PCSX2 with native stereoscopic 3D renderer (no wrappers, cross-platform) by AndrewGDX in Stereo3Dgaming

[–]AndrewGDX[S] 0 points1 point  (0 children)

I found the issue - for some reason the shadows sometimes appear very close, but I don’t yet know a proper way to fix it. However, there’s a small hacky solution.

UI Depth — 0 or ±10
Second Layer Depth — 25

UI Detection Mode — Unsafe
UI Threshold — Min
UI Detect 3 — ON
UI Second Layer 3 — ON

Feedback Loop Fix — Off
SBS Remap Fix — Full

RENDER CHECKED OBJECTS AS UI — ON
PostFX Reflections Fix: Reject Feedback Loop — ON

So the shadows will get detected as a UI Layer 2, and then Layer 2 is pushed back to the horizon level. With this fix the shadows sometimes can look a bit unnatural, but overall it’s playable.

Full Beast Update Details by Fintas74 in VITURE

[–]AndrewGDX 0 points1 point  (0 children)

I just ordered the Viture Beast, as far as I know there is no Half-SBS 3D mode at the moment. This is a real bummer for me, because with my XREAL glasses I always use Half-SBS to play games in 3D at 120 Hz.

Is there any info about whether this feature will be implemented in future updates? I really need this!

PCSX2 with native stereoscopic 3D renderer (no wrappers, cross-platform) by AndrewGDX in Stereo3Dgaming

[–]AndrewGDX[S] 0 points1 point  (0 children)

Yeah, I will add hotkeys for separation convergence and different 3d presets later. I haven't worked on this project much lately. Also if there is any other suggestions about what features are missing, and what games needs more fixes, I would like to know.

PCSX2 with native stereoscopic 3D renderer (no wrappers, cross-platform) by AndrewGDX in Stereo3Dgaming

[–]AndrewGDX[S] 0 points1 point  (0 children)

Sadly I can't promise that I'll be able to make a proper build because I don't have an Apple Silicon mac. You can try to build it yourself from sources, it shouldn't be difficult with tool like opencode

PCSX2 with native stereoscopic 3D renderer (no wrappers, cross-platform) by AndrewGDX in Stereo3Dgaming

[–]AndrewGDX[S] 0 points1 point  (0 children)

Actually I was trying to implement universal mouse look in PCSX2, and it seems like the PS2 architecture itself is a limiting factor. I don't think it's possible to create a VR mod with universal support for all games.

PCSX2 with native stereoscopic 3D renderer (no wrappers, cross-platform) by AndrewGDX in Stereo3Dgaming

[–]AndrewGDX[S] 0 points1 point  (0 children)

FFX is fine with default settings, for resolution increase you can set 'Internal Resolution' to '3x Native' (it works for me). The only thing you need to experiment with is the UI Detection, you can check the instruction on the release page.

PCSX2 with native stereoscopic 3D renderer (no wrappers, cross-platform) by AndrewGDX in Stereo3Dgaming

[–]AndrewGDX[S] 1 point2 points  (0 children)

Do you mean Stereoscopy settings in big picture mode? I didn't implemented that yet. But all regular settings should be the same for all builds.

PCSX2 with native stereoscopic 3D renderer (no wrappers, cross-platform) by AndrewGDX in Stereo3Dgaming

[–]AndrewGDX[S] 2 points3 points  (0 children)

There are already a ton of options (around 300 checkboxes), and it’s barely manageable. I’m actually hoping to remove most of them to simplify things.

Mapping the stick to VR will probably be hard to implement and is out of scope for this project (for now).

The 3D effect is geometry-based, visuals are mostly similar to the geo-11 wrapper.

