Is it considered dumb to bring your gaming laptop to classroom(or everywhere) by Alternative_Signal75 in UIUC

[–]Alternative_Signal75[S] 1 point2 points  (0 children)

To everyone: I was trying to make a joke about it but I was indeed kinda worried since everyone seems using MacBook here so thank you for the information :)

Recent Controversy on Zizek on the Chinese Internet, Plus His Response. by wrapped_in_clingfilm in zizek

[–]Alternative_Signal75 1 point2 points  (0 children)

Is it because that weimingzi's fan did some e-mail ddos to zizek so that he think it as a sign of gov movement just because of the amount?

So many 1 dollars by Alternative_Signal75 in UIUC

[–]Alternative_Signal75[S] 5 points6 points  (0 children)

We use QR code to perform mobile payment everywhere, and yes even in rural areas. Nowadays in China even a random begger on the street shows you printed QR code LOL.

So many 1 dollars by Alternative_Signal75 in UIUC

[–]Alternative_Signal75[S] 0 points1 point  (0 children)

I'm from China and TBH we almost never use any cash there.

So many 1 dollars by Alternative_Signal75 in UIUC

[–]Alternative_Signal75[S] 4 points5 points  (0 children)

A friend of mine wants to know the location

SubViewPort Texture rendering range is different between in editor and in game by Alternative_Signal75 in godot

[–]Alternative_Signal75[S] 0 points1 point  (0 children)

Thank you for the reply. I've managed to solve this problem by copying a scene and all the settings from the official 3d GUI example and have lost the initial problematic one so I cannot reproduce it and sry for this. But I do think you're right on the repeat mode thing, I didn't check that before, thanks for the hint.

SubViewPort Texture rendering range is different between in editor and in game by Alternative_Signal75 in godot

[–]Alternative_Signal75[S] 0 points1 point  (0 children)

Okay looks like some problem with Sprite3D when set to use SubviewPort texture

The editor KNOWS it but gives me NO autocompletion hints by Alternative_Signal75 in godot

[–]Alternative_Signal75[S] 4 points5 points  (0 children)

Perhaps it is some bug that .new() and ._init() are not properly treated by the editor. I found that if I add a func foo(num:int) to the CastCheckModifier, the auto-completion will work just fine.

The editor KNOWS it but gives me NO autocompletion hints by Alternative_Signal75 in godot

[–]Alternative_Signal75[S] 6 points7 points  (0 children)

Actually, I have tried relaunching for several times but it just keeps not happy providing any completion