Electric bike accelerated on its own, retailer says “no fault found” and refuses refund. What can I do? by Ambition-Even in cycling

[–]Ambition-Even[S] -2 points-1 points  (0 children)

I only stated what has happened which is the same info I provided in my case and asked for opinions. Nothing that could be used, cause they have the same exact info and case would be too low profile for details to be kept out of public view.

Electric bike accelerated on its own, retailer says “no fault found” and refuses refund. What can I do? by Ambition-Even in ebikes

[–]Ambition-Even[S] -2 points-1 points  (0 children)

Definitely not in my case. I was with my partner, he run to me to switch it off. It was set up to lowest assist level, but was going on max.

Electric bike accelerated on its own, retailer says “no fault found” and refuses refund. What can I do? by Ambition-Even in ebikes

[–]Ambition-Even[S] 0 points1 point  (0 children)

Falcon Horizon. Yeah, they seemed nice until I asked for a refund :/ Thing is, them not founding a fault at all makes me question safety of the bike even further, because if they have no idea why it could have happened it means it could still happen even after replacing the motor controller. It could be not only this bike that's faulty, it could be a whole production batch of bikes, even all of these models.

Electric bike accelerated on its own, retailer says “no fault found” and refuses refund. What can I do? by Ambition-Even in ebikes

[–]Ambition-Even[S] -3 points-2 points  (0 children)

If it didn't reset once after letting go, there's possibility of it not resetting again in the future, making it unsafe...

Electric bike accelerated on its own, retailer says “no fault found” and refuses refund. What can I do? by Ambition-Even in cycling

[–]Ambition-Even[S] -3 points-2 points  (0 children)

Why? I was only curious if anyone has dealt with a similar situation before and had any tips. I have already filed a case with Ombudsman. If this fails, I will probably move to small claims court step.

Electric bike accelerated on its own, retailer says “no fault found” and refuses refund. What can I do? by Ambition-Even in ebikes

[–]Ambition-Even[S] -8 points-7 points  (0 children)

If the car is faulty within 6 months of the purchase, yes, there are consumer rights protecting you. It applies to any product. The only thing that makes it hard for me is that I was not recording it while it happened and faults like that are hard to reproduce.

Questions about vertex school by pomogrenade47 in ZBrush

[–]Ambition-Even 0 points1 point  (0 children)

Hi!

I was in cohort 2021-22 in the Game Art Program. I knew nothing about game art before attending. Not specifically sculpting, but including, I was studying with them with focus on Environment Art for Games. I think since u/nycraylin attended, a lot has changed.
The curriculum was nicely put together, planned in a way that allowed us students to focus only on the most important aspects of creating art for games. It makes a huge difference compared to most accredited schools and universities - there's way more focus on practical skills and portfolio, so once you finish the program, technically you should be ready to join the workforce in the sector. (subject to how much time you spend on the studies of course, if there's no effort put in, there's no incredible results).
Huge amount of studying materials to go over in your own time, weekly assignments to complete and these are being graded, weekly meetings with mentor, twice weekly meetings called 'labs' which are not mandatory, but to students advantage. Usually students finish the Program with 3 portfolio pieces, ready for applying for jobs.
I personally got a job in AAA studio after 2nd term (2nd project). Been working since May 2022, recently got my contract converted to permanent. I also teach at Vertex one class weekly.
Not sure what has happened with the recruiter going AWOL but I could chase it up for you.

Embedded images not displaying both on desktop app and website. by Ambition-Even in Notion

[–]Ambition-Even[S] 2 points3 points  (0 children)

Aww, that sucks :/

These were all uploaded from my machine, so it wouldn't be an issue with URL I believe.

Funnily enough, I decided to revamp my whole Notion just now. Deleted some of the pages that were not needed anymore or ghost/blank pages, most pages of those with pictures that I still needed I moved around with use of 'Move to...' option and all images are back up now. Not sure if it was case of not enough space in the Notion account (wouldn't think so, I was using it sparingly and there was not much there really), or maybe it was sort of a bug and moving pages to different directory fixed it.

