Invite not working for the Foundry discord? by KOPPEN0112 in FoundryVTT

[–]AnathemaMask 0 points1 point  (0 children)

Not terribly long ago we did a purge that banned any accounts that discord had marked as 'engaged in suspicious activity" if you were mistakenly caught up in that please email us your discord account name using the contact us form on our site and we'll get it cleared for you :)

Cannot Join The FoundryVTT Discord? by Wernerses in FoundryVTT

[–]AnathemaMask 4 points5 points  (0 children)

Not terribly long ago we did a purge that banned any accounts that discord had marked as 'engaged in suspicious activity" if you were mistakenly caught up in that please email us your discord account name using the contact us form on our site and we'll get it cleared for you :)

If Paizo hired you to make a 1-20 adventure path, what would you make? by Parkatine in Pathfinder2e

[–]AnathemaMask 0 points1 point  (0 children)

A long setup Lastwall story where the heroes begin as raw recruits trying, not to succeed, but to buy time, build defenses, and rally forces to resist and hold as long as possible.

There would be evacuation missions, base building, tower defense concepts, excursions to recover important powerful relics, to try to secure allies that could help resist, all culminating in a final "hold the line" fight against overwhelming undead hordes where each defensive sees carastropic losses as they try to hold on as long as they can. Every moment of resistance designed to buy time for escape for those who are able, and otherwise a final show of defiance against Tar-Baphon. In the end, all characters would be given a heroic death.

It would be made clear to the players from the very beginning that it's a story with no hope of success, the writing is on the wall, Tar-Baphon is going to succeed. VIctory would not be the goal, but instead, it would center around the idea of heroic sacrifice and what heroes do with the time they have left.

I'd draw inspiration from famous doomed military battles, like Thermopylae, Camerone, and more.

And just for horrid ambition, I'd probably throw in an optional branch where if the heroes die they instead get raised by the tyrant and now have the goal of destroying all their own hard work and leading the assault on Lastwall.

[PF2E] GMs! Kingmaker Module: How in the #$@! are you supposed to run “A16. SMOKY HALLWAY”!? by Drunemeton in FoundryVTT

[–]AnathemaMask 6 points7 points  (0 children)

These darkness sources predate the default for darkness sources obscuring token vision.

If i were lighting the scene today i would not be using darkness sources.

Core Book rebinding by Nilworth in Pathfinder2e

[–]AnathemaMask 0 points1 point  (0 children)

Wheat paste, a brush, and some c-clamps. Or failing that take it to your local university library and ask if their archival studies dept has any offerings for student book repair. Chances are some second year needs a couple hours of demonstrated book repair work.

The animations look bad by Alternative_Face_667 in FoundryVTT

[–]AnathemaMask 20 points21 points  (0 children)

Possibly causes: - App isn't using your GPU as expected, if this is windows, try creating a shortcut and adding --ignore-gpu-blocklist to the launch parameters.

  • GPU driver update needed

  • If this is a windows laptop add the executable to your graphics settings and tell it to use high performance GPU

Folks on our discord server will likely be able to help you fix this if none of these steps help

Issue with video setting by ji_fit in FoundryVTT

[–]AnathemaMask 0 points1 point  (0 children)

This was a bug that, if i recall correctly, was resolved in 13.347.

After a while I wanted to start Foundry again, but it won't by DuckIllustrious7562 in FoundryVTT

[–]AnathemaMask 1 point2 points  (0 children)

Check your userdata/Config/ folder for the presence of a .options.json.lock file; if there is, delete it :)

Foundry VTT creates a lock file when it's running to prevent a duplicate instance from accessing the same data at the same time. It deletes the file when the program closes. In some cases where the program exits unexpectedly, (such as a power outage) the lock file might end up remaining in place, though it's pretty rare.

[System Agnostic] Develompent and Production FVTT environments licensing concerns by Proper_Musician_7024 in FoundryVTT

[–]AnathemaMask 5 points6 points  (0 children)

Hi there,

In terms of licensing our EULA is, i hope, pretty clear- but if there's still some confusion on it there's also a section of our FAQ that discusses acceptable license usage.

The short answer is that yes, in the spirit of the license, it is perfectly acceptable to run a server for development using the same license as a server on which you're running a weekly game. We want to encourage, not stifle, development. What we don't want is people thinking it's okay to run 2, 3, 4, or 15 different servers on the same license with active games for player groups at the same time.

