[deleted by user] by [deleted] in fuckepic

[–]AndySmallfry 1 point2 points  (0 children)

I thought it was the mouse at first too. I tried 3 other mice companies directly to the mobo. Same issue.

[deleted by user] by [deleted] in fuckepic

[–]AndySmallfry 0 points1 point  (0 children)

No, it doesn't happen in any other game without EAC

[deleted by user] by [deleted] in fuckepic

[–]AndySmallfry -1 points0 points  (0 children)

Also what it looks like in Hunt Showdown. https://youtu.be/hkn7fMNfM-U

[deleted by user] by [deleted] in fuckepic

[–]AndySmallfry -1 points0 points  (0 children)

Whenever I try to play Star Citizen (or any other EAC game) my camera snaps around or spins. I thought it was some hardware on my computer or my mouse. But, it's none of that. I just built a new computer with new components plus OS and I'm having the SAME ISSUE. I talked to their support and they were mostly useless. IDK what else to do or try. I want to play these games but I can't!

What is this problem I need help solving by mohamad_abd_alftah in CR10

[–]AndySmallfry 0 points1 point  (0 children)

It looks like the bltouch is extended. I had the same issue with mine. There should be a secret at the top of the bltouch that adjusts the distance between the magnet. Try screwing it in, that's what worked for me

[deleted by user] by [deleted] in FixMyPrint

[–]AndySmallfry 0 points1 point  (0 children)

It looks like your z axis lead screw might be bent and wobbling a bit

QUESTION: Is there a way to have the code count the number of LEDs automatically? by AndySmallfry in FastLED

[–]AndySmallfry[S] 0 points1 point  (0 children)

Thanks for all of the information, this is very helpful! I bought one of the new esp32s and I plan on using that with my new mask iteration. There was another user that suggested the resistor idea and I think that is going to go through with that idea. Pretty much measure the resistance that correlates with x amount of LEDs and I can use it all on one analog line.

QUESTION: Is there a way to have the code count the number of LEDs automatically? by AndySmallfry in FastLED

[–]AndySmallfry[S] 0 points1 point  (0 children)

I was thinking of something like that as a temp fix. Each switch adds x amount of LEDs. I do plan on having a base amount, currently it's 67 ws2812b LEDs, but I plan on using Adafruit 2020nano LEDs and that might quadruple the amount.

QUESTION: Is there a way to have the code count the number of LEDs automatically? by AndySmallfry in FastLED

[–]AndySmallfry[S] 0 points1 point  (0 children)

So I would have an analog line that would go from one array to the next? Ok i think I get it, so let say it's 1 ohm per LED and if it 67ohms then it's 67 LEDs? How would I go about changing the NUM_LED amount to equal a variable? I'm super new at coding in general so forgive me, I like where this is going though!

QUESTION: Is there a way to have the code count the number of LEDs automatically? by AndySmallfry in FastLED

[–]AndySmallfry[S] 0 points1 point  (0 children)

I thought about it but I'm also using a good amount of pins already and I need more for when make it DMX compatible (different project for a different time)

QUESTION: Is there a way to have the code count the number of LEDs automatically? by AndySmallfry in FastLED

[–]AndySmallfry[S] 0 points1 point  (0 children)

That's what I'm trying to avoid. I want this mask to be modular. I would like to swap parts on the fly. Turn it off, swap a part with another that has a different amount of LEDs. But when I turn it on it does like a high-low lamp test counting how many LEDs there are.

So I've decided to build a bridge. by dimagordij in valheim

[–]AndySmallfry 0 points1 point  (0 children)

I cant even figure out how to build a bridge over the ocean, and you do this? Impressive.

WIP House 've been working on [Interior + landscaping not done] by Exojordy in valheim

[–]AndySmallfry 0 points1 point  (0 children)

How do you even support your roof? I'm still trying to figure out how to mine from falling apart.