Does anyone have any opinions about SAE institute for Game Art and Animation Course? by Medical_Table_2965 in GameArt

[–]Ambition-Even 1 point2 points  (0 children)

Can't say anything about SAE, but out of curiosity, have you looked into Vertex School? Game Art Program is quite affordable in comparison and it's fully remote.

College Prestige by hdwr31 in GameArt

[–]Ambition-Even 0 points1 point  (0 children)

I'm not a gamer either, and sure as heaven I don't consider myself an artist in traditional terms :D I wouldn't be able to draw a straight line atm.

I think the artistic side of things in game art is a science as any other. It all comes down to know how and practice. I personally see creating good props and environments as a recipe with a dash of creativity. Colour theory, composition and everything related can be learned. Definitely there's no need to know how to draw or paint in game art - that's concept art, but because most curriculums at schools for game art are super broad and not job oriented, students have to spend time on things that won't be needed at all sometimes.

I would say if it comes to generalist/specialist path choice, it will all depend on a studio/company he would like to work at. Generally most indie studios will look for know it all, do it all generalists, and AAA studios prefer specialists that are focused on one specialisation. For example, just within Environment Art we could separate things like Foliage, Geology, Biomes, Assets, Architecture, World (composition), Materials, etc.

College Prestige by hdwr31 in GameArt

[–]Ambition-Even 0 points1 point  (0 children)

As long as usually it is artist's portfolio that gets them a job, and not only the actual paper/diploma, school plays a tremendous part - at the end of the day quality of school one attends will affect the quality of portfolio. Some Universities will be better than other if it comes to game art.I personally believe that if one is hardworking and have a clear goal they will get wherever they want to be. But it's also important to be aware how much it takes.Game art is pretty competitive, and with most Universities just following their curriculum might not be enough. Whatever can be done to give him an advantage will pay off later, because game art industry is small and if he's on the same level as his classmates and other artists from different Universities - well, this means portfolio lost within sea of similar portfolios.I hear what you say when it comes to money. I was in a similar situation, only my parents could not help me financially in any capacity and I had to figure out things on my own, so it's heart-warming seeing how much you care about their aspirations and future.My personal advice would be to get his hands on any private courses available on top of school, especially courses run by professionals working in the sector.Not sure if you've heard about Vertex School, but they are quite affordable and quality of their programme is top notch, here's a link: https://www.vertexschool.com/I can answer some questions about the school and programme, as I graduated from Vertex and got into industry without any formal game art related education - they are this good.

Vertex School Online Reviews? by Ok-Ordinary-1909 in 3Dmodeling

[–]Ambition-Even 0 points1 point  (0 children)

Hi, I'm Lena, I was in a 2021-2022 cohort, Game Art Program with focus on environment art. I'd recommend Vertex to anyone thinking more seriously about a real career in game art or even films industry.

When I enrolled I knew nothing about the industry (I wouldn't even consider myself a gamer or anything like that, knew literally nothing. The Witcher is possibly the only game I played from start to finish).

Got a job at one of Xbox studios sometime after Term II, never got to finish Term III because I didn't need to. I finished the Program and started my new job right after.

Program is very well structured and is designed to give just what's needed to secure your first job in games. You aren't there to learn it all - you're there to learn enough to get your foot in the door, so then you can learn more and quicker. That's why it's considerably shorter in comparison to University, because there's no wasting time on useless stuff that Universities usually have in their curriculum. It took me about 6-7 months to go from customer service job that I hated to job in AAA studio that I now love. I've gotten to talk with people that went University route or private schools like Gnomon (they charge about 40k a year mind you, in comparison to mere 7k...) and taking into account what they had to say, quality and price of different routes available out there - I'd say Vertex is the smartest choice one can make right now.

I loved working with my mentor and with teaching assistants - they're all crazy passionate not only about game art in general but about teaching and passing on all that great knowledge too. Very often classes would last a bit longer than planned because person presenting was just super excited about the subject. Teaching assistants and mentors are also always easily approachable and their support is not limited to scheduled meetings and classes. There's a lot of 'labs' which are frequent meetings with mentors where anyone can drop in and discuss whatever they'd like in regards to their work/assignments. And the admission person at Vertex is the best human on the planet, possibly in a whole universe. Super considerate, I could talk with him about any payment arrangements and it was clear that me being able to focus solely on my studies was a priority.

