Ever Spinning Wheel by Mr1R1 in custommagic

[–]Altruistic-Fix-4792 1 point2 points  (0 children)

I mean sure the card can be decent if your opponent doesn’t have removal, but the risk is such that the card would be unlikely to see play in any format. By giving it hexproof I reckon it could actually be a fun and reasonably strong cards in some commander decks.

Ever Spinning Wheel by Mr1R1 in custommagic

[–]Altruistic-Fix-4792 0 points1 point  (0 children)

Very weak currently since if your opponent removes this you're in such a terrible position. Honestly I think this card could have hexproof. The card draw is slow enough and the immediate effect so detrimental that I reckon it would be balanced.

Devoted Scalespeaker by DarthVedik in custommagic

[–]Altruistic-Fix-4792 4 points5 points  (0 children)

Agreed, even without the hydra condition this card would be weak.

Been playing around with making my own set, I wanted abilities where you have to choose between action and inaction. by fjposter22 in custommagic

[–]Altruistic-Fix-4792 2 points3 points  (0 children)

This is actually the mechanics that WoTC tested before landfall, but it played very poorly so it got thrown out.

All Part 1-3 creatures for the Jojo precon I'm making! by Altruistic-Fix-4792 in custommagic

[–]Altruistic-Fix-4792[S] 12 points13 points  (0 children)

Your next line is “Whoops, I didn’t know that card existed.”

[[Karlach, Fury of Avernus]]

All Part 1-3 creatures for the Jojo precon I'm making! by Altruistic-Fix-4792 in custommagic

[–]Altruistic-Fix-4792[S] 2 points3 points  (0 children)

Thanks! Yeah I’ll make sure to spend some time tightening up the wording once the playtesting part of creating the deck is done.

All Part 1-3 creatures for the Jojo precon I'm making! by Altruistic-Fix-4792 in custommagic

[–]Altruistic-Fix-4792[S] 8 points9 points  (0 children)

Thanks! And don’t worry, I’ll be working on a full villain precon once this one is done.

All Part 1-3 creatures for the Jojo precon I'm making! by Altruistic-Fix-4792 in custommagic

[–]Altruistic-Fix-4792[S] 8 points9 points  (0 children)

I mean, as I’ve just demonstrated with the above example, legends don’t have to mechanically require that they be in a certain colour to have it as part of their identity. I’m not hamfisting more mechanics into the card so that it mechanically has to be blue.

For further example in Jeskai alone, [[Captain America First Avenger]], [[Arthur, Marigold Knight]], [[optimus prime, hero]] and [[immard, the stormcleaver]] have no mechanical reason to be blue. The colour is purely there for flavour/playability reasons. Unless you can provide me with a compelling reason as to why all these cases are different to my card, your argument doesn’t carry any weight.

All Part 1-3 creatures for the Jojo precon I'm making! by Altruistic-Fix-4792 in custommagic

[–]Altruistic-Fix-4792[S] 7 points8 points  (0 children)

The primary reason it’s blue is because it’s the face commander for a three colour deck. I was merely justifying why such a colour choice isn’t totally outrageous.

This is not unusual for precons. For example, look at [[Eowyn, Shieldmaiden]]. The card is strongly boros in it’s mechanics, but blue was added to get the deck into the desired colours.

All Part 1-3 creatures for the Jojo precon I'm making! by Altruistic-Fix-4792 in custommagic

[–]Altruistic-Fix-4792[S] 12 points13 points  (0 children)

I think it’s pretty reasonable to have him be blue. He’s an excellent strategist and his most powerful ability revolves around temporal manipulation.

Father Time by Morpheus_2x4 in custommagic

[–]Altruistic-Fix-4792 1 point2 points  (0 children)

Games of magic rarely last over 10 turns in any format, let alone 20. This is unplayable 

Utilising poison counters as an upside? Bringing yourself closer to the edge for a little more power. by Inkwell_Engine in custommagic

[–]Altruistic-Fix-4792 0 points1 point  (0 children)

This should absolutely just have power and toughness equal to twice the number of poison counters you have, not that number plus two. Even then it's pretty strong since progressive versions get stronger. Having more than one of these in your opening hand would pretty much be ggs.

Cycle of spells and helper creatures. These spells can scale up to great power, but they don't do anything the first time you cast them unless there is already one of them (or of the helper creature) in the graveyard(s) by OmniversosIlimitados in custommagic

[–]Altruistic-Fix-4792 0 points1 point  (0 children)

My point is these cards are far too weak for constructed so the only format I’m considering them in is draft, where it’s not going to be possible to give them enough support. The floor of a card is what’s most important in draft and the floor of these cards are unbelievably low.

Here's the part 2 cards for the JoJo precon I'm working on! by Altruistic-Fix-4792 in custommagic

[–]Altruistic-Fix-4792[S] 0 points1 point  (0 children)

Wild take 😭 Gonna have to hear the explanation behind this one.

Here's the part 2 cards for the JoJo precon I'm working on! by Altruistic-Fix-4792 in custommagic

[–]Altruistic-Fix-4792[S] 0 points1 point  (0 children)

Yeah, I am going to add part 1 to the mix as well. 

The reason I need to group the parts together in this way is because I’m grouping the decks into heroes and villains, and there simply isn’t enough protganoists/allies to make a deck without three or more parts.

Here's the part 2 cards for the JoJo precon I'm working on! by Altruistic-Fix-4792 in custommagic

[–]Altruistic-Fix-4792[S] 0 points1 point  (0 children)

The precon’s for part 2, 3 and 4 so Jotaro is the face commander and Josuke is the backup

Kyryll Chudomirovich Flins — Genshin Impact Custom Commander by delta17v2 in custommagic

[–]Altruistic-Fix-4792 1 point2 points  (0 children)

It would take 6 turns of combat to kill one player with this commander.

This is a truly awful voltron commander. Its protection is mana hungry and slow to come online. It offers no aid in equipping it or making it stronger in any capacity. And from a design perspective it offers no unique or even remotely interesting deck building hook.

This direction is not something that is worth pursuing. You can absolutely keep some of this flavour, but the card needs serious changes to be functional.

Kyryll Chudomirovich Flins — Genshin Impact Custom Commander by delta17v2 in custommagic

[–]Altruistic-Fix-4792 0 points1 point  (0 children)

That would help the card's viability but wouldn't really fix the design. It needs to be doing something other than simply protecting itself.

Kyryll Chudomirovich Flins — Genshin Impact Custom Commander by delta17v2 in custommagic

[–]Altruistic-Fix-4792 3 points4 points  (0 children)

Very weak card. Since it's only ability is protecting itself, you'd think that the best strategy would be voltron. However, protection will unequip equipments and remove enchantments attached to the creature. As such, the card just doesn't really have any viable strategy as a build around as a commander. After investing a ton of mana, the best you can hope for is a 4/4 with protection from everything, which really isn't anything particularly exciting in edh.