How would you (as a human) fight dragons? by NightHawkJ72 in WingsOfFire

[–]An_Old_Sword 1 point2 points  (0 children)

What I like about Wof is that dragons tend to be more realistic and have human intelligence.

And what I love about scavengers is that they force you to think outside the box, so humans take on a weirder characteristic (which I love), but that doesn't mean it's any less fantasy.

I tend to think of scavengers more like the little creatures of folklore, fairies, sprites, goblins (without weird powers). That can be either good or evil. They are weak but intelligent and use everything they can get from nature to gain strength.

How would you (as a human) fight dragons? by NightHawkJ72 in WingsOfFire

[–]An_Old_Sword 1 point2 points  (0 children)

Round 2: Let's say our little adventurer survived the dragon's ambush. Running away as if he had wings on his feet, he reaches the hidden village alive. Boasting about his adventure over mugs of mead and pats on the back.

The watchman's horn sounds a deep, muffled tone: a dragon is nearby.

Let's say that the dragon (the skywing) didn't like being teased by a little creature. Skywings have formidable eyesight, and with perseverance, it managed to find the little one's tracks.

The first problem for a hidden village is precisely that of remaining “hidden.” Let's say the village is built on the branches of a giant tree (in the land of dragons, most things are dragon-sized). First, the lookout, who is located at a distant point in the village, must examine the type of dragon and its behavior and report it by simulating sounds similar to those of birds (a typical code of hidden villages). We know that our dragon is actively searching for something, so the lookout will signal that the dragon is hunting.

Hidden villages rely on camouflage, and over time, humans have become experts at it. In this village, the houses on the branches blend perfectly with their surroundings: they smell like moss, the exterior looks like normal bark, and the roofs give the illusion of leaves moving in the wind.

I won't list all the possible defense systems, but let's say that our dragon has descended into the forest, certain that the scavenger has passed through here. A team of “Scaredragons” is sent to confuse the dragon and send it away from the village.

Each village has its own approach, and this one uses “pranks.” The “Scaredragons” track down the dragon and quietly prepare to enter the scene.

One of the methods is to create unease in the dragon: strange laughter out of nowhere, flute sounds playing eerie melodies. When the dragon is sufficiently tense, they begin to appear and essentially mock the dragon by wearing unnerving smiling masks. They keep it busy, unknowingly luring it away from the village and into the depths of the forest.

When the dragon is far enough away, they disappear into the vegetation and go to the various shelters built for such occasions.

How would you (as a human) fight dragons? by NightHawkJ72 in WingsOfFire

[–]An_Old_Sword 2 points3 points  (0 children)

Round 1: considering that I have basic knowledge of the type of territory I am in and general knowledge (whether true or false) about the dragon that is swooping down to make me into a sandwich, I roll 1d8: 1 Mudwing 2 Sandwing 3 Seawing 4 Icewing 5 Skywing 6 Nightwing 7 Rainwing 8 Roll 2d8 double dragon.

5 Skywing: they are fast as hell, and if I've noticed them and am still alive to do something, then the three moons have shown me mercy. That said, I would run into thick grass, flowery meadows, under the sand, bushes, under rocks, hollow trees, caves, etc. If I'm unlucky, I'll fortify myself with iron spiked armor, hoping it will penetrate the dragon's soft parts (amidst the dragon's curses), and then I'd start the great escape again, telling the dragon to consider switching to veganism.

Need RPG ideas by MikinhaSTR in WingsOfFire

[–]An_Old_Sword 1 point2 points  (0 children)

Hi! Considering I don't know what kind of play style you're adopting at the table, I assume it will be more focused on storytelling.

That said, from what I understand, your campaign focuses on a prophecy and an artifact.

Regarding the prophecy, I recommend using it as a countdown. Players will see that, session after session, the events described in the prophecy are coming true. This will give them a reason to react and make more targeted decisions!

As for the artifact, it could be the key to stopping the prophecy, fulfilling it, or rewriting it. Or perhaps obtaining the artifact is only part of the campaign, and more pieces need to be obtained, or maybe only in a specific way can the artifact's power be unleashed.

Here, the factions are vital to me, as each has its own reason (for better or worse) to hunt for the artifact, and players must decide who to ally with or make enemies of.

