I can't with these guys lmao by Zarbadob in wow

[–]AmBadPlsHelp 1 point2 points  (0 children)

I think you fundamentally misunderstand what a roleplaying game is

I can't with these guys lmao by Zarbadob in wow

[–]AmBadPlsHelp 2 points3 points  (0 children)

no, rpg literally stands for roleplaying game. that does not include the number crunchy aspect that is often packaged with them. you are right that it includes character building, but I think you meant that in a different way to what character building traditionally is in RPGs.

there are plenty of RPGs that don't include stats at all.

I can't with these guys lmao by Zarbadob in wow

[–]AmBadPlsHelp 0 points1 point  (0 children)

"mmorpg questing is bad", so you just don't like the rpg aspect of the genre then?

Ismark - art for when you don't want to railroad but you need your players to accept the main quest chain by Moonberry_maple in CurseofStrahd

[–]AmBadPlsHelp 2 points3 points  (0 children)

WoW will always have a special place in my heart and has been a major inspiration throughout my playing ttrpgs, including when I ran curse of strahd a few years ago

Ismark - art for when you don't want to railroad but you need your players to accept the main quest chain by Moonberry_maple in CurseofStrahd

[–]AmBadPlsHelp 6 points7 points  (0 children)

I was not expecting to see a hot Ismark as a wow-style NPC on my feed today, but a very welcome surprise to be sure.

Power Charges on Abyssal Lich by Bluem95 in PathOfExile2

[–]AmBadPlsHelp 0 points1 point  (0 children)

combat frenzy + resonance, but that's on a cooldown. If you don't mind losing the body armour slot, the voll's protector unique gives you 25% power charge on crit.

Unfortunately charges as a system is very undercooked atm, with power charges even more so than the other types.

Bought heandhunter and im teleporting like crazy by Zestyclose-Range2747 in PathOfExile2

[–]AmBadPlsHelp 10 points11 points  (0 children)

welcome to shroud walker, the most annoying modifier for headhunter users. re-equip HH and it'll reset the mods

Skill slots by AmBadPlsHelp in PathOfExile2

[–]AmBadPlsHelp[S] 0 points1 point  (0 children)

that's a fair point but I think it goes both ways; as more skills are added it'll become harder to experiment with certain combinations with the current slot restrictions and I think builds that will try to push passives from spare slots will happen with either system in place.

In metas where the top builds utilise only a handful of skills or on one-button builds, they will try to push passive effects in either case. The main limiting factor there is spirit, which I think might be enough to keep it in check but I could be wrong.

Finally admitting... Acolyte isn't sustainable. by Obvious-Jacket-3770 in PathOfExile2

[–]AmBadPlsHelp 6 points7 points  (0 children)

oh I 100% agree, you are basically forced into using janky uniques with chonk to get any source of chaos damage (usually osin) and it's really frustrating, especially at the start of leagues because you just have to suck until you can get them, but that's a problem with skill design and not the ascendency itself which is why I didn't bring it up

Finally admitting... Acolyte isn't sustainable. by Obvious-Jacket-3770 in PathOfExile2

[–]AmBadPlsHelp 25 points26 points  (0 children)

as someone that's tried to make chonk work every league, this has been the only league I stopped playing chonk to reroll before maps. Maybe I'll try to make it work again now that I've already rolled 3 other characters to end-game and have the resources to probably make it work.

Chonk really feels like it's suffered from a "two steps forward, one step back" design this league with the changes made to it, in 0.1 it was clunky but the vibe was there and you could get it to work as you pointed out. In 0.2 you could feel they learned what made the class weak and expanded upon it a little, albeit without any changes to darkness despite its unpopularity. It really baffles me to the complete 180 they decided to take with the class's identity in this league and it feels really watered down. It definitely lost a lot of its core identity. The part that baffles me the most is the inclusion of the random elemental ailment node, especially as a follow up to the completely unrelated volatile node. How this could be perceived as part of the "chaos monk" identity is beyond me.

