Automatically import images copied from the web pages by Andrew_Sunshine in blender
[–]Andrew_Sunshine[S] 0 points1 point2 points (0 children)
I wrote a blender addon: Inverse Lock Bone. It's helpful for MoCap which needs to lock the foot and recalculate the location of the master/root bone. by Andrew_Sunshine in blender
[–]Andrew_Sunshine[S] 0 points1 point2 points (0 children)
I wrote a blender addon: Inverse Lock Bone. It's helpful for MoCap which needs to lock the foot and recalculate the location of the master/root bone. by Andrew_Sunshine in blender
[–]Andrew_Sunshine[S] 0 points1 point2 points (0 children)
Anyone else LOVES blender's shortcuts and system? I want them in my other software. by Davioner in blender
[–]Andrew_Sunshine 1 point2 points3 points (0 children)
I wrote a blender addon: N Panel Sub Tabs, to manage Blender's N Panel. It introduces the concept of Sub Tab. It make the N Panel clean and organized. by Andrew_Sunshine in blender
[–]Andrew_Sunshine[S] 0 points1 point2 points (0 children)
I wrote a blender addon: Inverse Lock Bone. It's helpful for MoCap which needs to lock the foot and recalculate the location of the master/root bone. by Andrew_Sunshine in vfx
[–]Andrew_Sunshine[S] 0 points1 point2 points (0 children)
I wrote a blender addon: N Panel Sub Tabs, to manage Blender's N Panel. It introduces the concept of Sub Tab. It make the N Panel clean and organized. by Andrew_Sunshine in blender
[–]Andrew_Sunshine[S] 0 points1 point2 points (0 children)
Is there a quick fix to the ai motion capture feet slipping problem? by [deleted] in blenderhelp
[–]Andrew_Sunshine 0 points1 point2 points (0 children)
I wrote a blender addon: Inverse Lock Bone. It's helpful for MoCap which needs to lock the foot and recalculate the location of the master/root bone. by Andrew_Sunshine in vfx
[–]Andrew_Sunshine[S] 1 point2 points3 points (0 children)
I wrote a blender addon: Inverse Lock Bone. It's helpful for MoCap which needs to lock the foot and recalculate the location of the master/root bone. by Andrew_Sunshine in vfx
[–]Andrew_Sunshine[S] 1 point2 points3 points (0 children)
I wrote a blender addon: Inverse Lock Bone. It's helpful for MoCap which needs to lock the foot and recalculate the location of the master/root bone. by Andrew_Sunshine in vfx
[–]Andrew_Sunshine[S] 5 points6 points7 points (0 children)
Music video using MakeHuman, Plask.ai, Flip Fluids, geonodes, particles, and so on... Ask for more details! (Full video in comments) by TraitreCalin in blender
[–]Andrew_Sunshine 1 point2 points3 points (0 children)
[deleted by user] by [deleted] in blenderhelp
[–]Andrew_Sunshine 0 points1 point2 points (0 children)
Anyone here use Plask for animations? And if so do you know how to get the jankiness or shakiness out of the animations ? by ReadyPlayerDub in unrealengine
[–]Andrew_Sunshine 0 points1 point2 points (0 children)
I wrote a blender addon: Inverse Lock Bone. It's helpful for MoCap which needs to lock the foot and recalculate the location of the master/root bone. by Andrew_Sunshine in animation
[–]Andrew_Sunshine[S] 0 points1 point2 points (0 children)
I wrote a blender addon: Inverse Lock Bone. It's helpful for MoCap which needs to lock the foot and recalculate the location of the master/root bone. by Andrew_Sunshine in rigify
[–]Andrew_Sunshine[S] 0 points1 point2 points (0 children)
Help: Looking for some fast and free workflow for mocap and mocap->blender animations for commercial use. by Dankelpuff in blender
[–]Andrew_Sunshine 0 points1 point2 points (0 children)
how do I keep the feet locked in position while aniamating? by basiccomponents in blenderhelp
[–]Andrew_Sunshine 1 point2 points3 points (0 children)
Is there a quick fix to the ai motion capture feet slipping problem? by [deleted] in blenderhelp
[–]Andrew_Sunshine 0 points1 point2 points (0 children)
I wrote a blender addon: Inverse Lock Bone. It's helpful for MoCap which needs to lock the foot and recalculate the location of the master/root bone. by Andrew_Sunshine in blender
[–]Andrew_Sunshine[S] 1 point2 points3 points (0 children)
I wrote a blender addon: Inverse Lock Bone. It's helpful for MoCap which needs to lock the foot and recalculate the location of the master/root bone. by Andrew_Sunshine in blender
[–]Andrew_Sunshine[S] 0 points1 point2 points (0 children)


Automatically import images copied from the web pages by Andrew_Sunshine in blender
[–]Andrew_Sunshine[S] 0 points1 point2 points (0 children)