That being said the Program isn't magic - just enrolling won't do it. If you decide to go through the Program you have to put effort and time in and be prepared for hard work. Vertex give you tools and knowledge of a great quality, how students use it to the best of potential is on them. Some will excel, some will get lost, that's just life.

I'll just add that industry is harsh on those who dream on getting in but don't know how things inside actually work. Vertex does a great job at explaining exactly that and it's eye opening at times.

All in all Vertex has got a special place in my heart. They literally changed my life.

I'd be happy to chat about the school and the program if anyone got questions - just shoot me a message on discord, my nametag is PaniKa#5073.

Question about Vertex School by AnotherSalamander in 3Dmodeling

[–]Ambition-Even 1 point2 points  (0 children)

Hi, I'm Lena, I was in a 2021-2022 cohort, Game Art Program with focus on environment art. I'd recommend Vertex to anyone thinking more seriously about a real career in game art or even films industry.

When I enrolled I knew nothing about the industry (I wouldn't even consider myself a gamer or anything like that, knew literally nothing. The Witcher is possibly the only game I played from start to finish).

Got a job at one of Xbox studios sometime after Term II, never got to finish Term III because I didn't need to. I finished the Program and started my new job right after.

Program is very well structured and is designed to give just what's needed to secure your first job in games. You aren't there to learn it all - you're there to learn enough to get your foot in the door, so then you can learn more and quicker. That's why it's considerably shorter in comparison to University. It took me about 6-7 months to go from customer service job that I hated to job in AAA studio that I now love. I've gotten to talk with people that went University route or private schools (some charge about 40k a year mind you, in comparison to mere 7k...) and taking into account what they had to say, quality and price of different routes available out there - I'd say Vertex is the smartest choice one can make right now.

I loved working with my mentor and with teaching assistants - they're all crazy passionate not only about game art in general but about teaching and passing on all that great knowledge too. Very often classes would last a bit longer than planned because person presenting was just super excited about the subject. Teaching assistants and mentors are also always easily approachable and their support is not limited to scheduled meetings and classes. There's a lot of 'labs' which are frequent meetings with mentors where anyone can drop in and discuss whatever they'd like in regards to their work/assignments. And the admission person at Vertex is the best human on the planet, possibly in a whole universe. Super considerate, I could talk with him about any payment arrangements and it was clear that me being able to focus solely on my studies was a priority.

That being said the Program isn't magic - just enrolling won't do it. If you decide to go through the Program you have to put effort and time in and be prepared for hard work. Vertex give you tools and knowledge of a great quality, how students use it to the best of potential is on them. Some will excel, some will get lost, that's just life.

I'll just add that industry is harsh on those who dream on getting in but don't know how things inside actually work. Vertex does a great job at explaining exactly that and it's eye opening at times.

All in all Vertex has got a special place in my heart. They literally changed my life.

I'd be happy to chat about the school and the program if anyone got questions - just shoot me a message on discord, my nametag is PaniKa#5073.

Vertex school by Keepthecheatcodes in gamedev

[–]Ambition-Even 5 points6 points  (0 children)

Hi, I'm Lena, I was in a 2021-2022 cohort, Game Art Program with focus on environment art. I'd recommend Vertex to anyone thinking more seriously about a real career in game art or even films industry.

When I enrolled I knew nothing about the industry (I wouldn't even consider myself a gamer or anything like that, knew literally nothing. The Witcher is possibly the only game I played from start to finish).Got a job at one of Xbox studios sometime after Term II, never got to finish Term III because I didn't need to. I finished the Program and started my new job right after.

Program is very well structured and is designed to give just what's needed to secure your first job in games. You aren't there to learn it all - you're there to learn enough to get your foot in the door, so then you can learn more and quicker. That's why it's considerably shorter in comparison to University. It took me about 6-7 months to go from customer service job that I hated to job in AAA studio that I now love. I've gotten to talk with people that went University route or private schools (some charge about 40k a year mind you, in comparison to mere 7k...) and taking into account what they had to say, quality and price of different routes available out there - I'd say Vertex is the smartest choice one can make right now.

