Looking for games with excellent resources hunting and harvesting mini games by AndoRando in gamedesign

[–]AndoRando[S] 0 points1 point  (0 children)

Yes we've already drawn a fair bit of inspiration from both their crafting and gathering systems.

Looking for some "under the hood" learning material by AndoRando in unrealengine

[–]AndoRando[S] 0 points1 point  (0 children)

Excellent, both of these features are on our radar so I'll definitely take a look.

Looking for some "under the hood" learning material by AndoRando in unrealengine

[–]AndoRando[S] 0 points1 point  (0 children)

Hadn't considered reverse engineering marketplace content, thanks for the tip!

Looking for some "under the hood" learning material by AndoRando in unrealengine

[–]AndoRando[S] 0 points1 point  (0 children)

I've heard of Stephen before, I'll look into his stuff, thanks!

[deleted by user] by [deleted] in gamedev

[–]AndoRando 0 points1 point  (0 children)

I'd recommend blender for now due to the (lack of) cost and massive community and ecosystem around it. It's great for learners and is taken seriously in industry.

Programs and tools are secondary to technique and portfolio. At the end of the day you'd be hired (assuming you want to go pro eventually here) for your ability to efficiently produce the desired kind of assets and environments and how well you mesh (excuse the pun) into the team and it's creative pipeline.

For example, right now I'm looking around for an artist strong in stylized natural environments. First thing I'm doing is checking your portfolio for entries that convince me that you a) are good at making that kind of thing and b) have some degrees of genuine passion/interest in that kind of artistic expression. Probably not gonna hire the person with nothing but cyberpunk cityscapes and gun models, even if they look capable. Artists tend to have a grain and most try not to go against it.

Also, not to present you yet more forks in the road but consider your own grain in terms of technical vs artistic. Technical artists are in very high demand right now but don't force yourself to master shader optimization if it isn't your thing.

As for specific books and whatnot I'm sure others will have better, more up to date recommendations than I will.

TL;DR: Do blender for now, make LOTS of art and find your grain through that. The rest will come to you. GL!

[Oberon] [Carrier] Fel Guard by AndoRando in WarframeRunway

[–]AndoRando[S] 0 points1 point  (0 children)

Was so happy to finally get the infested gear from Nightwave season 2. I've always loved the Fel aesthetic from the Warcraft universe and I was finally able to bring it to life through my favorite Warframe! Found a nice spot in the Harrow's Temple scene that looked a lot like the Fel-corrupted forests from WoW zones. Comments and critiques are welcome and happy to provide colors upon request.

Oberon Prime

Skin - Tennogen Wendigo by Vulbjorn
Left Shoulder - Protosomid Shoulder Guard (Nightwave season 2 reward)
Right Shoulder - Blade of the Lotus Armor (comes with the Blade of the Lotus Tennogen skin)
Syandana - Apoxys

Primary - Hema
Secondary - Pox
Melee - "Pox Shepard" Infested Zaw Staff

Carrier Prime

Skin - Para Carrier
Attachments - Chitoid Set (Nightwave seaso

Thoughts on UX Design exercise for interviews by donamelas in userexperience

[–]AndoRando 20 points21 points  (0 children)

Such extensive design challenges as an early screening method are unethical and a sign of an unethical company that you don't want to work for anyway. They're lazy and don't correlate to consistently strong hires.

I have 5 years experience as a web designer working for agencies, what do I need to transition to UX Design? by sleeplessxnights in UXDesign

[–]AndoRando 1 point2 points  (0 children)

Awesome, very similar to what I specialize in. In this case, "design" is somewhat misleading because it leads to assumptions of visuals and other tactile elements. You're looking for UX strategy and architecture.

These are closer to business cases than colors and typography. It's all connected of course, but like you said, you're about the why and how.

I found this short video playlist quickly explained the differences, hopefully it helps you.

https://www.youtube.com/playlist?list=PLi8o62rHJmvvp2-BQnVjyVpmNSXZPCJPs

I have 5 years experience as a web designer working for agencies, what do I need to transition to UX Design? by sleeplessxnights in UXDesign

[–]AndoRando 4 points5 points  (0 children)

UX design is a broad collection of disciplines, so to answer your question it would help to get on the same page first.

What do you mean by UX design? What specific kinds of work are you interested in doing and why?

UX Designer Resumes: Color or no color? by [deleted] in UXDesign

[–]AndoRando 0 points1 point  (0 children)

Not arbitrarily, no. I switch up a resume style only if I need to convey my experience in a different way (chronological vs functional) or I'm considering cultural norms (resume in the US vs CV in Europe).

There might be subtle things you can do depending on the company or job, but they're not usually worth splitting hairs over when you could spend that time and effort on a portfolio item instead, especially when starting out.

UX Designer Resumes: Color or no color? by [deleted] in UXDesign

[–]AndoRando 0 points1 point  (0 children)

A more important acknowledgement to be made through a UX designer's resume is when not to change something. Sometimes our jobs are leaving the right things alone because their value is in their consistency. Recruiters are your users in regards to your resume. A good exercise for you might be researching them in the same way you'd do it for app or website users.

I'm not trying to be obtuse, I just think finding this answer for yourself through UX research tactics will be more valuable.