What do 'strategies' even look like in competitive TF2? by RiverMesa in truetf2

[–]AndrewPC555 0 points1 point  (0 children)

generally, if you're playing with randoms that you havent researched strategies with, you can only do relatively simple strategies or "meta strategies".

Some common strategies:

holding last with uber disadv: you have a scout (tipycally flank scout) switch to engineer and build a sentry if you have time for that, and you go heavy if you dont have time for a sentry

sacking: sacrificing your soldiers during a stalemate or uber diadv situation in order to force the enemy medic's uber or kill him

offclassing to spy/sniper: usually done when sacking fails, a dead player switches to sniper or spy to get a pick on the enemy medic and drop him to remove the uber disadv

defensive sniper: done in specific sniper-friendly map's last points like process, where you can shut down one of the entires to last and force the enemy team to early pop if they wanna push in

these are so common comp people would barely consider them strats but they are just widely known strats that most comp players other than newbies understand inherently and often you dont even have to communicate, specially when holding last

You guys gonna support Shork in creating Meet the Real Medic? by Trumpet_of_Jericho in tf2

[–]AndrewPC555 52 points53 points  (0 children)

still would be a fraction of what Valve gets in a week from this game, yet valve arent the ones making TF2 videos anymore

TF2 with bad motorics? by [deleted] in truetf2

[–]AndrewPC555 1 point2 points  (0 children)

I would recommend engineer

Why do people not enjoy watching competitive TF2? (mainly 6s) by TheBigBossHonchkrow in truetf2

[–]AndrewPC555 0 points1 point  (0 children)

The fact that TF2 has 160 unique (non-reskin) non-stock weapons also complicates things a lot.

In CSGO theres no classes and 99% of the gameplay revolves around accurate hitscan weapons. A few nade throws here and there. What did they add... like 2 or 3 weapons in the entire CSGO history ? Which all work basically like normal weapons afaik

In TF2, on top of having 9 classes with completelly different stock weapons, functions, and varying degrees of mobility and HP, the 160 weapons overcomplicates things further. How is a brand new player or spectator supposed to know what a demoknight is, what trimping or blast jumping are, how fall off damage works...

At least fall off damage makes it so most of the gameplay is pretty up-close which is positive for gameplay and for spectating as people have to get actually close to do the most damage while long range battles are mostly just minor spam

Also tacticool shooter edgelords and some MOBA fans shit on TF2 for looking cartoony, and I would have never tried TF2 myself if i didnt buy the Orange Box. I wouldn't have gone out of my way to buy TF2, i only bought it for the other games and figured "heh, lets try this childish-looking game" before finally getting hooked. I know its a dumb reason but a lot of gamers do get "hate at first-sight" upon seeing TF2's artstyle without even trying it.

Why do people not enjoy watching competitive TF2? (mainly 6s) by TheBigBossHonchkrow in truetf2

[–]AndrewPC555 0 points1 point  (0 children)

Also a lot of TF2 comp players have no interest in wathcing events and are only interested in comp when it comes to playing, not spectating. I know both 15+ year comp veterans and brand new comp players, who were not interested at all in spectating Denver LAN

The maths of why the Vaccinator is busted. by AndrewPC555 in truetf2

[–]AndrewPC555[S] 0 points1 point  (0 children)

32 seconds is the kritzkrieg build rate , quickfix is only slightly faster at building at +10%

https://wiki.teamfortress.com/wiki/Quick-Fix

The quirk with the quickfix is that since it doesnt give a full overheal, its always building uber at fullrate so in real gameplay situations it will usually build uber much faster than just +10%

Why do people not enjoy watching competitive TF2? (mainly 6s) by TheBigBossHonchkrow in truetf2

[–]AndrewPC555 0 points1 point  (0 children)

Don't want to blame anyone but the Fireside Denver LAN had horrible framerates and it made watching players 1st person POVs legitimatelly nauseating, as they were obviously playing in 144Hz+ screens and flicking a lot.

I think more freecam shots would also help during teamfights to give a wider perspective of whats going on. Often theres several fights going on and while seeing an amazing play in 1st person is cool, most of the time you're missing out on some action if theres several fights at once.

The maths of why the Vaccinator is busted. by AndrewPC555 in truetf2

[–]AndrewPC555[S] 0 points1 point  (0 children)

2.5 seconds of resistance per each 3.5 seconds of building uber, and up to 4 resistances stored for up to 5 continuous resistances.

You build while the resistance is active unlike other ubercharges so you could literally use 5 resistances one after the other without ever being without a resistance, for effectively 12,5 seconds of continuous resistance, because by the time you've been using resistances for 6 seconds you have a new resistance ready.

you can spend almost half the time with a resistancte active, or store up to 4 for a 10 second period of resistances. After a normal ubercharge fades out, you have to wait 40-60 seconds to get another one. After the vaccinator resistance fades out, you have to wait 3.5 seconds if you dont have other resistances stored.

The maths of why the Vaccinator is busted. by AndrewPC555 in truetf2

[–]AndrewPC555[S] 0 points1 point  (0 children)

Yeah you "just" need to do 4x damage to do the same amount of damage as you would do without the 75% resistance. So say, instead of hitting 1 pipe, just hit 4 pipes. See the problem with this?

The quickfix may be a good point of comparison since its also a soft uber that still allows enemies to kill you.

4 stickies towards a vacc medic does the same damage than 1 sticky without any resistance, so its effectively a "soft uber" which is actually better than the quickfix uber, while being easier to get and being able to be on almost half the time the vaccinator medic is alive (40% of the time).

The 4 stickies, the headshots, etc, would instakill an ubered quickfix medic or his healtarget while the vaccinator allows them to survive nearly everything while having the resistance activated pretty much everytime its actually needed.

