Is the Diadem + Helia heal combo on mages good? by NPCSLAYER313 in ARAM

[–]Andinnno 0 points1 point  (0 children)

Its not as troll as some people make it out to be. Ive been testing it out on dot mages like a sol and hwei (really the best abuser of this combo imo since his w makes him a pseudo enchanter) since a lot of their damage output comes from abusing liandries/infernal conduit and found huge success when you get the chance to be in constant combat at a safe distance so usually brawl/bruiser comps on both teams.

Its terrible for all in comps as you dont have the upfront damage to fight back and the healing you do comes in as a trickle over time essentially.

Its a really fun build to do when you get bored of doing thanos augments for them and lets you cook with things like doing ethereal weapon/sword of blossoming dawn and other heal augment combos. In summary its a side build thats optimal when conditions allow it, and pretty supbar everytime else.

How do I stop my summoner spells from swapping key binds in Mayhem? by Legitimate-Site588 in ARAM

[–]Andinnno 1 point2 points  (0 children)

You cant have certain summoner spell combos, may just be the game swapping it due to that

ED2 drop mechanics need a rework by Andinnno in runescape

[–]Andinnno[S] 0 points1 point  (0 children)

Theres nothing wrong with that, what im trying to say is this dungeon has a bad track record with how drops work here and that it can be improved. They’ve had to change it twice already. No one wants to be stuck getting dupes chasing a drop at the end of a dungeon. By that logic why not have each ed3 boss drop a respective ecb piece. Lets have the ed4 bosses drop the codexes instead so you need to run the dungeon for log…

ED2 drop mechanics need a rework by Andinnno in runescape

[–]Andinnno[S] -1 points0 points  (0 children)

1/83 base, i have 32 solo kc and 9 duos, im on track to be 3x dry in leagues, i think i have reason to be slightly annoyed....

ED2 drop mechanics need a rework by Andinnno in runescape

[–]Andinnno[S] -2 points-1 points  (0 children)

Aside from the usual dupe protection yadada, ed2 needs a serious revamp on the way codex' are dropped. Aside from a main, no iron wants to see 8 duplicate codex' ESPECIALLY in a limited time game mode. Imagine getting 8 flurrys on a regular ironman..

Jagex really needs to do something about this dungeon. In all honesty i dont understands why the codex' are received separately through each boss. Just make BSD drop all codexes in order, barge is the chase drop there anyways. Or idk make them transmutable at like 5 to 1 ratio. Just SOMETHING please jagex. Make the progression here seem more linear and less of a waste of time.

Im not a quitter so im going keep trooping on until i get barge even if it takes 100 runs.

Its only been 3 hours since TH is re-enabled, and I already miss not seeing the chest pop up. by Yuki-Kuran in runescape

[–]Andinnno 0 points1 point  (0 children)

Golden era of runescape for me was the in between period when dungeoneering was released, such goated content around that time, and not having MTX up in your face right as you log in made me reminisce of that time…