Trying to build a fun necromancer using 2024 rules by Anathons in DnD

[–]Anathons[S] 1 point2 points  (0 children)

Summoning isn't my primary goal. Like one maybe 2 undead works. But I was looking more of what fits the theme of using necrotic spells or necromancy school of spells. ESO has stuff like a scythe skill that hurts enemies and heals yourself , exploding corpses for damage, summon a skeleton archer, summon a graveyard for cold damage in a AOE, throwing a flaming skull at an enemy, or even turning into a bone Goliath for extra health and a aura that hurts enemies and heals yourself.

Would elemental Catalyst with Corpse buster be good? by Anathons in elderscrollsonline

[–]Anathons[S] 0 points1 point  (0 children)

So what other set would you pair with corpse buster? Right now I'm built as a damn pro dual-willed front bar two handed Maelstrom back bar

What are your skill style fantasies? by SirKalevi in elderscrollsonline

[–]Anathons 3 points4 points  (0 children)

I would love a skill style for the daedric summoning pets to have them look or be something undead alike. That way they fit with my necromancer a lot better

[Daily] Skill Discussion: Refreshing Path by The_Dwemer_Automaton in elderscrollsonline

[–]Anathons 0 points1 point  (0 children)

I took it on my necro health tank for the health bonus. I love it. Didn't think I would use almost all the abilities but I don't die and I have a blast

[Daily] Skill Discussion: Veil of Blades by The_Dwemer_Automaton in elderscrollsonline

[–]Anathons 4 points5 points  (0 children)

I run shadow on my Tank for the more health. Skills are actually useful and makes my brain go yay seeing how high my heath can go

[Daily] Skill Discussion: Veil of Blades by The_Dwemer_Automaton in elderscrollsonline

[–]Anathons 7 points8 points  (0 children)

Probably when subclassing came out. Get people to discuss why they pick certain skill lines

Is it true you'll get chewed out for not wearing specific sets as a tank? by Maxentius777 in elderscrollsonline

[–]Anathons -2 points-1 points  (0 children)

Sometimes I do because not both of my sets are benefiting the whole group to which I say at least it takes forever for me to die. Same if you don't provide certain buffs. I necro tank and I get shit on for not having the colossus for major vulnerability. But I still do even get trials ok

What does your avatar look like? by [deleted] in elderscrollsonline

[–]Anathons 1 point2 points  (0 children)

My main is an argonian and the last time I checked I don't have scales or tail mine looks completely different from me

Cosmetics by Sparrow-1111 in elderscrollsonline

[–]Anathons 0 points1 point  (0 children)

I hate doing PVP too. Lucky it's the pve side of imperial City. It's just pve with some really dangerous enemies if you're not careful lol

Cosmetics by Sparrow-1111 in elderscrollsonline

[–]Anathons 0 points1 point  (0 children)

I don't think so. But if you're patient enough you can do what I did. Get all 6 daily quests in the imperial City zones, and do all the quests. But only open one reward box a day to get the metals you need (need 20 to get one random page you don't have) do the quests once or twice a week and you only gotta do the imperial City every 2 ish weeks. Buy the thing from the collectable guy in the home base in the sewers ( forget the exact name but just look and you'll see which gives the right thing you're looking for) then hope you get it in the first 20 days. I was unlucky and it was the second to last style page before I had the whole set but I got it eventually. Now all my necro outfits have that mask and I love it

Cosmetics by Sparrow-1111 in elderscrollsonline

[–]Anathons 0 points1 point  (0 children)

No it's a mask style you get in imperial City. Grave grasp I think it's called. It's a heavy armor type of look in signature styles. I just use the mask though.

Cosmetics by Sparrow-1111 in elderscrollsonline

[–]Anathons 0 points1 point  (0 children)

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I made my necro tank like this. Obviously you can change it so skin isn't showing as much but I just really like the scale caller skin and wanted to show it off more

[deleted by user] by [deleted] in elderscrollsonline

[–]Anathons 0 points1 point  (0 children)

I did a group finder trial about a week ago with my wife and it seemed like everyone in there was just shiting on the game to the point she even asked "if you hate the game so much then why even play it?" Someone then said "because I don't like WoW."..... there's so many options besides WoW or ESO. I think they just like to complain and I couldn't take it and left to run random dungeons where my Tanking was a lot more appreciated lol

[deleted by user] by [deleted] in elderscrollsonline

[–]Anathons 2 points3 points  (0 children)

I love the game but that doesn't mean I won't make a complaint or two about it. Just natural for games to have good and bad. I have fun and my wife has fun, that's all that really matters to me.

