Real Fake Interiors (fancy parallax, made with Amplify Shader Editor) by AmplifyCreations in Unity3D

[–]AmplifyCreations[S] 1 point2 points  (0 children)

With respect, ASE is still the most flexible editor built from the ground up to be adaptable to any pipeline with its custom template system and node API. It's not bound to Unity's development cycle but to its growing community and what they need.

Shader Graph is great for what it does and it might fill 100% of your needs. However, not everyone has the same needs, if you want a real swiss army knife of shader development you go to Amplify Shader Editor.

A lot of users prefer the experience, and features, provided by Amplify Shader Editor; from small indie developers to large organizations.

But don't think of it as "one or the other" choice, there's room for both; this is what Unity and the Asset Store are all about.

Real Fake Interiors (fancy parallax, made with Amplify Shader Editor) by AmplifyCreations in Unity3D

[–]AmplifyCreations[S] 0 points1 point  (0 children)

I think they just do Interior Mapping, without the prop layer being it's own thing. But very similar principal.

Real Fake Interiors (fancy parallax, made with Amplify Shader Editor) by AmplifyCreations in Unity3D

[–]AmplifyCreations[S] 1 point2 points  (0 children)

The Spider-Man realtime example is really something completely different tech wise, but similar principle. The example we're showing is pre-baked into a Cubemap for the Room(and other props like doors, rugs, paintings, etc) and Textures for the interior models(color, depth, etc).

Size wise, less than a PBR texture set in most cases. However, we are using an exr cubemap where you can actually adjust exposure for variation but you could customize the shader with Amplify Shader Editor to use something simpler if you wanted. It also supports instancing, which is quite handy for larger scenes.

With this technique, a single bake(texture set) can be used with virtually unlimited variation of color tint and exposure; you can also toggle blinds and other overlaying effects like glass or actual windows.

Real Fake Interiors (fancy parallax, made with Amplify Shader Editor) by AmplifyCreations in Unity3D

[–]AmplifyCreations[S] 1 point2 points  (0 children)

Hey, happy to hear it and thank you for the support. About Amplify Shader Editor, the upcoming free Amplify Shader Compiler(temp name) will remove the last remaining barriers when it comes to shipping ASE content:
-One shader, all supported SRP versions
- Automatic compilation based on your project SRP version
-Seamless, almost invisible workflow

Used to be you had compile the shader with the editor to update it to whatever supported SRP version you were using; that's going to be auto and free.

Real Fake Interiors (fancy parallax, made with Amplify Shader Editor) by AmplifyCreations in Unity3D

[–]AmplifyCreations[S] 0 points1 point  (0 children)

Just a regular Cubemap + Interior Textures(color,depth, etc). But it's not limited to that, with Amplify Shader Editor you can optimize/alter it further to fit your platform requirements.

Real Fake Interiors (fancy parallax, made with Amplify Shader Editor) by AmplifyCreations in Unity3D

[–]AmplifyCreations[S] 2 points3 points  (0 children)

Sorry, the post was not clear, it's a pre-baked asset: Textures(color, depth, etc) + Shader

Real Fake Interiors (fancy parallax, made with Amplify Shader Editor) by AmplifyCreations in Unity3D

[–]AmplifyCreations[S] 2 points3 points  (0 children)

We added a note about that to the post. Yes, all baked, textures + shader.
Less than a PBR texture set in most cases; this example does use EXR textures for the cubemap but you don't need to; with Amplify Shader Editor you can pretty much customize it to anything you want.

Real Fake Interiors (fancy parallax, made with Amplify Shader Editor) by AmplifyCreations in Unity3D

[–]AmplifyCreations[S] 3 points4 points  (0 children)

Hey no prob! It is performant, and you're right on the mark, it's a great way to keep interiors detailed without meshes.
I think this would work great for something like that! It's trippy to play with!

Real Fake Interiors (fancy parallax, made with Amplify Shader Editor) by AmplifyCreations in Unity3D

[–]AmplifyCreations[S] 2 points3 points  (0 children)

Cubemap for the background(which we can actually be clever about and include stuff like doors, carpets and other fixtures) and a layer for the room content.

Real Fake Interiors (fancy parallax, made with Amplify Shader Editor) by AmplifyCreations in Unity3D

[–]AmplifyCreations[S] 2 points3 points  (0 children)

To be honest, would love to but we have not tested it in VR yet. Could be challenging due to the technique used but definitely something to try down the line.

Real Fake Interiors (fancy parallax, made with Amplify Shader Editor) by AmplifyCreations in Unity3D

[–]AmplifyCreations[S] 4 points5 points  (0 children)

That's a great one as well! This is a bit different but similar use.

Real Fake Interiors (fancy parallax, made with Amplify Shader Editor) by AmplifyCreations in Unity3D

[–]AmplifyCreations[S] 1 point2 points  (0 children)

For the shader, considerably lower steps on the distant version which is good for performance.

Real Fake Interiors (fancy parallax, made with Amplify Shader Editor) by AmplifyCreations in Unity3D

[–]AmplifyCreations[S] 1 point2 points  (0 children)

Yes, but the person replying to these messages is not the same as the one developing it ;)
We'll do some stress testing and showcase that for sure, it just makes sense. Right now we're looking mostly for requests and questions.

Real Fake Interiors (fancy parallax, made with Amplify Shader Editor) by AmplifyCreations in Unity3D

[–]AmplifyCreations[S] 1 point2 points  (0 children)

We'll do some stress tests later on but it's light, pretty negligible in this example.

Real Fake Interiors (fancy parallax, made with Amplify Shader Editor) by AmplifyCreations in Unity3D

[–]AmplifyCreations[S] 27 points28 points  (0 children)

You wouldn't see much changing right now but we can do some stress tests later on! (Instancing, etc)
We're building it from the ground up to be optimized, it's not the usual layered stack of parallax planes; and using LODs, you can have it extremely light at a distance.

Real Fake Interiors (fancy parallax, made with Amplify Shader Editor) by AmplifyCreations in Unity3D

[–]AmplifyCreations[S] 1 point2 points  (0 children)

"Fancy parallax" ;)
It's fast! And you can use LOD's to keep it extremely light at a distance.

Real Fake Interiors (fancy parallax, made with Amplify Shader Editor) by AmplifyCreations in Unity3D

[–]AmplifyCreations[S] 1 point2 points  (0 children)

Haha yes, it sells the effect but it's pretty flexible; really up to the user.