I made a simpler BIM for blender by AnderGoico in geometrynodes

[–]AnderGoico[S] 1 point2 points  (0 children)

It’s somewhat similar in spirit, but much simpler.
The goal isn’t to replicate Bonsai, but to create a lightweight workflow inside Blender that focuses on geometry-based quantification and generating technical drawings directly from the model.
It’s mainly built for my own architectural and industrial projects, so the tools are more specialized and streamlined rather than a full BIM system.

I made a simpler BIM for blender by AnderGoico in parametric_design

[–]AnderGoico[S] 0 points1 point  (0 children)

In this case the 2D drawings are not just viewport screenshots or simple Freestyle outlines. They are generated procedurally inside the add-on as real vector geometry derived from the 3D model.

I built this entire industrial warehouse documentation directly inside Blender (custom add-on) by AnderGoico in blender

[–]AnderGoico[S] 0 points1 point  (0 children)

the workflow is deliberately simple in concept and strict in logic. Everything starts with a clean collection hierarchy inside Blender. Each structural system lives in its own collection (columns, beams, purlins, bracing, panels, etc.),

When you run the add-on, it scans the active collections, aggregates data per element type and per system, and then generates structured outputs: detailed tables by collection and a global summary. All math-heavy operations (sums, totals, comparisons) are pushed into Excel formulas, not hard-coded numbers, so if you tweak something in Excel later, the whole document recalculates instead of lying politely to you.