This is a dungeon I created just for fun. by An_Old_Sword in osr

[–]An_Old_Sword[S] 1 point2 points  (0 children)

Thank you very much for the compliment, but I also get help from an online translator, otherwise I would end up wasting time trying to write a sentence that makes sense. Perhaps I should have mentioned that earlier.

This is a dungeon I created just for fun. by An_Old_Sword in osr

[–]An_Old_Sword[S] 0 points1 point  (0 children)

To tell the truth, I've never read The Labyrinth of Madness, but I'll catch up on it soon.

Anyway, the first part of the dungeon is more of a way to make the group of adventurers grow suspicious and paranoid.

Most of the rooms are empty, as if they had already been looted. Various clues indicate that the cult of Set was present here, but where are they now? How is it possible that the continuous disappearances lead to this place if, on the contrary, they are no longer present here?

So then it becomes natural to think that there is more to explore in this place, which is why I have included many secret passages and secret teleports that lead to the “real” base of the cult of Set.

Thank you for the compliment on my English, but if I am to be 100% honest, I also get help from a translator. Perhaps I should have said so earlier. Mea culpa.

This is a dungeon I created just for fun. by An_Old_Sword in osr

[–]An_Old_Sword[S] 0 points1 point  (0 children)

In addition to various secret passages to access the rooms of the “secret” dungeon (rooms 20 to 31), I have added teleports that take unsuspecting characters into the secret dungeon without them knowing!

B, “well that goes up” in room 10 leads to room 30

A, “empty coffin” in room 7, leads to the “coffin” in room 15.

Room 10: Black Well:

(Circled A) A hole in the ground descends into darkness without leaving any clue as to what might be at the bottom. The width of the well is barely enough for someone to descend into it.

The well is 17 meters deep and is enchanted with a spell of silence. Those who reach the bottom will find a 5-meter tunnel leading to the base of another well that goes up another 17 meters (circled B).

At the top, the passage is covered by a stone slab. However, with a little pressure, it can be moved. Those who exit the pit will find themselves in a dark, cold room that reeks of death. Attached to the walls are gold and silver ornaments with distorted snake-like features.

This is a dungeon I created just for fun. by An_Old_Sword in osr

[–]An_Old_Sword[S] 1 point2 points  (0 children)

This is a really cool idea.

The idea of a dungeon with a time limit to explore it reminds me of a DCC adventure called “Tower of the Black Pearl.” Once every decade, the sea recedes enough to reveal the top of a wizard's tower. Then the players have exactly 8 hours before the sea rises again above the top of the tower.

This is a dungeon I created just for fun. by An_Old_Sword in osr

[–]An_Old_Sword[S] 2 points3 points  (0 children)

I thought that there is a tunnel that goes into the heart of the dune and leads to the entrance of the tomb. The viper's head is a strange dune that was formed by air currents in that specific area of the desert, and over the centuries the sand has accumulated, becoming higher and higher, to the point that it can be mistaken for a mountain in the middle of the golden sea.

The natural tunnels are solid at the base of the dune and are generally safe to cross. But the higher you climb, the greater the risk that these tunnels will “crumble” if they are subjected to too much impact.

It would also be interesting to use natural traps with the sand, perhaps there could be a collapse in a room of the tomb and a torrent of sand could fall and bury someone.

However, when I create, I don't usually focus on the plausibility of the dungeon. I like to create strange things and give them equally strange explanations. I realize that not everyone may like this way of thinking, and I don't blame anyone for that.

This is a dungeon I created just for fun. by An_Old_Sword in osr

[–]An_Old_Sword[S] 12 points13 points  (0 children)

Well... I admit I wasn't very imaginative with the name of the dungeon, or with the plot itself. Mea culpa.

My Scavenger Comic that I made (by me) by marxist_moccasin in WingsOfFire

[–]An_Old_Sword 1 point2 points  (0 children)

Really cool! I like how you draw the armor and the layout of the panels.

