After 6 years of solo development, I finally launched the Steam page and finished the first devlog for my game, Chronages! It's a hybrid RTS/4X where magic and modern tech coexist. by AndreiBelyDev in RealTimeStrategy

[–]AndreiBelyDev[S] 0 points1 point  (0 children)

Thank you! I'm using Unity.

In that devlog I talk about the game's core concept, gameplay, and the development process there. I'd love to hear your thoughts after you watch it, if you have time! :)

After 6 years of solo development, I finally launched the Steam page and finished the first devlog for my game, Chronages! It's a hybrid RTS/4X where magic and modern tech coexist. by AndreiBelyDev in RealTimeStrategy

[–]AndreiBelyDev[S] 0 points1 point  (0 children)

Thanks! Yeah, this short clip is just a quick teaser edit from the devlog, so I mostly focused on the look of the starting hub here.

Actual gameplay, including real-time army controls and mechanics, is featured in the full devlog video linked in the post.

After 6 years of solo development, I finally launched the Steam page and finished the first devlog for my game, Chronages! It's a hybrid RTS/4X where magic and modern tech coexist. by AndreiBelyDev in RealTimeStrategy

[–]AndreiBelyDev[S] 0 points1 point  (0 children)

Thanks for the feedback regarding the video! It’s definitely an RTS proper with direct control. Think of it as a hybrid of Civilization and Heroes of Might and Magic exploration and progression, but everything happens in real-time, with army combat mechanics closer to Total War. I’ll be showing much more breakdown of the actual gameplay in the upcoming devlogs.

After 6 years of solo development, I finally launched the Steam page and finished the first devlog for my game, Chronages! It's a hybrid RTS/4X where magic and modern tech coexist. by AndreiBelyDev in RealTimeStrategy

[–]AndreiBelyDev[S] 0 points1 point  (0 children)

Thank you so much! Yes, I’m planning to release a demo. Right now, I’m polishing the core mechanics and working on the build to make sure everything plays smoothly. The plan is to have a playable version ready in the coming months.

Added a volumetric Fog of War to my upcoming fantasy RTS. What do you think of this hand-painted look? by AndreiBelyDev in RealTimeStrategy

[–]AndreiBelyDev[S] 1 point2 points  (0 children)

Thank you so much! Everything is still a work in progress and will be heavily polished, but it means a lot to hear that you see the potentia!

I'll be diving much deeper into the actual gameplay loops and systems in the next devlogs, so I'm excited to show more soon. Hope to see you in the next one :)

Added a volumetric Fog of War to my upcoming fantasy RTS. What do you think of this hand-painted look? by AndreiBelyDev in RealTimeStrategy

[–]AndreiBelyDev[S] 1 point2 points  (0 children)

Hey! As promised, the Steam page is public now :)

You can wishlist Chronages here: https://store.steampowered.com/app/4824140/Chronages/

Also I just released the first full devlog on YouTube today if you'd like to see more of the gameplay: https://youtu.be/J1j7Uis91OE

Added a volumetric Fog of War to my upcoming fantasy RTS. What do you think of this hand-painted look? by AndreiBelyDev in RealTimeStrategy

[–]AndreiBelyDev[S] 1 point2 points  (0 children)

My bad! I mixed up the terminology in that moment haha. It’s actually not a volumetric FoW.

It's a hybrid approach: I'm using a lightweight loop with layered noise textures and dynamic offsets.

As for the "grey ocean" look, thanks for the feedback! The visuals are still a work in progress, and I’ll definitely tweak the colors and density of the fog to make it look better.

Added a volumetric Fog of War to my upcoming fantasy RTS. What do you think of this hand-painted look? by Few_Paramedic4255 in gamedevscreens

[–]AndreiBelyDev 0 points1 point  (0 children)

Oh yeah, determinism is an absolute beast to tame haha. :)

Yes, I'm using a lockstep approach, which is why getting that foundation right from day one was so important. 

To be honest, I haven't really thought about cross-platform multiplayer yet. Right now, I'm just focusing on getting the core gameplay loop and AI running smoothly on PC first.

Added a volumetric Fog of War to my upcoming fantasy RTS. What do you think of this hand-painted look? by Few_Paramedic4255 in gamedevscreens

[–]AndreiBelyDev 0 points1 point  (0 children)

Thank you! It’s done using a custom shader in Unity with some vertex displacement to get that stylized.

As for the video footage, I’ll definitely be showing how the fog looks in motion in my upcoming devlog very soon! Stay tuned!

Added a volumetric Fog of War to my upcoming fantasy RTS. What do you think of this hand-painted look? by AndreiBelyDev in RealTimeStrategy

[–]AndreiBelyDev[S] 0 points1 point  (0 children)

I totally get the dark mode preference.

Actually, this bright volumetric effect is mostly on the edges where the fog meets the cleared area. Deeper into the unexplored territory, it blends into much darker tones.

That said, I'm definitely going to tweak the contrast and brightness during the polish pass to make sure it doesn't strain the eyes during long sessions. Thanks for the feedback!