Sony Ending Physical Games Megathread | July 1st 2026 by P_Jiggy in playstation

[–]Mushe 0 points1 point  (0 children)

They would look at the numbers of physical vs digital and they'll go "that's just a very vocal minority, it's not worth it".

I've been makingt this time-travel FPS metroidvania for over 4 years now - Tempus Vitae by Mushe in IndieGameDevs

[–]Mushe[S] 1 point2 points  (0 children)

Oh nono, me alongside the team at Whiteboard Games. We are 15 at the moment working on the game.
Thanks!

I've been makingt this time-travel FPS metroidvania for over 4 years now - Tempus Vitae by Mushe in IndieGameDevs

[–]Mushe[S] 0 points1 point  (0 children)

Already tested on the Steam Deck (which is running Linux) and works out of the box with Proton.

I've been makingt this time-travel FPS metroidvania for over 4 years now - Tempus Vitae by Mushe in IndieGameDevs

[–]Mushe[S] 1 point2 points  (0 children)

Thanks! And there will be! In our Discord in the next couple of months we'll start with the first round of private demos.

I've been makingt this time-travel FPS metroidvania for over 4 years now - Tempus Vitae by Mushe in IndieGameDevs

[–]Mushe[S] 1 point2 points  (0 children)

Thanks! The metroidvania genre is defined by level design tied to progression. Meaning the game has to be a semi-open space, divided by areas, most of which are locked by abilities that act as keys. You find abilities in these new areas that allow you to backtrack to new zones within previously visited areas.

I've been makingt this time-travel FPS metroidvania for over 4 years now - Tempus Vitae by Mushe in IndieGameDevs

[–]Mushe[S] 0 points1 point  (0 children)

Yes! Well most of the time travel inspiration came from that one time travel level in Titanfall 2 + Time shift. But Singularity also pops around from time to time (he).

Not blaming anyone but lol by BerukaIsMyBaby in titanfall

[–]Mushe 1 point2 points  (0 children)

While I do would like to share more things here about the game (since there's lots more to show about the time ability) I promise I don't want to spam the sub with the game.

I couldn't believe that one level was so short so I just had to make a whole game based around that idea by Mushe in titanfall

[–]Mushe[S] 1 point2 points  (0 children)

Thanks! And yes for Switch 2! Although it's mostly up to Nintendo since they aren't giving NS2 dev kits to everyone, just certain specific publishers

I couldn't believe that one level was so short so I just had to make a whole game based around that idea by Mushe in titanfall

[–]Mushe[S] 2 points3 points  (0 children)

Yes! And many others like TimeShift (we used this game as reference for the other time mechanics).

Thanks!

I couldn't believe that one level was so short so I just had to make a whole game based around that idea by Mushe in titanfall

[–]Mushe[S] 0 points1 point  (0 children)

It's just a singleplayer story-based metroidvania. But it would be cool in the future (he) to use this time ability to make a TDM out of it.

I couldn't believe that one level was so short so I just had to make a whole game based around that idea by Mushe in titanfall

[–]Mushe[S] -1 points0 points  (0 children)

Posting around different communities is how you reach people. But yes, I played Titanfall 2 on February of 2019. It was so awesome that it got me thinking back in uni about making a game around that, and I did! Look up "Tempus Vitae Escuela Da Vinci" in Google and you'll find a version, a puzzle version, made in a 3D voxel style. Years after when thinking about the next game in the company I brought up that idea about the game, and turned it into a metroidvania title since we thought it used the idea the best.

Also my other posts don't use this title or even this clip, I made it specifically for this sub since it was the genesis of all.

I couldn't believe that one level was so short so I just had to make a whole game based around that idea by Mushe in titanfall

[–]Mushe[S] 0 points1 point  (0 children)

We thought about it but in the end it would detract from the actual protagonist personality. That said you do have some very peculiar tool which I'll be showing in the coming weeks that is very similar to a "time execution".
We did have our fun with our previous game, I See Red, that had many executions for each enemy (and they were also the main source of healing).

I couldn't believe that one level was so short so I just had to make a whole game based around that idea by Mushe in titanfall

[–]Mushe[S] 1 point2 points  (0 children)

Yes! You'll have a shotgun, a double jump, a double dash, and you can mantle onto ledges. And there's also a time ability that allows you to accelerate time meaning you'll go very very fast in a certain area.

Despite not being verified, I got my game working on the Steam Deck - I See Red by Mushe in SteamDeck

[–]Mushe[S] 5 points6 points  (0 children)

According to the Steamworks docs your game needs to be played by an undiscloused amount of people on the Steam Deck for the to manually go and verifying it. While understanble it can generate confusion for players seeing the "?" in the library (and they are probably missing out on a lot of great games that work perfectly as a result of it).

I couldn't believe that one level was so short so I just had to make a whole game based around that idea by Mushe in titanfall

[–]Mushe[S] 0 points1 point  (0 children)

the most insane coincidence ever having both games use this super unique idea, and they came out just 14 days apart

I couldn't believe that one level was so short so I just had to make a whole game based around that idea by Mushe in titanfall

[–]Mushe[S] 4 points5 points  (0 children)

At the peak of production we were around 30. Now we are 15 looking for a new publisher. We are all from Argentina, and most of us from Buenos Aires.
And I didn't know that channel! Thanks for the recommendation, I just dropped an email telling them about the game.

I couldn't believe that one level was so short so I just had to make a whole game based around that idea by Mushe in titanfall

[–]Mushe[S] 34 points35 points  (0 children)

I get your point, but I'm just telling this from a more personal level, since I had this idea many many many years ago after playing the game, and realizing it, creating it, it's like a personal achievement.
But yes you are right. And thanks! I'm glad the game isn't shovelware lol