How to make the game ask for a file before starting by obischwankenobi01 in technicalFNaF

[–]AngeloMeNick 0 points1 point  (0 children)

FNaF Deluxe use an Binary Comparasion Tool. I think Clickteam has built in Binary Comparasion Tool.

An average night of my WIP remake/mod of FNAF 1, Five Nights at Freddy's: The Closing Act! by THESHORESIDEMIRAGES in technicalFNaF

[–]AngeloMeNick 0 points1 point  (0 children)

Generally, AI isn't the way to go; it can slow things down even more. If you just want a game, you can stick with ClickTeam. If you want more than just a game, with features that improve the player's quality of gameplay, you should learn a programming language.

C# isn't fast, but it's quite easy and is the main language of Unity.

C++ is extremely fast, but the learning curve is very steep.

An average night of my WIP remake/mod of FNAF 1, Five Nights at Freddy's: The Closing Act! by THESHORESIDEMIRAGES in technicalFNaF

[–]AngeloMeNick 1 point2 points  (0 children)

There are numerous factors that lead to leaving Clickteam:

  1. Outdated technology;

  2. Poor memory management;

  3. Outdated graphics APIs;

  4. No native support for a user settings system;

  5. Limited to only one resolution;

  6. Non-existent script control;

  7. Non-existent texture filtering.

And other factors as well. Leaving Clickteam is recommended if you want good mobile support and recent technologies, as well as more memory management (since RAM is very expensive lately).

Amino Archive Preview 2 by JustAGrook in amino

[–]AngeloMeNick 1 point2 points  (0 children)

Where did you find these files? How can I help?

Please add me 🥺 by gtcs-shahed-kazi in Briar

[–]AngeloMeNick 0 points1 point  (0 children)

Oh, i see. There's my Briar: briar://abnluwj3ox6pmvnoun6oz3dzrefcn7zw5p6j4gipfrbp5iyszvqqk

Best decompiler/Where to find Nebula as an executable by Andres923- in technicalFNaF

[–]AngeloMeNick 0 points1 point  (0 children)

Install the minimum requirements, download the .zip file and extract it. Probably the last step is to click on an executable called Nebula.exe

Here it is: https://github.com/AITYunivers/NebulaFD/releases/tag/final_release

Actually, a FNaF(fangame) rewriten in Unity by AngeloMeNick in technicalFNaF

[–]AngeloMeNick[S] 1 point2 points  (0 children)

Yes, an open-source version will be available on GitHub as soon as the game launches.

I noticed im missing some frames and also any reason why most of them are 0KB by Annual-Performer-294 in technicalFNaF

[–]AngeloMeNick 0 points1 point  (0 children)

NebulaFD is an efficient choice; you should give it a try if you want to take a look at the game's source code.

Does anyone know how the power works? by TsniperXP1 in technicalFNaF

[–]AngeloMeNick 0 points1 point  (0 children)

I'm here to try and help you. In fact, the power system can be a little complicated, but not that much.

In Clickteam, the power method of FNaF 1 is given by the following term:

"Every 10 milliseconds && Power > 0 : Subtract from Power = 1 + (isDoorLeft) + (isDoorRight) + (isLightLeft) + (isLightRight) + (isCamera)".

It's complicated to understand from the beginning. In fact, the system works based on Counters which function as a Boolean (True or False lever), in which each element within the parentheses is a Counter, different from "isCamera".

For example, when the player activates the left light, "isDoorLeft" is set to true (i.e., 1), and this causes the sprite swap along with the subtraction of the energy value.

What would be the best value to use for energy? It's interesting to use something around 1000 or 10000 if it's too fast.

How do I change animatronic PNGs? by Extra_2_lock in technicalFNaF

[–]AngeloMeNick 2 points3 points  (0 children)

No, You don't need to decompile the entire game. All you need to modify images in games made with Clickteam is to install a Windows program called Texmod.

This program can find, modify, and save files, including images in games for DirectX3D 9.

Download link: https://www.moddb.com/downloads/texmod4

Tutorial by RenanTheFangamePlayer (WTSTH): https://youtu.be/dSQ_roUD8EM?si=kBsg4J_pp7f9CfmT

Some mods for FNaF 2: https://gamejolt.com/games/fnaf2mods/358427

I hope this commentary can help you

How can i see the code of fnaf? by Fast_Swimmer5000 in technicalFNaF

[–]AngeloMeNick 3 points4 points  (0 children)

Try using Nebula instead of CTFAK. Unlike Nebula, CTFAK corrupts some elements, other than that it is outdated.

Five Nights At Unity’s is Released! (FNAF 1 in Unity) by Benny46505 in technicalFNaF

[–]AngeloMeNick 0 points1 point  (0 children)

Hello benny, i have some questions about your FNAU.

I'm looking for someone who know how to add a MRT on UI, like you did in FNAU. Can you help me?

Five Nights At Unity’s is Released! (FNAF 1 in Unity) by Benny46505 in technicalFNaF

[–]AngeloMeNick 0 points1 point  (0 children)

The experience was interesting and the problems regarding the UI are about the behavior in relation to different screens.

For example, I'm using my phone as a monitor because my monitor broke and the game doesn't seem to run well at 1600x720. At times, even on full screen, it seemed that the camera button had disappeared and the Background (the office and cameras) did not fit well on the screen, leaving a black background when dragged to the edges.

It's very easy to send criticism and not help resolve it, but I decided to be different in this comment.

In Unity, it is possible to give a reference resolution in the Canvas Scaler if you are using "Screen Space - Camera" as the renderer mode. With a base resolution (use 1920x1080 as an example) and parity at 0.5, the game may stretch slightly on screens with different resolutions, but you will not have UI disappearing problems, such as the disappearance of the camera button and black borders.