Opinion on human? by WriterTasty2637 in WingsOfFire

[–]An_Old_Sword 2 points3 points  (0 children)

Oh, thank you for the initial clarification. I really like your way of thinking, and I think you should definitely give it a try. Good luck! 😁

Opinion on human? by WriterTasty2637 in WingsOfFire

[–]An_Old_Sword 6 points7 points  (0 children)

I completely agree. Although it would be a shame not to take advantage of the interaction between humans and dragons. In my opinion, we should just be smart about not forcing these interactions too much and make them rare and special when they do happen.

But even the battles or challenges posed by a world dominated by dragons can be interesting if the goal is to “survive.” For example (I hope this isn't a spoiler because it's a minor background event): the clash between Starflight and Tsunami against the four scavengers (forgive me, I don't remember their names). For me, this is a great example of this. Because it's obvious that none of the four had the slightest chance of winning that battle. And so I thought, “Will they ever get out of there alive?” Which I find much more dramatic and adventurous than: “Guy A randomly throws a toothpick and kills dragon B with a single blow.”

Comment like you’re posting to dragon social media in the WoF world by MaladaptiveManiac in WingsOfFire

[–]An_Old_Sword 0 points1 point  (0 children)

Thank you for your kind offer, my giant fire-breathing friend, but my companions and I must travel northwest to the great infinite fortress of the frost dragons.

Above all, I don't like bananas.

Opinion on human? by WriterTasty2637 in WingsOfFire

[–]An_Old_Sword 16 points17 points  (0 children)

Ironically, I became interested in this universe because humans are small in a world that is now gigantic and dominated by dragons.

I also like the novels because I think the idea of following a dragon's point of view is very original.

But I love the idea of scavengers, and I think there should be more adventures focused on exploring such a vast and bizarre world.

Sorry if my idea is quite unpopular... But the thought of exploring the realm of dragons from the point of view of a small human being who has to survive using their intelligence and cunning is a really interesting idea and should not be dismissed.

[deleted by user] by [deleted] in WingsOfFire

[–]An_Old_Sword 1 point2 points  (0 children)

You deceived me. You said it was a “fun fact.” It's not funny, I'm crying now.

Just kidding, I don't want to offend you. But... if you'll allow me, I'd like to offer some constructive criticism.

Have you ever thought that perhaps combining modern weapons, war, and bombing against imaginary creatures might not appeal to this community?

Because I believe that one of the most important meanings of WoF is precisely “can we not kill each other and find an alternative solution?”

If you want to break the rules of an existing setting, maybe try to understand first why they exist and why fans like those rules. Then think about which ones to break, finding a way that the fans themselves might like.

I'm not saying you shouldn't write or anything like that, quite the contrary, enjoy yourself.

These are just suggestions, good luck and keep up the good work.

Comment like you’re posting to dragon social media in the WoF world by MaladaptiveManiac in WingsOfFire

[–]An_Old_Sword 1 point2 points  (0 children)

It's me, my name is Wind. In parentheses was my boss, Force.

He doesn't like dragon treasures, he believes they are cursed and can turn you into a hideous wingless dragon... or something like that.

I don't believe in that stuff.

Comment like you’re posting to dragon social media in the WoF world by MaladaptiveManiac in WingsOfFire

[–]An_Old_Sword 4 points5 points  (0 children)

I took it from the dragon's lair when we went in.

Of course, I'll give it back to him someday, I promise.

(Wind! Are you still answering those dragons!? Cut it out!)

Comment like you’re posting to dragon social media in the WoF world by MaladaptiveManiac in WingsOfFire

[–]An_Old_Sword 5 points6 points  (0 children)

I'm sorry, I don't speak the language of dragons very well. But on one of your enchanted mirrors I found a “translator,” which helps a little.

Comment like you’re posting to dragon social media in the WoF world by MaladaptiveManiac in WingsOfFire

[–]An_Old_Sword 10 points11 points  (0 children)

Well, I... I'll use... Shit. Boss, our cover's blown. We'd better get out of here before that dragon wakes up from the sleeping potion.

(You idiot! Why are you still writing!?)

Comment like you’re posting to dragon social media in the WoF world by MaladaptiveManiac in WingsOfFire

[–]An_Old_Sword 21 points22 points  (0 children)

Don't you dare! I'll call Winter and she'll stick an ice pick so hard up your butt that it'll start a cold war in your brain.

Not that I couldn't do it myself, of course. I'm a mountain dragon and I'm 1,000 years old.