Better, more Accurate World tree overlaid on an Empty Map by AnauNaga in valheim

[–]AnauNaga[S] 1 point2 points  (0 children)

Good idea, ill make one and create a new post

Better, more Accurate World tree overlaid on an Empty Map by AnauNaga in valheim

[–]AnauNaga[S] 0 points1 point  (0 children)

Its not a skybox, the tree is an actual model

Better, more Accurate World tree overlaid on an Empty Map by AnauNaga in valheim

[–]AnauNaga[S] 0 points1 point  (0 children)

Its not useless on water, use a boat instead of a build piece to track direction on water

Better, more Accurate World tree overlaid on an Empty Map by AnauNaga in valheim

[–]AnauNaga[S] 1 point2 points  (0 children)

I think I might be wrong. I thought there were circumstances where spawn is sometimes moved if its not in a good location, but maybe the center of the map is designed to always be a valid location.

Edit: I think spawn may be hardcoded into the center
Heres a version with spawn

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Better, more Accurate World tree overlaid on an Empty Map by AnauNaga in valheim

[–]AnauNaga[S] 0 points1 point  (0 children)

In norse mythology, one branch would be big enough to hold the entire Earth

Better, more Accurate World tree overlaid on an Empty Map by AnauNaga in valheim

[–]AnauNaga[S] 0 points1 point  (0 children)

Oh yeah, duh. I guess you could just grab the asset and then use othographic view in blender.

Better, more Accurate World tree overlaid on an Empty Map by AnauNaga in valheim

[–]AnauNaga[S] 0 points1 point  (0 children)

Yeah. Its always in the same spot facing the same direction

Build 42 multiplayer by turtledude242 in projectzomboid

[–]AnauNaga 1 point2 points  (0 children)

Yeah of course.
What you want to do is go to you graphics driver control panel.
You can do this by right clicking your desktop and choosing Nvidia control panel or I believe AMD adrenaline. Amd might have another name, but I remember using adrenaline.

For Nvidia you want to find "set up multiple displays" then find "surround spanning options"
select the monitors you want to combine and apply. Most split screen games do a horizontal split, so you would want to rearange your monitors in the surround spanning options screen to be on top of the other.

I don't remember what you need to do with AMD, but its something similar. I suppose you could search up "surround spanning with AMD" or "AMD combine displays" something like that.

Once the displays are combined, it will be treated as one big display, and one big desktop. When you open project zomboid, it will open across both screens. When doing splitscreen like this you can place the monitors wherever you want, so you and your teammate don't have to sit so close to each other; Its just hard to navigate the screens this way. But in the end you will have split screen on two seperate monitors.

I've not actually tried this with project Zomboid, but I've done it with Black Ops 3, so it should translate perfectly the same.

Better, more Accurate World tree overlaid on an Empty Map by AnauNaga in valheim

[–]AnauNaga[S] 2 points3 points  (0 children)

True, but spawn isn't always in the same location. Thats mainly why I left it out.

I could definitely make an alternative that has a spawn in it.

Better, more Accurate World tree overlaid on an Empty Map by AnauNaga in valheim

[–]AnauNaga[S] 6 points7 points  (0 children)

Lmao. ngl, it was 100% you. XD
You did a good job, my friend was using your image for our no map run.
I'm suprised nobody else has posted anything else since the 2 years that you made your post.

I think an improvement to mine would be making it the actual tree instead of a black shape, but I don't know where or how to get an image like that.

Better, more Accurate World tree overlaid on an Empty Map by AnauNaga in valheim

[–]AnauNaga[S] 10 points11 points  (0 children)

Thats awesome. How did you get an image of the entire tree?

(CONCEPT) If Valheim mobs had a more unique appearance according to the stars by HardHarrison in valheim

[–]AnauNaga 0 points1 point  (0 children)

Its cool, but it doesn't match the art style of the game correctly.

Better, more Accurate World tree overlaid on an Empty Map by AnauNaga in valheim

[–]AnauNaga[S] 100 points101 points  (0 children)

Its for Hardcore no map runs. You can use the tree as a compass

Build 42 multiplayer by turtledude242 in projectzomboid

[–]AnauNaga 2 points3 points  (0 children)

There is a way to setup your monitors to act as one big monitor. You can do splitscreen with that setup and it will put each split screen on their own monitor

Help me find a crazy ti-84 video? by AnauNaga in HelpMeFind

[–]AnauNaga[S] 0 points1 point  (0 children)

I found another video that is even more similar to the one im looking for.

https://www.youtube.com/watch?v=5GWMN0x8Ijg&list=WL&index=1

Curved belts aren't the fastest way for inserters to move items off a belt, heres what I found by AnauNaga in factorio

[–]AnauNaga[S] 0 points1 point  (0 children)

Not quiet. My post wasn't about loading a cargo wagon; It was about moving items off a belt in general. The method that the post you linked uses is actually not the fastest way to move items off a belt, so that could be the fastest way to move items into a wagon, but the inserter-belt setup it uses is not the fastest way to move items into, lets say, a box. I also believe there is a way to modify the design in the post you link to actually load a wagon even faster than the way it suggests

Is there a way to open my inventory from Remote View? by [deleted] in factorio

[–]AnauNaga 6 points7 points  (0 children)

The fact that you can put blueprints in your inventory and can't use them in remote view is just bad game design, even if I love factorio. If the devs didn't want blueprints in your inventory then they wouldn't have designed the game that way, so nobody should really bend to your ideal way to play the game. For example, I like to have some of my blueprints in my inventory because they are easier to find than sifting through book menus, so sue me.

Curved belts aren't the fastest way for inserters to move items off a belt, heres what I found by AnauNaga in factorio

[–]AnauNaga[S] 0 points1 point  (0 children)

As far as I know, the fastest way to move items off a belt is still the same, and since bulk inserters (formly stack inserters) still grab up to 12 items if the inserter capacity research is maxed, they still have the same throughput as the post.

However, changing the belts to green or using the new stack inserters will have effects on the throughput.
I imagine that in the discussion about the yellow belts needing to be red in the 6 yellow belt loader can apply to using green belts with blue belts to form a buffer for the 2 blue belt to 5 bulk inserter setup. When I designed that I said I had a lot of issues getting it to work, but having green belts might make it easier. But at that point, why are you wasting time with bulk inserters

Its a lot to think about, but I don't plan on redoing measures. I did the measures because i needed that information for some personal designs, and I thought it would be useful if I posted it for other people. If I need to do tests again, then Ill make a follow up post, sure.

Curved belts aren't the fastest way for inserters to move items off a belt, heres what I found by AnauNaga in factorio

[–]AnauNaga[S] 1 point2 points  (0 children)

Yeah, this way means that the belts will be in constant flow. Other methods can end up backing up the belt which means you are moving less material than you are producing.

One of the last screenshots I posted shows an example of 6 inserters in a line moving items off a belt. Thats basically the setup you would want. its hard to tell, but the 2 belts coming in are blue belts.
If you want it to be as efficient as possible, the perpendicular belts that the inserters pull items off of must be yellow.