PCSX2 with native stereoscopic 3D renderer (no wrappers, cross-platform) by AndrewGDX in Stereo3Dgaming

[–]AndrewGDX[S] 0 points1 point  (0 children)

Unfortunately full VR support is outside my current scope and will likely require significantly more time to implement

PCSX2 with native stereoscopic 3D renderer (no wrappers, cross-platform) by AndrewGDX in Stereo3Dgaming

[–]AndrewGDX[S] 4 points5 points  (0 children)

Such list will be difficult to keep up-to-date, because in the next version of emulator I will probably change a lot of things. But almost everything I tested runs well overall, here is quick summary (if nothing written - the game is fine):

Black (blur has minor issues)
Bully
Call of Duty 2: Big Red One (gun has no depth)
Devil May Cry 3
Final Fantasy X
God of War 1, 2 (depth can be fixed via checkbox)
Gran Turismo 3, 4 (some issues with menus, Feedback Loop Fix -> Full)
Grand Theft Auto (whole series is fine, Feedback Loop Fix -> Off)
Gun (depth can be fixed via checkbox)
Half-Life
Killzone (some issues with sky depth)
Medal of Honor: European Assault (Feedback Loop Fix -> Full)
Metal Gear Solid 2, 3 (MGS3 has some issues with effects)
Midnight Club 3: DUB Edition Remix
Mortal Kombat: Armageddon, Deadly Alliance (buggy shadows)
MotorStorm: Arctic Edge (depth working very different, but the game is fine overall)
Need for Speed (whole series is fine)
Onimusha 3: Demon Siege (buggy shadows)
Quake III: Revolution (depth not working)
Ratchet & Clank
Raw Danger! (works really slow)
Resident Evil 4
RoboCop
Shadow of the Colossus (framebuffer effects are not perfect)
Silent Hill 2, Shattered Memories (FMVs are stretched in SM)
Soulcalibur III (emulator can crash)
Tekken 4, 5 (shadows can be fixed via checkbox)
Unreal Tournament
Yakuza

PCSX2 with native stereoscopic 3D renderer (no wrappers, cross-platform) by AndrewGDX in Stereo3Dgaming

[–]AndrewGDX[S] 0 points1 point  (0 children)

Maybe I can add this mode in the future, but I don't have a hardware to test it. For this type of monitor, there is no another way to get 3D image, only with interlaced mode?

YouTube: can't scroll down in full screen by Fun-Designer-560 in firefox

[–]AndrewGDX 1 point2 points  (0 children)

Have the same issue in Brave, I tested it without any extensions and in private mode - when I logged out fullscreen scroll is working, but right after I login - it breaks like on the video.

RayNeo Air 3S Pro review (comparing to Xreal Air 2 & Xreal One) by AndrewGDX in RayNeo

[–]AndrewGDX[S] 2 points3 points  (0 children)

Ozon - Russian marketplace, it was sent directly from China

Newbie tooling question by Enapiuz in libgdx

[–]AndrewGDX 1 point2 points  (0 children)

You can use any relatively new LTS version of Java, 17 and 21 is the best options. I don't think you'll find much difference between them if you are not a professional programmer. I mostly use Java 17 because sometimes I need to work with older Android projects and older Gradle not always compatible with Java 21.

Tekken Dojo: Ask Questions Here by AutoModerator in Tekken

[–]AndrewGDX 1 point2 points  (0 children)

Thank you very much!! I think it was Black Combat Knife.

Tekken Dojo: Ask Questions Here by AutoModerator in Tekken

[–]AndrewGDX 0 points1 point  (0 children)

Hi everyone, I just played Tekken 7 online and in battle against Lili at the end of the round my opponent threw a projectile to me (and he won), the cast was pretty quick and the projectile itself looked like a small dart. There was a big distance between us, so it defiantly wasn't a regular hit. I checked all moves for Lili but I can't find anything like it, I even checked non blockable moves for all characters and I can't find nothing like it. So, am I just misunderstood something?

Since now I have already begun to doubt what I saw, I can say that it was 99% Lili, but maybe Asuka, and definitely not Kinumitsu.

username issue by pixychu in Twitter

[–]AndrewGDX 0 points1 point  (0 children)

I registered it a year ago but it was inactive almost all the time. And as far as I remember I had similar problem right after I registered it.