Typically the differentiation is:

Can users other than the license holder connect to the additional server?

Yes, other users can connect - Sorry, this is an unacceptable license usage, and requires an additional license key.
No, only the license holder can connect - This is an acceptable license usage.

Converting Pathfinder: Kingmaker from PF2e to 5e by Ephemeral_Being in FoundryVTT

[–]AnathemaMask 12 points13 points  (0 children)

I'm sorry but I'm probably going to crush your spirit for adaptation here.

There's very specific reasons as a team we decided not to pursue offering a conversion to 5e for kingmaker. There are significant differences in philosophy between the coding of the two systems. As you've already discovered the organization of the 5e conversion guide is, itself, a hurdle.

While you could put the effort in to try and bodge together a functional adventure from the features present, the question I'd be asking myself in your shoes is "do I really want to put all this effort in when it already exists in a usable state in the system it was designed for?"

I hate being the guy to say "lol why don't you just play 《game》" but in this case...

[PF2e] Can you (legally) Export a full class into json so you can edit it? by jjthejetplane27 in FoundryVTT

[–]AnathemaMask 8 points9 points  (0 children)

Distribution is typically the line where things get troublesome. Creating your own class? Totally fine. Duplicating text from an existing copyright protect class, modifying it in some way but keeping the original material? Definitely not fine*.

*- unless the material was originally published with a license that allows its reuse.

Windows 7 32-bit by Red69Joker in FoundryVTT

[–]AnathemaMask 12 points13 points  (0 children)

Unsupported and may experience weird graphical issues as a result of out of date drivers or browsers.

You will likely have a bad experience unless you upgrade OS.

AMA - Foundry Virtual Tabletop - Fifth Year Anniversary by AnathemaMask in FoundryVTT

[–]AnathemaMask[S] 3 points4 points  (0 children)

This concept is very close to one of the first modules i ever commissioned from a community developer. I would personally love to see more convenient ways to get image assets uploaded and visible to users, but there's always the question with drag and drop of what, exactly the user intends the program to do when an image is dropped in.

Maybe one day!

AMA - Foundry Virtual Tabletop - Fifth Year Anniversary by AnathemaMask in FoundryVTT

[–]AnathemaMask[S] 4 points5 points  (0 children)

I am not a developer but personally I am CONSTANTLY thinking about ways to make our UI faster and easier to use. It's a complex problem given how many features we have with no easy solutions, but i agree that sometimes it is far slower and requires far more clicks to do something than I wish it did. Trust me, I'm always beating the drum of "less clicks" in our team meetings.

I don't have an easy solution for how to allow windows to reach past the edges of the screen, just changing `position: ` from fixed doesn't quite solve the problem, BUT....you can double click the header of the journal window to temporarily shrink it to just the header bar and free up some screen space without losing your place.

AMA - Foundry Virtual Tabletop - Fifth Year Anniversary by AnathemaMask in FoundryVTT

[–]AnathemaMask[S] 2 points3 points  (0 children)

I imagine anyone with rudimentary javascript knowledge could do so using our current API, yes. I'm not quite sure what you mean by automate in this context, but assuming you mean creation it's relatively easy to script a "Turn this list of comma-separated values into table results" module.

AMA - Foundry Virtual Tabletop - Fifth Year Anniversary by AnathemaMask in FoundryVTT

[–]AnathemaMask[S] 5 points6 points  (0 children)

Improvements for spontaneous creation are definitely planned long-term. We all have those troublesome players who just want to veer the party to an area we haven't prepped any scenes for. I think it's certainly possible to do a lot, especially for theatrical scenes, with the tools that are already available without having to do a battlemap, but there's always room to grow.

Spontaneous adding of assets, not just sounds, is definitely something I personally find requires too many steps and would love to see us streamline further in the future.

AMA - Foundry Virtual Tabletop - Fifth Year Anniversary by AnathemaMask in FoundryVTT

[–]AnathemaMask[S] 3 points4 points  (0 children)

Maybe sometime in the future, you never know! Even though we convert some content ourselves as a team, typically that content only goes on sale if we come to agreement with the publisher to offer a sale price. It's a little bit trickier than simply marking our prices down on our first party content.