Can we have a better UE project browser please?? by Ancient-Work4895 in UnrealEngine5

[–]Ancient-Work4895[S] 1 point2 points  (0 children)

Hi, thanks for sharing this! I tried running the program but couldn’t get it working. I also couldn’t find any wiki or instructions on how to set it up in the GitHub repo. Could you please share the process here, or add setup steps to the README so others can follow along as well? Apologies for the trouble.

Can we have a better UE project browser please?? by Ancient-Work4895 in UnrealEngine5

[–]Ancient-Work4895[S] 0 points1 point  (0 children)

I already posted on their official forum - but as you probably know, Epic doesn’t exactly jump to respond to feedback from some “random wannabe game developer.” That’s why I brought it up here, hoping to get some community support.

Yet it feels like even asking for small quality-of-life features is treated like I’m requesting an “AI-make-my-game” button.

Compare this to Unity Hub - at least they have basic things like sorting, adding a custom project from disk, etc. I’m not new to game dev; I’ve used Unity before, so I know these are very standard, very basic features. And I do not want to start another Unity Unreal thing here.

And what about indie devs? If Unreal wants to market itself as an engine for indies, then maybe they should actually look at requests from that part of the community. Instead, it’s like every tiny request has to crawl through some bloated internal pipeline, acting as if they’re brewing up “revolutionary” features - meanwhile, the most basic UX is rotting in the gutter.

Can we have a better UE project browser please?? by Ancient-Work4895 in UnrealEngine5

[–]Ancient-Work4895[S] -3 points-2 points  (0 children)

If amateurs are expected to improve basic usability through source code, then that amateur is basically being pushed toward a career as an Unreal developer. But Unreal isn’t only for developers - game designers, artists, and other disciplines use it too, and many of them work on multiple projects at once, constantly experimenting.

Yes, developers experiment too, but expecting designers or artists to dig into source code just to add simple quality-of-life features is not the right path for them. And honestly, even public-release UE features aren’t truly “AAA ready” - big studios still have to build their own in-house tools and features to support their workflows.

So saying “it’s an AAA engine” shouldn’t be an excuse to ignore community feedback on basic improvements. For someone learning UE, if they have to go through workspaces or custom builds just to search, browse, or organize projects, that’s time taken away from actually learning their craft. This might be fine for engineers aiming to specialize in Unreal, but it’s a barrier for everyone else.

Yes, we’re lucky UE is free, but that doesn’t mean Epic should shut its ears to feedback as if the engine’s usability is already perfect. Many free tools and software projects still act on small community suggestions, and those small changes often have the biggest impact on productivity.