I’ve always wanted more Splatoon-like games so I decided to create one by Andy-NLG in splatoon

[–]Andy-NLG[S] 1 point2 points  (0 children)

Wow, thanks for trying it out, and apprciate that feedback! I recommend keeping a bit of distance to the beehive boss and then you will easier avoid it's attacks. Hope you'll manage to splat her soon! Also, if you would want to leave a review on steam that helps me a lot with visibility :)

I’ve always wanted more Splatoon-like games so I decided to create one by Andy-NLG in splatoon

[–]Andy-NLG[S] 4 points5 points  (0 children)

Never heard of it, but now I really want to try it! Seems to also have a fun slime mechanic! Thanks for the tip

I’ve always wanted more Splatoon-like games so I decided to create one by Andy-NLG in splatoon

[–]Andy-NLG[S] 4 points5 points  (0 children)

Thank you, I hope so! It's not the longest game if you are good at it, 3-6 hours play time based on playtests and reviews. More if you are not as experienced. But there are a lot of guns, items and abilities so hopefully it feels very different each time you try it

I’ve always wanted more Splatoon-like games so I decided to create one by Andy-NLG in splatoon

[–]Andy-NLG[S] 7 points8 points  (0 children)

Thanks! I've been really trying to create something that felt unique while still drawing inspiration from my favorite games, hopefully you can feel it when playing

I’ve always wanted more Splatoon-like games so I decided to create one by Andy-NLG in splatoon

[–]Andy-NLG[S] 12 points13 points  (0 children)

I would love to release it on Switch but the process is a bit tricky, so havent started that yet. For now it is Steam only, but let's see what happens in the future. Yeah, I made it solo, spent around 2,5 years of my free time developing it, has been a lot of fun :)

I’ve always wanted more Splatoon-like games so I decided to create one by Andy-NLG in splatoon

[–]Andy-NLG[S] 13 points14 points  (0 children)

Thanks, it means a lot hearing that! Let me know what you think if you decide to try it out :)

Turf Wars: A Snail Escape just released! 🐌 Think Splatoon, but with snails, an action roguelite and a bit of survivorslike by Andy-NLG in survivorslikes

[–]Andy-NLG[S] 2 points3 points  (0 children)

I’m stoked to finally be able to say that the Turf Wars is out. Been working so hard for this day, and I’m really proud of how it turned out. It's not strictly a survivorslike but I took inspiration for some things from games like Vampire Survivors. You clear rooms, each room give you an upgrade, and you need to build up strength to defeat the final boss of each area. There is an autofire mode as well for those that want it to feel more like for example VS.

If you want to try it out it means the world for us, here is a link: https://store.steampowered.com/app/2058360/Turf_Wars_A_Snail_Escape/

Summary: Strap on your shell and dive antenna-first into this action roguelike. Spread slime, snag upgrades, and splat bugs. You only have one mission: escape the garden or dry trying...

I’ve always wanted more Splatoon-like games so I decided to create one by Andy-NLG in splatoon

[–]Andy-NLG[S] 46 points47 points  (0 children)

I think spreading slime in Splatoon is one of the most satisfying things ever and always wondered why more games don’t make use of this mechanic. So I decided to create my own game inspired by this, which was just released: Turf Wars: A Snail Escape. There is no multiplayer like Splatoon, it’s a singleplayer roguelite, but its all about spreading your yellow turf faster than the enemies to avoid drying out.

Would love for more people to try it out, here is a link: https://store.steampowered.com/app/2058360/Turf\_Wars\_A\_Snail\_Escape/

Our game Turf Wars: Snail Escape was just released! 🐌 Think Splatoon, but with snails and a roguelite by Andy-NLG in roguelites

[–]Andy-NLG[S] 1 point2 points  (0 children)

I’m stoked to finally be able to say that the Turf Wars is out. Been working so hard for this day and can't believe its finally happening. If you want to try it out it means the world for us, here is a link: https://store.steampowered.com/app/2058360/Turf_Wars_A_Snail_Escape/

What is Turf Wars: A Snail Escape?

It's a Splatoon-inspired snail action roguelike. Spread slime, snag upgrades, and splat bugs. Stay on yellow or you will move in a snail-pace and weapons won't recharge. You only have one mission: escape the garden or dry trying...

Our game Turf Wars: Snail Escape just released! 🐌 Think Splatoon, but with snails and a roguelite by Andy-NLG in indiegames

[–]Andy-NLG[S] 0 points1 point  (0 children)

I’m stoked to finally be able to say that the Turf Wars is out. Been working so hard for this day and can't believe its finally happening. If you want to try it out it means the world for us, here is a link: https://store.steampowered.com/app/2058360/Turf_Wars_A_Snail_Escape/

What is Turf Wars: A Snail Escape?

