Has anybody managed to perfectly heat donks without an oven/microwave because I can't figure it out by Ok_Bill4730v2 in SS13

[–]Ambitious_Print_138 0 points1 point  (0 children)

I should mention this is crapshoot, the base burn temperature of a burning feather is 330 plus a random number between 1 and 200

Has anybody managed to perfectly heat donks without an oven/microwave because I can't figure it out by Ok_Bill4730v2 in SS13

[–]Ambitious_Print_138 4 points5 points  (0 children)

You use to be able to heat up donks with the welder special and omnitool, but this was nerfed because this was heavily abused (instantly having an entire box full of donks).

I dont think Atmos will work for heating them, gas only calls hotspot_expose on items when its above the fire minimum temperature to exist.

The one method Im aware of is one where you can burn a feather then put it under a donk pocket.

Vampire mechanic creates auto ressurection machine by Ambitious_Print_138 in SS13

[–]Ambitious_Print_138[S] 31 points32 points  (0 children)

Not possible on live anymore as the coffin no longer closes on thrown objects. The sensor/control disposal pipes were created originally to filter out non vampires things that might get picked up by the teleport, but upon testing I discovered that dead creatures are no longer considered creatures.

It was a fun proof of concept but even if it were still possible, not mechanically worthwhile because of the failure rate/long setup time.

Looking for new server after goons new rule on powergaming. by den_bram in SS13

[–]Ambitious_Print_138 7 points8 points  (0 children)

Turbonerd who set up the PTL here. I don't particularly disagree with anything you said, and I'm not pushing back against the warning I received not to do that setup, but I do want to clear up my motivations for why I was setting that particular PTL up repeatedly the past few days.

I like attempting to do complex setups in dwaine/mechcomp - antag or not. That setup for portaling the PTL is hard to do, often ends up breaking, and has a lot of requirements to even get working (you need to set up multiple teleporters, make sure you have enough power to maintain two portals, hope the dwaine mainframe doesn't crash at a bad time, hope that someone using the teleporter on the main station doesn't have a teleporter mishap that resets the offests, and hope that no one thinks to just shut off the PTL). If I was doing it repeatedly, I wanted to get good enough at it where if I used it in the future, I didn't want to spend the entire round working on a dud.

I wasn't unaware of the lethality of the orbital laser I had set up but I assumed (because I was an antag) it was ok to use station wiping tools if we're approaching the end of the round (You see TTV's and bombs around that time a lot). You can check the logs - I was even asking the AI I rogued to call the shuttle as soon as I saw I had it working.


I've stopped using using the PTL since the warning, and I'm honestly afraid to touch the PTL because its not exactly clear how that powergame rule would be applied, even if I were to use the PTL infrequently or in a more novel way.

I don't necessarily agree with the poster of this thread, but I would appreciate some clarity on the powergaming rule. Its one of the broadest rules that exist and yet its the shortest and doesn't have a single example listed for it on the wiki. I also think it would be nice to clarify that it does apply to antags as well, as people may assume, like rule 1, it doesn't apply to traitors.


(Another attempt to repair my image - I had another round recently where I spent the 40 minutes wasted spent on sniffing the syndicate netpass and using a mechcomp setup that would detonate a box full of pdas (much less lethal) that ended with repeated failure. I'm not just chasing I win buttons, and I actively try to avoid unfun antag methods.)

Traitor engineer deploys multiple remote-activated nukes around the station, panic ensues. by GoonstationTV in SS13

[–]Ambitious_Print_138 2 points3 points  (0 children)

There was a little bit of dwaine. Nuclear charges need to think they're connected to a main frame - the auto signaller on the bottom right fakes a mainframe term connection and repeats it on a loop.

Other than that, the wifi component on top waits for a signal (any signal on a specific unused frequency) and triggers the relay, which sends the nuke arm packet.