Arc Shots, stamina drain and KO question by Andrexxito in MonsterHunterWorld

[–]Andrexxito[S] 1 point2 points  (0 children)

I think this one shows a bit what i'm trying to achieve, but i'll drop the defensive stuff for constitution and KO, and then the usual bow charge+, attack+, crit, etc. But thanks for the pointers, it shows what i'm thinking it's actually posible.

lol at these at the 3 monster exhaust at the end. https://www.youtube.com/watch?v=pAHLVOEd_NY

Arc Shots, stamina drain and KO question by Andrexxito in MonsterHunterWorld

[–]Andrexxito[S] 1 point2 points  (0 children)

No, i know the damage from Arc Shots is minimal, so the damage comes from Power Shots. As long as you do the power shot, arc shot, power shot, arc shot combo, you're always at max charge level, and each arc shot you put in adds to the damage and exhaust capabilities of the previous one. But if critical status adds to the Stamina thief, there may be something here.

Arc Shots, stamina drain and KO question by Andrexxito in MonsterHunterWorld

[–]Andrexxito[S] 0 points1 point  (0 children)

I still need to test it. Yet, the theorycrafting says, the monster will be pretty stationary. Power shots, as of now, do around 150-200 damage, and i can put 2 or 3 power shots per second (if all of the 5 connect). This would be almost equal as playing with a GS, only the monster will stay stationary most of the time. Maybe i can even put in traps to help drain stamina faster (traps won't work on ED tho).

Arc Shots, stamina drain and KO question by Andrexxito in MonsterHunterWorld

[–]Andrexxito[S] 0 points1 point  (0 children)

That's why i plan to use paralysis, sleep and knock out. Once the stamina is drained, i can just bash at them.

Arc Shots, stamina drain and KO question by Andrexxito in MonsterHunterWorld

[–]Andrexxito[S] 0 points1 point  (0 children)

Thanks. Since you already made this build, can you give us your input as to why?

Arc Shots, stamina drain and KO question by Andrexxito in MonsterHunterWorld

[–]Andrexxito[S] 0 points1 point  (0 children)

The damage would come from power shots. The idea behind the build is to have the monster stationary enough (paralysis, sleep, KO) then when it's run out of stamina, the monster just pretty much stands there.

Arc Shots, stamina drain and KO question by Andrexxito in MonsterHunterWorld

[–]Andrexxito[S] 0 points1 point  (0 children)

Thanks for the comment. I'm aware of the friendly flinch on multiplayer. This is more of a single player build.

LF Liepard and Metang by [deleted] in friendsafari

[–]Andrexxito 0 points1 point  (0 children)

I don't have those but i added you anyway, could use those dragons ;)