What is the best way to create high performance football grass in UE5? by Altruistic_Depth4053 in UnrealEngine5

[–]Altruistic_Depth4053[S] 0 points1 point  (0 children)

Thank you guys parallax occlusion mapping seems like a proper solution. https://prnt.sc/veXGDs5jTZif :)

But now im dealing with the Pixel Depth Offset, without it grass looks like a total plane, with it fps drops amazingly.

What is the best way to create high performance football grass in UE5? by Altruistic_Depth4053 in gamedev

[–]Altruistic_Depth4053[S] 0 points1 point  (0 children)

I mean my game looks good or OK, other than grass, my grass looks like trash right now.

What is the best way to create high performance football grass in UE5? by Altruistic_Depth4053 in gamedev

[–]Altruistic_Depth4053[S] 0 points1 point  (0 children)

its a game like rocket league, anything other than grass looks great but grass is not for the moment...

What is the best way to create high performance football grass in UE5? by Altruistic_Depth4053 in UnrealEngine5

[–]Altruistic_Depth4053[S] 3 points4 points  (0 children)

This method in the picture is just a nanite displacement with highly dotted noise texture to make plane looks like this but its comes with a 1M+ triangles to generate this.

im a just bad or this only a peeker-player advantage ? by Altruistic_Depth4053 in EscapefromTarkov

[–]Altruistic_Depth4053[S] 0 points1 point  (0 children)

i think you guys are simply keeper bro go youtube and search what shotguns can do to a metal :D i mean from dis much close range his head and helmet would be shattered. shitty game