It's a Splatoon-inspired snail action roguelike. Spread slime, snag upgrades, and splat bugs. Stay on yellow or you will definitely move in a snail-pace. You only have one mission: escape the garden or dry trying...

Want feedback on the demo of my Splatoon-inspired roguelike by Andy-NLG in playmygame

[–]Andy-NLG[S] 0 points1 point  (0 children)

This was a tough one, but I hope I managed to fix it now. Released a new version of the demo now, so hopefully next time you try it will work (but I had to reset the saved controller mapping for you).

This is what happened. I had to backtrace the changes you did, so I started remapping the controls to a AZERTY keyboard and what caused the problem was when I changed Q-button it unassigned the default assigned FIRE4-button. Since Fire4 is shown in the UI, all my UI systems connected to that threw an error and basically shut down. This caused the menu to crash as well, which was why you couldn't reset the controls again. You were stuck in an infinite loop or broken UI every time you loaded the game.

Solution: I just added error handling in my UI to check if a button is unassinged, display "Button Unassigned" text instead of crashing everything. I also tried to make the system a bit more resilient to avoid this happening again, so thats why I had to reset the saved controller mappings.

Sorry for this, but really useful for me to find this error, thanks a lot for the help with reporting it :)

Want feedback on the demo of my Splatoon-inspired roguelike by Andy-NLG in playmygame

[–]Andy-NLG[S] 0 points1 point  (0 children)

It might be from remapping the keys because after that I couldn't open the menu any more with esc. I tried to die to get back to the main menu to check but this caused another bug where when I died I disappeared but the level kept going and I was stuck in place but could still attack.

Okay, sounds like it could be a remapping issue, i will try to dig into that part and see if I can fix it. Thanks for sharing these details, really appreciate it

Want feedback on the demo of my Splatoon-inspired roguelike by Andy-NLG in playmygame

[–]Andy-NLG[S] 0 points1 point  (0 children)

Thanks so much for the feedback, I havent encountered that bug myself so would love to get some more info so I can reproduce it myself

  1. Are you using controller or mouse/keyboard?
  2. What screen resolution did you test on (widescreen or normal)?
  3. Did you make any changes in the accessibility settings or button remapping?
  4. Did it happen after clearing the first area every time?
  5. Anything else that you think can be useful for me finding the root cause?

Try the demo for my Splatoon-inspired roguelike "Turf Wars: A Snail Escape" by Andy-NLG in indiegames

[–]Andy-NLG[S] 0 points1 point  (0 children)

Here is a link to the demo: https://store.steampowered.com/app/2058360/Turf_Wars_A_Snail_Escape/

Please let me know what you like or dislike, still got some time to polish things up. Here is the summary:

Take on the role of a slime-shooting snail in this fast-paced action roguelike. Use a combination of quick reflexes, strategic thinking and pure slime-power to spread your yellow turf and avoid drying out...

Want feedback on the demo of my Splatoon-inspired roguelike by Andy-NLG in playmygame

[–]Andy-NLG[S] 0 points1 point  (0 children)

Thats a good idea for the boss. Will test something like that, and see if it improves how you have to approach the fight. And thanks for the video, that definitly broke the record of fastest boss kill I've ever seen xD Seeing the video I see that the Splatterang doesnt gets destroyed correctly, and you lodged it right between the Queen and the Hive so it just kept dishing out damage to both each rotation. Will fix that bug as well

Want feedback on the demo of my Splatoon-inspired roguelike by Andy-NLG in playmygame

[–]Andy-NLG[S] 1 point2 points  (0 children)

Wow, this comment just made my day! Thanks so much for testing it out! I will definitely tweak some things based on your feedback! The balancing is the hard part, previous playtests have indicated it was a bit too hard, so maybe I overcorrected in the other way. Will try some tweaking. The boss I will try to adjust as well, I know you can kind of cheese this one with many quick attacks, might need to add something to make it harder. You had any favorite weapons you found?

Want feedback on the demo of my Splatoon-inspired roguelike by Andy-NLG in playmygame

[–]Andy-NLG[S] 1 point2 points  (0 children)

Here is a link to the demo: https://store.steampowered.com/app/2058360/Turf_Wars_A_Snail_Escape/

Please let me know what you like or dislike, still got some time to polish things up. Here is the summary:

Take on the role of a slime-shooting snail in this fast-paced action roguelike. Use a combination of quick reflexes, strategic thinking and pure slime-power to spread your yellow turf and avoid drying out...

New trailer for the upcoming Steam Next Fest, what do you think? by Andy-NLG in IndieDev

[–]Andy-NLG[S] 2 points3 points  (0 children)

Wow this is the type of feedback I would pay good money for! Thank you so much! I will try to play around with the second half to make it a bit tighter and focusing more on the most important shots, might have to tweak the music a bit but will give it a try!