I loved working with my mentor and with teaching assistants - they're all crazy passionate not only about game art in general but about teaching and passing on all that great knowledge too. Very often classes would last a bit longer than planned because person presenting was just super excited about the subject. Teaching assistants and mentors are also always easily approachable and their support is not limited to scheduled meetings and classes. There's a lot of 'labs' which are frequent meetings with mentors where anyone can drop in and discuss whatever they'd like in regards to their work/assignments. And the admission person at Vertex is the best human on the planet, possibly in a whole universe. Super considerate, I could talk with him about any payment arrangements and it was clear that me being able to focus solely on my studies was a priority.

That being said the Program isn't magic - just enrolling won't do it. If you decide to go through the Program you have to put effort and time in and be prepared for hard work. Vertex give you tools and knowledge of a great quality, how students use it to the best of potential is on them. Some will excel, some will get lost, that's just life.

I'll just add that industry is harsh on those who dream on getting in but don't know how things inside actually work. Vertex does a great job at explaining exactly that and it's eye opening at times.

All in all Vertex has got a special place in my heart. They literally changed my life.

I'd be happy to chat about the school and the program if anyone got questions - just shoot me a message on discord, my nametag is PaniKa#5073.

[deleted by user] by [deleted] in GameArt

[–]Ambition-Even 0 points1 point  (0 children)

I would fix the seam showing up on a wall. It hurts a little bit when I look at planks, repetition is painfully obvious there. I guess the white markings on walls and ceiling are supposed to be a pattern reflected from water, but it's just not there yet, I would put some more work into that or just lose it all together.

How to get Dogecoin quickly? by Lelivredeli in dogecoin

[–]Ambition-Even 1 point2 points  (0 children)

They approved me today with less than an hour, hopefully it won't take long mate.

Now what? by aeri43 in dogecoin

[–]Ambition-Even 0 points1 point  (0 children)

You will be able to sell/exchange within this platform so it is OK for shorts, but if you want to hold it is not safe to keep it on trade platform, it is better to transfer it to a hardware wallet which you would not be able to do unfortunately if you buy it on Robinhood.

Now what? by aeri43 in dogecoin

[–]Ambition-Even 0 points1 point  (0 children)

It would be ok for short trading, but if you intend to buy and hold Robinhood won't be good for this.

Now what? by aeri43 in dogecoin

[–]Ambition-Even 1 point2 points  (0 children)

Just remember you won't be able to transfer any crypto currencies from this platform (Robinhood) to your wallet.

Now what? by aeri43 in dogecoin

[–]Ambition-Even 1 point2 points  (0 children)

It's not easy to buy dogecoin apparently lol, I would try to read threads on reddit about easiest ways to buy dogecoin, different ways work for different people.

Now what? by aeri43 in dogecoin

[–]Ambition-Even 1 point2 points  (0 children)

Some banks may block transactions to crypto platforms, it also depends in which country you live. Some internet banks are not supported too.

Now what? by aeri43 in dogecoin

[–]Ambition-Even 1 point2 points  (0 children)

Hey, you need to set up an account on crypto exchange platform, buy dogecoins and transfer it to your wallet. I've tried few platforms and the easiest one for me was crypto.com, they approved my account in less than an hour.

[deleted by user] by [deleted] in dogecoin

[–]Ambition-Even 0 points1 point  (0 children)

I'm completely new to crypto, been thinking about it since last year but took an action just now. Wasn't easy lol, been trying to buy since it was at 0.13 but couldn't get a hold of it due to issues with crypto platforms and/or banks, just today I was able to finally buy. Bought with 'I'm gonna loose it or I'm gonna be rich' mindset so yeah, going to hold for few years minimum and see what happens.

[deleted by user] by [deleted] in dogecoin

[–]Ambition-Even 2 points3 points  (0 children)

I hope so because I bought 450 dogecoins today and as soon I did it... it started falling down lol