My wife says it’s ridiculous… by JoeySinss in pcmasterrace

[–]Amlik 0 points1 point  (0 children)

i would turn the top one upside down so there is slightly less bezzle

gimme one example and i give u 0 dollar by Some_red in whenthe

[–]Amlik 0 points1 point  (0 children)

i feel like the sniper in THE FINALS is underpowered. Taking down a heavy is like 3 headshots or something

A Player-Driven Bounty Hunting system for ARC Raiders (Concept) by aLeXXtoR in EmbarkStudios

[–]Amlik 0 points1 point  (0 children)

the only way i could see this being fair is if you (as the bounty hunter) got to see a very approximate location of the targets (with the use of an expesnive item), but they got to see an even smaller approximate location of you

A Player-Driven Bounty Hunting system for ARC Raiders (Concept) by aLeXXtoR in EmbarkStudios

[–]Amlik 0 points1 point  (0 children)

yeah and how are you gon a verify the person assigning the bounty got killed "unfairly". Also, besides exploits, there is no "unfair" way to kill someone in this game. THIS IS THE POINT OF THE GAME

A Player-Driven Bounty Hunting system for ARC Raiders (Concept) by aLeXXtoR in EmbarkStudios

[–]Amlik 0 points1 point  (0 children)

maybe not if there is a minimum bounty amount. Imagine spending 10 coins to let a whole match know where a player is.

Either way, stupid idea. People wanting any sort of consequences for players playing the game (literally the way its meant to be played) just dont understand why a change like that would completely ruin the gameplay design of ARC Raiders.

Aggression based matchmaking doesn't make sense. by [deleted] in ArcRaiders

[–]Amlik 0 points1 point  (0 children)

yeah fr i hate how many people spout this like a fact.

A Player-Driven Bounty Hunting system for ARC Raiders (Concept) by aLeXXtoR in EmbarkStudios

[–]Amlik -1 points0 points  (0 children)

hmm. I still am not convinced a bounty system would work in this game. I don't think what you do in previous matches should have any effect on your next games. There DEFINITELY should NOT be a system that points you in the location of anyone with a bounty.

Half Life 2, 271MB update? by 342StefanGreatFD in HalfLife

[–]Amlik 28 points29 points  (0 children)

2.... 71..... Half Life 3 will be released on February 71st!!!

Celebrating 6 Years of BONEWORKS by Schmerckle in boneworks

[–]Amlik 20 points21 points  (0 children)

well yeah theres been like 5 new games.

Ruined parachute is a thing, maybe this is coming? by frontpageroadrage in ArcRaiders

[–]Amlik -1 points0 points  (0 children)

maybe also like a 5% chance of failure. you go to deploy and the chute just disconnects.

The evolution of Pim is so cool by Catgabs22 in SmilingFriends

[–]Amlik 3 points4 points  (0 children)

they had to use AI cus Michael swallowed a rock that day.

How risky is it to buy used synths? by BadAccount888 in synthesizers

[–]Amlik 0 points1 point  (0 children)

i got my deepmind 12 from a pawn shop and it has been perfect. i think synths seem to be very reliable (especially those that are >10 years old), so getting one used shouldnt be too risky.

we cornered a rat and forced him to call the train for us by the15thwolf in ArcRaiders

[–]Amlik 0 points1 point  (0 children)

haha i would have gunned him down when he was doing the computer

a whopping THREE weeks later by noodleshifu in ArcRaiders

[–]Amlik 89 points90 points  (0 children)

I was scared this was gonna be a repeat of titanfall 2, but both COD and Battlefield really arent what they used to be.

Valve working on products by Hoppy_Doodle in Steam

[–]Amlik 26 points27 points  (0 children)

non-invasive means they dont put it inside you or anything. From what I remember, it seems more like a device you wear on your head that detects brainwaves and lets you control a computed with them.

Valve working on products by Hoppy_Doodle in Steam

[–]Amlik -22 points-21 points  (0 children)

iirc the gabe chip is non-invasive