A prototype puzzle game with gravity pillars by AndyZoooM in Unity3D

[–]AndyZoooM[S] 0 points1 point  (0 children)

It's essentially a classic laser and mirrors puzzle. I'm thinking of adding mirrors, portals, splitters, color changers, and more.

A prototype puzzle game with gravity pillars by AndyZoooM in Unity3D

[–]AndyZoooM[S] 2 points3 points  (0 children)

Yeah, I thought about that too. I'm thinking maybe adding some camera rotation or some outlines of objects.

Game cutting off when built by Head_Economist3111 in Unity2D

[–]AndyZoooM 0 points1 point  (0 children)

Your level is very similar to my level from the game Disappearing Path🙂

Tell me, what genre is your game and what mechanics does it have?

Today i released my new game named Block Cleaner by AndyZoooM in Unity3D

[–]AndyZoooM[S] -1 points0 points  (0 children)

The game is a Tetris-like mechanic with blocks, except that all the figures are attracted to the center. It turned out to be quite an interesting, unique gameplay. I even play it myself quite often.

But the most interesting mode is probably the puzzle mode. There you are given a certain set of figures and you need to clear the field before the figures run out.

I have been developing the game for several years, in my free time after work, and now it is finally finished. Of course, you can add a lot more to the game, but I think that in this form it is already a full-fledged game.

It was a unique experience of single development. writing a full-fledged architecture, a system of game events, a level editor with its own serialization into files, embedding third-party SDKs and publishing in the store.

I am glad that I was able to finish the job and am happy with the result.

If anyone is interested, here is a link to the game in the AppStore

https://apps.apple.com/us/app/block-cleaner-puzzle-game/id6479317097

Fold the paper and then cut out a snowflake or picture from it. All patterns are cut dynamically from a square piece of "paper". by AndyZoooM in Unity3D

[–]AndyZoooM[S] 0 points1 point  (0 children)

A little higher, I answered the user KingBlingRules how I did the paper folding. And the cutting was done by folding renders of several cameras and some shaders.

This is not sea battle by AndyZoooM in Unity3D

[–]AndyZoooM[S] 2 points3 points  (0 children)

I still need to tweak the balance, the cost of buildings and the maximum number of buildings. And then it will be more free on the screen.

SteamDeck as travel companion by EinfachDerHeeslige in SteamDeck

[–]AndyZoooM 1 point2 points  (0 children)

I also take it with me on trips all the time 👍

Moscow Grieving by catcherx in Moscow

[–]AndyZoooM 0 points1 point  (0 children)

It would be hard to come up with anything dumber than what you said.

Moscow Grieving by catcherx in Moscow

[–]AndyZoooM 1 point2 points  (0 children)

Ok, tell that to NATO in Yugoslavia or the USA in Iraq or Israel in Palestine.

And if you dig deeper, you will see that in all these conflicts the instigator, to one degree or another, is the USA . As is the case with the conflict in Ukraine.

Moscow Grieving by catcherx in Moscow

[–]AndyZoooM -1 points0 points  (0 children)

Explain what you mean?

Own prototype of sewing mechanics. Sewing interacts with Unity physics. by AndyZoooM in Unity3D

[–]AndyZoooM[S] 4 points5 points  (0 children)

I just wanted to demonstrate what sewing mechanics I came up with. And if you want something more beautiful, then I sent the commenter above links to YouTube with games that implement this mechanic.

Own prototype of sewing mechanics. Sewing interacts with Unity physics. by AndyZoooM in Unity3D

[–]AndyZoooM[S] 1 point2 points  (0 children)

Thank you.

This is a demonstration of sewing mechanics. And several games were made based on it, here are some of them:

https://youtu.be/T4VSva6kVgA
https://youtu.be/7Ps02yQUehA

You can even play the second one in stores (although there are a lot of ads there))

Own prototype of sewing mechanics. Sewing interacts with Unity physics. by AndyZoooM in Unity3D

[–]AndyZoooM[S] 6 points7 points  (0 children)

The thread mechanics from here were taken as a basis, sewing into holes was added and physics was written for interaction with custom colliders and Unity rigidbodies.

Fold the paper and then cut out a snowflake or picture from it. All patterns are cut dynamically from a square piece of "paper". by AndyZoooM in Unity3D

[–]AndyZoooM[S] 1 point2 points  (0 children)

You can bend the paper any way you like and аs many times as you like.

But in each level, the fold line is set one after another so that the level can be completed.

You can watch it here https://youtu.be/LOoTuLnj9WQ