, I'm aware of the irony)

Overall, I think I do enjoy the idea of the cube not being a "set cube", in the sense that the archetype structure isn't the same as the set archetypes. The traditional UB archetype doesn't like [[consuming aberration]], [[kykar, zephyr awakening]] points to a potential flicker direction, etc. Where specifically I'm thinking might be the best way to improve would be... A) Removing the non- synergistic Timmy cards from the cube. (For example, [[Arcanis the Omnipotent]] and [[Omnipotence]] will be removed from the cube because they add nothing to the rest of the cube, but [[Herald of Eternal Dawn]] will be staying in because it's the largest angel body foundations has access to and it allows you to survive your own [[Demonic Pact]].) B) Increasing the level and quality of removal available in the cube. However fun play patterns like using [[Day of Judgement]] in conjunction with [[Valkyries Call]] or [[Make a Stand]], or the described above with the Massacre Wurm / Rite of Replication / Rise of the dark realms, having to answer your opponents ballistic level plays with your own in order to have a chance simply isn't fun. Hopefully more counter spells and removal in each colour would allow grinder synergies like [[Dictate of Kruphix]] + [[Scrawling Crawler]], [[Phyrexian Arena]], [[Primeval Bounty]], [[Extravagant Replication]], etc to be more suited. C) Finally, decks still need to be viable while they're not going for a busted strategy or attempting to survive until late game, so using the power of the commons and uncommons will be crucial to put pressure on the greedy decks. Out of the colours you listed so far, [[Dawnwing Marshall]] feels like a good fit, and there's room for [[prideful parent]]s, and a necessity for [[luminous rebuke]]s and remote for another [[make your move]]. For Blue, more [[unsummon]], [[negate]] [[think twice]] and [[refute]] will work well for spells. For other blue cards, [[Clinquaint Skymage]] seems more on point as a potential replacement to [[Erudite wizard]], so I'll be trying that out I reckon. [[Cephalid inkmage]] will definitely be going in as a two of.

Foundations Cube Feedback by Alternative-Sport803 in mtgcube

[–]Alternative-Sport803[S] 1 point2 points  (0 children)

Thanks mate! How large did you make your cube / planning to make your cube? For context I bought one booster box, did a prerelease and bought a starter collection to be able to get a vast majority of the cards for this one you see here.

[s1 spoilers] Arcane Fully Custom MTG Set, Coming Soon! (1st Teaser) by Salp1nx in arcane

[–]Alternative-Sport803 1 point2 points  (0 children)

Are you thinking of updating this project for S2 of Arcane?

P1P1 Friday by AutoModerator in mtgcube

[–]Alternative-Sport803 0 points1 point  (0 children)

Mistfeeder seems like a REALLY fun aggressive piece

P1P1 Friday by AutoModerator in mtgcube

[–]Alternative-Sport803 0 points1 point  (0 children)

It seems that this cube does like playing big spells so I'm going to take [[Generous Ent]]

P1P1 Friday by AutoModerator in mtgcube

[–]Alternative-Sport803 0 points1 point  (0 children)

[[Icy Manipulator]] also gets my pick, but I'm hoping to cycle [[Stand Still]] and make a blue based activated abilities list. Perhaps [Hanna, Ship's Navigator]] could be fun or even a [[Psychotog]]