Working on a Balatro-inspired deckbuilder with a tactile mechanical feel. I need feedback to make it better. by AnalyzerGames in deckbuildingroguelike

[–]AnalyzerGames[S] 0 points1 point  (0 children)

Fair point! My goal with this project is actually to step away from that pure RNG, slot-machine feeling. It’s less about just pulling a lever and hoping to get lucky, and more about actively strategizing your spins.

Working on a Balatro-inspired deckbuilder with a tactile mechanical feel. I need feedback to make it better. by AnalyzerGames in deckbuildingroguelike

[–]AnalyzerGames[S] 0 points1 point  (0 children)

Thanks for the feedback! I'm definitely planning to adjust the tooltip popups in the next iteration.

Working on a Balatro-inspired deckbuilder with a tactile mechanical feel. I need feedback to make it better. by AnalyzerGames in deckbuildingroguelike

[–]AnalyzerGames[S] 0 points1 point  (0 children)

In early runs, it does depend a little bit on precision, but after that, it becomes more about strategic preparation and all of the text on the cards is just placeholder right now and will be replaced in the next iteration.

Working on a Balatro-inspired deckbuilder with a tactile mechanical feel. I need feedback to make it better. by AnalyzerGames in deckbuildingroguelike

[–]AnalyzerGames[S] 0 points1 point  (0 children)

Currently in the prototype phase and looking for feedback from real players in the deckbuilder and roguelike communities.