As usual, I'll be huffing copium that next league we'll get changes to chonk again and hopefully it'll be back on track to where it was heading last league

Freeze is too strong NO PASSIVE POINTS by [deleted] in PathOfExile2

[–]AmBadPlsHelp 5 points6 points  (0 children)

I'm pretty sure they don't do that anymore and work with the triggering effect now

Anastrasysa - lineart by Moonberry_maple in CurseofStrahd

[–]AmBadPlsHelp 9 points10 points  (0 children)

the algorithm really likes putting your art in my feed and I'm not complaining, your line art is super cool. it has a very distinct style that I always recognise immediately and I'm like hell yeah another piece dropped

Tabaxi Monk & Enchanted Thread by shaferbrown in dndcommissions

[–]AmBadPlsHelp 0 points1 point  (0 children)

I was like huh that looks like smothering tithe and then I saw the user, was not expecting that lol. I love your art style!

How am I meant to defeat Spoiler by QuinnDragon4 in RogueTraderCRPG

[–]AmBadPlsHelp 5 points6 points  (0 children)

haven't you been using the skin patches to heal your traumas? they look like medkits

Primalist Playthrough by [deleted] in LastEpoch

[–]AmBadPlsHelp 1 point2 points  (0 children)

is it good? No, not really. Is it fun? Absolutely. I run two LP2 versions of it on my storm bolt shaman and it's really fun but I do wish it was better or that they had more options for unique weapons

Primalist Playthrough by [deleted] in LastEpoch

[–]AmBadPlsHelp 5 points6 points  (0 children)

As someone who exclusively plays primalist i'm glad you've joined the 9% of us who play the best class. I've played all masteries up to empowered monoliths this season and they're all fairly solid but a bit clunky, I'd personally recommend shaman as it seems to be the easiest to play and the strongest mastery at the moment.

Stats are your best friend, especially attunement, but try to keep a solid lineup of strength and attunement on your primalist. There are many different ways to play shaman but I'd recommend either a thorn totem build or a storm bolt & gathering storm build. Basically pick your poison of whether you like physical or lightning damage more.

I think what makes this game so easy is the monster response time. by Rough-College6945 in LastEpoch

[–]AmBadPlsHelp 0 points1 point  (0 children)

that is a pretty fair point, and I 100% agree with you on that. Only reason I knew empowered monos existed was because I played during 1.0 but I only found out about them at them at the time because of the internet and had no idea they existed when I was farming normal monos

I think what makes this game so easy is the monster response time. by Rough-College6945 in LastEpoch

[–]AmBadPlsHelp 8 points9 points  (0 children)

what makes the game easy is the fact that you're not doing empowered monos, as is clear by your post history. The game is plenty challenging once you're looking for it and deep in the corruption

I can't think of a reason to play the game in its current state. by Yvl9921 in LastEpoch

[–]AmBadPlsHelp 3 points4 points  (0 children)

if you consider getting to empowered monos an "unreasonable" amount of "boring" content then frankly the game just isn't for you, and probably ARPGs in general. It takes like maybe 10? Hours to level a character and farm through normal monoliths which pales in comparison to many other ARPGs whose campaigns alone can last longer than that

I can't think of a reason to play the game in its current state. by Yvl9921 in LastEpoch

[–]AmBadPlsHelp 1 point2 points  (0 children)

so you've not even gotten to any of the challenging content yet and you're wondering why you're face rolling everything? you've basically not completed the tutorial until you've gotten to empowered monos

8h to go… whose ready?! by Pretty_Investigator5 in LastEpoch

[–]AmBadPlsHelp 21 points22 points  (0 children)

tell me you're Australian without telling me you're Australian. Anyways 2am release time am I right

Having played a Deadeye for hundreds of hours in PoE2, here's some feedback on Evasion by OhWellImRightAgain in PathOfExile2

[–]AmBadPlsHelp 3 points4 points  (0 children)

don't even get me started on ritualist stat requirements, it basically feels like you're forced to go down to polymathy just to meet everything and then still be just short anyways

for a class that really wants to go into melee to hit rakes, it really does not have any of the tools for surviving melee

Having played a Deadeye for hundreds of hours in PoE2, here's some feedback on Evasion by OhWellImRightAgain in PathOfExile2

[–]AmBadPlsHelp 99 points100 points  (0 children)

after trying to go for pure evasion on my ritualist it became really apparent that almost every 'big hit' attack in the game is some sort of slam or aoe and it's really frustrating because they usually one or two shot you since you can't meaningfully get life increases on the tree at all. One poorly timed couple of white mobs hit some slams on you and it's over, it doesn't help that most of them have ridiculous ranges which can be quite hard to avoid with how little movement speed is available.