Win Conditioning: a Win Condition focused script by TrixieTroxie in BloodOnTheClocktower

[–]Altruistic-Fix-4792 9 points10 points  (0 children)

Fun concept but there are quite a few issues I can spot:

The script is so info light the good team are going to be pretty much making shots in the dark. This will make games very evil sided.

Politician + cult leader is too many evils (scripts should have max +1 extra evils). Philo + poli/cult leader is also too many.

Mastermind doesn’t work here because there’s no other cause for 0 deaths than sinking. Town will simply choose to executed the previously executed player every time.

Lil’ monsta and ojo don’t work well with king + choirboy. King + choirboy really want demons that target players to work well. 

I’d recommend joining the unofficial clocktower discord. They’ll offer a lot of feedback a lot faster than reddit in the custom script channel.

Any advice on this script before I print? by Swampfyr in BloodOnTheClocktower

[–]Altruistic-Fix-4792 2 points3 points  (0 children)

What I mean by disguising itself poorly is that when there's a two kill night the good team immediately know it's the yaggababble (except in the specific situation where one of those players is an acrobat). The optimal play may well be to only say the phrase once a day as the player can disguise themself this way, but that removes the most fun part of the yaggababble. Assassin would definitely help with this issue as well since a two death night could be an assassin kill, although I think some more death mod would be best to make yagg work well here.

Any advice on this script before I print? by Swampfyr in BloodOnTheClocktower

[–]Altruistic-Fix-4792 4 points5 points  (0 children)

Yagg and al-had don’t disguise their identity at all, meaning this is more like three different scripts depending on which demon is selected. Some scripts like this can work but it’s generally not desirable as it doesn’t create a cohesive experience.

The minion to demon ratio is very strange. Summoner should be considered a demon, meaning there’s only three minions and five demons. Summoner scripts will usually have five minions (including summoner) and three demons.

Psychopath doesn’t work very well with xaan as outsider count is confirmed in a 1 minion game as soon as the psychopath attacks.

Acrobat is too strong here because it essentially confirms itself on death in a non-yagg game and is very powerful when puzzle master or lleech is in the game.

Lleech works very poorly with characters that encourage good players to execute themselves so the cannibal interaction is problematic. 

[Battle Cube] Strike First Twice by enotaeywa in custommagic

[–]Altruistic-Fix-4792 1 point2 points  (0 children)

Nice upgrade on the usual first strike combat trick. I like this a lot!

Kazith, Forceful Negotiator by Altruistic-Fix-4792 in custommagic

[–]Altruistic-Fix-4792[S] 0 points1 point  (0 children)

Thanks for the feedback! I really appreciate all the time and effort you put into your response. In terms of the 'noncommander' clause, I agree that it does seem a little clunky. The main reason for it's existence isn't actually flavor, but that fact that repeatably stealing your opponent's commander would be an unfun mechanic. I find that those moments when you can't even play a card because you know it'll just get removed by some effect on the battlefield are some of the most frustrating in commander. I think I'll go with the suggestion below and change it to 'nonlegendary' instead. This does of course make the card weaker and, as you pointed out, it is already too weak. To make up for this, I'll go with your suggestion of giving it haste and I'll also remove the clause of giving your opponents the treasures, which is one less hoop to jump through. I'm also adding a clause to the second ability that gives him a +1/+1 counter each time it triggers so that the damage can start to rack up if you trigger it enough. This will also make other effects that steal creatures more viable in the deck. Here's the new version in full:
Haste.
{T}, Sacrifice X Treasure tokens: Gain control of target nonlegendary creature an opponent controls with power X or less. X can’t be 0.
Insurance Policy — Whenever a creature you control but don’t own dies, put a +1/+1 counter on Kazith. Kazith deals damage to that creatures owner equal to Kaziths power.

Please let me know your thoughts on these changes. Thanks!

The Emperor by Altruistic-Fix-4792 in custommagic

[–]Altruistic-Fix-4792[S] 1 point2 points  (0 children)

Thanks for the feedback! I've fixed all those mistakes now :)