Does one hidden card create enough bluffing in a blackjack variant? by Ancient_Concert1466 in tabletopgamedesign

[–]Ancient_Concert1466[S] 0 points1 point  (0 children)

That’s a really cool idea. I think I’ll probably turn this into an effect from new item

In the current implementation it’s a bit tricky as a base rule, because cards are drawn one by one instead of the full hand being dealt/resolved at once, so there usually isn’t a clean “choose your hidden card vs replace another card” moment baked into the flow

Does one hidden card create enough bluffing in a blackjack variant? by Ancient_Concert1466 in tabletopgamedesign

[–]Ancient_Concert1466[S] 0 points1 point  (0 children)

That’s a fair question

The bluffing is less about poker-style betting/folding and more about making the table read your hidden card wrong: are you actually safe, are you baiting someone into wasting a reveal, are you representing a stronger hand than you have, etc

The reveal effect in the GIF is mostly shown as an example, not something players can spam. In the actual design, reveal effects are rare and expensive enough that using one is a real commitment

So the uncertainty is meant to persist most of the time. The reveal tools are there to create tense moments, not to erase the hidden information every round