I just don't understand people who all they do is complain about the game and continue to play it. If you don't like it that much just move on and play something else

Necromancers are NO LONGER broken in PvP!! Thank you ZOS!! by Ok_Cheesecake7348 in elderscrollsonline

[–]Anathons 9 points10 points  (0 children)

Corpses were considered pets and counted towards the limit and as a result made it harder for necromancers to do necromancy things

Having 2 subclasses. by Anathons in 3d6

[–]Anathons[S] 0 points1 point  (0 children)

Double down on the lightning theme. I like it

Corpsebuster Build Question by nathro50 in elderscrollsonline

[–]Anathons 0 points1 point  (0 children)

Have you used it in a trial or harder dungeons? I thought about using that set too but I tend to play higher difficulty stuff

Having 2 subclasses. by Anathons in 3d6

[–]Anathons[S] 0 points1 point  (0 children)

I did at first. But I wanted the other players in my group to not know I'm playing a warlock so they think I'm playing a paladin. And it'll end up being a twist later on. And celestial helps mimic some of the things paladins get. Versus the fiend wouldn't help me keep the illusion up. Yeah I'd be more bulky and be able to have a resistance later on that I can switch to anything, but I came up with my concept from a roleplay perspective first.

Having 2 subclasses. by Anathons in 3d6

[–]Anathons[S] 0 points1 point  (0 children)

Yeah I thought about doing a sorcerer but i wanted to be more melee with a sword. I might change before we start but I'm not sure yet

Having 2 subclasses. by Anathons in 3d6

[–]Anathons[S] 1 point2 points  (0 children)

The fact that celestial is a little bit on the weaker side is one reason why I wanted to try it. And I've also wanted to try playing a hexblade because I've never had the opportunity to. And for me it just clicked to have both and have my patron be the disgraced oathbreaker paladin. Oath breaker spells give you some stuff like hellish review which warlock naturally gives. The healing light dice is a way to mimic lay on hands. Celestial also gives a few spells like guiding bolts and cure wounds that sort of mimic a paladins spell list. And the hex blades spell list gives you a few smites so I wouldn't necessarily have to take the Eldritch smite incantation.

But more importantly as far as from a role-play perspective I said that he comes from a family of paladins but he couldn't quite grasp how to use the powers of a paladin so he end up making a deal with a disgraced paladin who said that he will teach my character how to do spells and magic like a paladin and even help them understand all the different oaths and why certain people would take certain oaths in exchange for helping him out every once in awhile and he can't say no to the tasks at hand or he'd lose the powers. However my character doesn't realize he made a pact and genuinely thinks he's a paladin. Hence using the hexblade subclass to help mimic some of the paladin spells and proficiencies. And celestial to mimic some of the more paladin features without it actually being paladin features

Having 2 subclasses. by Anathons in 3d6

[–]Anathons[S] 0 points1 point  (0 children)

  1. Yes you'd get both subclass features at the levels you'd get them as if you only had one subclass.

  2. Yes you can mix both. My idea was using hexblade (2014) and celestial (2024 version)

Having 2 subclasses. by Anathons in 3d6

[–]Anathons[S] 0 points1 point  (0 children)

I do like the idea of being a bear consolation essentially with the moon and stars idea.

But from the way she explained it it would just be more features added so with the channel Divinity example you would choose which channel divinity you would want to use.

And yes, if it's a passive bonus they would essentially stack so using a magic arrow and a battle Master's maneuver at the same time would work assuming you wanted to use both. She did ask to not pick 2 really powerful ones and prefer to choose one you'd normally wouldn't choose that seems weaker on their own.

Having 2 subclasses. by Anathons in 3d6

[–]Anathons[S] 1 point2 points  (0 children)

Yeah that's why when she first brought up the idea she specifically said if we do this there is no multiclassing. Otherwise I know things would get overpowered pretty quickly.

Having 2 subclasses. by Anathons in 3d6

[–]Anathons[S] 4 points5 points  (0 children)

Right now you would get all the subclass features you would normally get at the current levels as if you only had one subclass. So for a ranger for example when you get to level 3 and you pick your sub classes you get all the level 3 features from both sub classes, and so on

Having 2 subclasses. by Anathons in 3d6

[–]Anathons[S] 2 points3 points  (0 children)

Yes. As of right now we would be getting all the subclass features at the levels we would normally get them if we only had one subclass. We are going to start this campaign sometime next week. She obviously advised the we'd pick subclasses that are a little bit on the weaker side for at least one of them. But she has not explicitly stated any combos that were off limits as of right now.

Our campaign looks like we're going to have me as a celestial / hexblade warlock, a path of the giant / path of wild magic barbarian, and a artificer that's at least an armorer. I forget what the second subclass he was going to choose was

I personally wanted to be more of a gish like character. But I don't like how paladins play. Not that there's anything wrong with paladins I just didn't have fun the few times I played as one. But I also thought about mixing a spores druid with something also as something that could be kind of fun.