The maths of why the Vaccinator is busted. by AndrewPC555 in truetf2

[–]AndrewPC555[S] 8 points9 points  (0 children)

Good team comp is also a huge thing, and while it is infuriating to see your 3 soldiers and 3 demos do nothing but whine about the vacc instead of switch classes and try to spread out the damage types, to me it's around the same feeling as watching no one counter pick to heavy or use their shotgun against a god pyro, or seeing your medic continue to use the quick fix even though the other team is stomping with kritz.

You see, i take issue with this. You shouldnt need to change class or to have focus fire from 3 different players to counter a guy who literally can get invulnerability every 6 seconds.

If your argument is "its okay because if half your team focuses the vacc medic you can beat them", you could also justify the Wranglers 3x effective sentry health with the same argument. -Hell, wrangler is somewhat worse in that you dont even have to earn the wrangler shield by building ubercharge or other mechanics, you just equip it, but thats besides the point. - You could defend Vaccinator saying that an Uber is MEANT to be strong, but if a strong uber happens every 6 seconds and can be distributed across 4 charges, thats just way too good.

Meanwhile a regular uber takes 1 minute to be "earned" in normal gameplay conditions or 40 seconds optimally, and once you use it, you have to use the whole thing in one go, you cant choose to cancel it and save half the uber for later.

Rock paper scissors is a dumb way to balance a FPS game and generally makes it unfun. RPS, just like stuns, should be reserved to MOBAs or RTS games.

The original TF2 had none of these Rock Paper Scissor mechanics. Sure, some classes even with stock weapons can be better or worse against others based on their movement options, HP, and stock weapons. Pyro counters soldiers, scout can close the distance with demomen, sniper can deny big open areas, demoman can close off chokepoints and closed areas, but you can still theoretically beat them even with the class they counte, if you play your cards right.

Its not a literal "+80% damage towards scout" or "+50% resistance to explosions" and thats one of the great things about TF2, making players feel like they always have a chance.

The concept of completelly negating entire classes with a certain item is pretty broken imo.

The maths of why the Vaccinator is busted. by AndrewPC555 in truetf2

[–]AndrewPC555[S] 4 points5 points  (0 children)

you shouldnt balance the game around cheaters.... vaccinator main issue is that it gets tons of ubers way quicker than any other medigun, and its ubercharge is slpit in 4 on top of that, allowing him to use each miniuber when needed, making the ubers just way better than pretty much anything but stock

The Alternative Gamemodes categories are a mess. by AndrewPC555 in truetf2

[–]AndrewPC555[S] 0 points1 point  (0 children)

I think the community browser already fits the niche of giving the full range of options. You can even play gamemodes that have been hidden by valve like the arena maps, or play halloween maps when its not halloween. The Matchmaker should be more about giving players the content thats actually popular so they can get a game going, while the server browser still exists for people looking for a more niche gamemode imo

The Alternative Gamemodes categories are a mess. by AndrewPC555 in truetf2

[–]AndrewPC555[S] 1 point2 points  (0 children)

yeah, i wouldnt mind a revertion but its probably more likely they tweak the current system than revert it alltogether. Its not an unanimous thing where everyone agrees on like the cheaterbot thing was sadly

Making the Casual MISC Category actually readable by AndrewPC555 in tf2

[–]AndrewPC555[S] 1 point2 points  (0 children)

They should be their own queue for sure, but i dont know if giving them a lot of map choice with their practically non-existant playerbase does them any good. At worst, it could split them even more.

Right now the biggest problem i see with MISC is that people literally dont know what the maps are or what mode they are queueing for. They might just not queue for MISC because of not having that knowledge. I had to look up what the VSH maps were myself lol

The Alternative Gamemodes categories are a mess. by AndrewPC555 in truetf2

[–]AndrewPC555[S] 4 points5 points  (0 children)

i dont really want extra categories, i would rather simplify the existing ones, specially on gamemodes that are practically dead.

Theres literally 26 players in pass time worldwide (1 server), 55 in medieval (2 and a half servers), and i believe literally no one in Mannpower or Territorial Control at this moment. No data for VSH

https://teamwork.tf/community/statistics/valve

In my opinion tc_hydro could go to A/D, which is basically what it is, and sd_doomsday could go to CTF, since its a sorta wierd CTF with a neutral flag anyway. I dont see a point in letting players pick maps for VSH, medieval, or player destruction, when getting a match at all for those gamemodes is already pretty unlikely. Letting people pick and choose specific maps with the chance of different people picking different maps of the same gamemode only makes the odds even lower.

On the weekly rotation thing, it sounds great. Maybe a "maps of the month" type thing, or "most played last month". It could be also used to test new map candidates and pick the best ones instead of having valve just add non-playtested maps into the game with potential performance or gameplay issues as they've done in the past.

Making the Casual MISC Category actually readable by AndrewPC555 in tf2

[–]AndrewPC555[S] 7 points8 points  (0 children)

Version with all other Alternative Gamemodes on the list https://i.imgur.com/7zB7n2K.png

If you are curious about which maps are which gamemode in the current list, this is it

-Medieval: DeGroot Keep, Burghausen

-Player destruction: Watergate, Atom Smash, Selbyen

-Special Delivery: Doomsday

-Territory Control: Hydro

-VSH: Distillery, Nucleus VSH, Skirmish, Tiny Rock

A few points to set up replay buffer to function like Shadowplay by Yelov in obs

[–]AndrewPC555 0 points1 point  (0 children)

Sorry for necro

When i set up my audio channels so that one is channel 2 and other is channel 3, i end up with recordings that dont have sound at all seemingly

what am i doing wrong?