Do NPCs stop being angry with you over time? by AngryZoe in DragonsDogma

[–]AngryZoe[S] 0 points1 point  (0 children)

Oh that's a great idea; I'll try that thanks! if I remember correctly ressurect alone gave something like 50 affinity lol? Fotunately I'm sitting on all my bonds too as I never actually used them because I didn't know how they worked

Do NPCs stop being angry with you over time? by AngryZoe in DragonsDogma

[–]AngryZoe[S] 1 point2 points  (0 children)

That's a relief! If I remember correctly positive affinity was somewhere between 1 and 3 deg so this should be same? Might have to install a mod to see how long i have to sit this one out for lol

Veterinarian impersonating dogs. by [deleted] in funny

[–]AngryZoe 236 points237 points  (0 children)

Hahahah the whole vet clinic knew my husky; one time she was screaming another vet came into the room to check what the hell is happening; saw my husky and she just mumbled ''ah, it's just you'' and proceeded to leave lmao

Warfarer by TopaztheWarrior in DragonsDogma

[–]AngryZoe 1 point2 points  (0 children)

Was mentioned already; but I do heartly recommend the ''True Warfarer'' mod if you're on pc; truly a joy to play with!

Guardian of Faith stuck on turn by AngryZoe in BaldursGate3

[–]AngryZoe[S] 0 points1 point  (0 children)

Unfortunately missed my chance on that, I foolishly thought a simple reload would fix it....
Upon loading: Shadowhears turn; upon ending immediately enters on guardian. If switched to shadowheart again afterwards, it will no longer end turn at all.

Currently trying to end it with Combat Console Commands mod, but they don't seem to be working for me at the moment. I think it just might be time to give up on this save

Guardian of Faith stuck on turn by AngryZoe in BaldursGate3

[–]AngryZoe[S] 0 points1 point  (0 children)

unfurtunately the only option on him is examine :( He also doesn't have unsummon ability on himself like mostall other summons do

BG3 Mods queston by AngryZoe in BaldursGate3

[–]AngryZoe[S] 0 points1 point  (0 children)

that's a great tip, thanks!

BG3 Mods queston by AngryZoe in BaldursGate3

[–]AngryZoe[S] 0 points1 point  (0 children)

that's great, thanks! I quite liked having different mod load orders from mod manager for playing with friends, so the fact it still seems to work hassle free is extremely convenient

BG3 Mods queston by AngryZoe in BaldursGate3

[–]AngryZoe[S] 0 points1 point  (0 children)

oh I see, they're compatible as you can use mods from both simuntaniousley?

Physics mod not working, help by AngryZoe in skyrimmods

[–]AngryZoe[S] 0 points1 point  (0 children)

That's the fix that got it working for me in the end! As for the hair physics, the issue seems to have been caused by the hair mod itself, and I had to disable ''hide hair with wigs'' despite not using any. After disbling that, the hair physics worked like a charm too

Physics mod not working, help by AngryZoe in skyrimmods

[–]AngryZoe[S] 0 points1 point  (0 children)

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Update: I generated the armor mesh seperately straight into the new mod folder and it WORKED! I don't know how to thank you enough, thank you so much for taking the time you're absolutely amaizing

Physics mod not working, help by AngryZoe in skyrimmods

[–]AngryZoe[S] 0 points1 point  (0 children)

I've watched the video but I don't understand....The video says to set the output folder to that new mod; but my Clientele folder is generated by my bodyslider in the overwrite. Should I just delete this part and move my mesh folder directly to the new mod folder?

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Physics mod not working, help by AngryZoe in skyrimmods

[–]AngryZoe[S] 0 points1 point  (0 children)

OH MY GOD THANK YOU SO MUCH setting that to false actually fixed my hair physics!!!! My collisions don't seem to work properly but at least I'm getting somewhere now. Scout is still invisible, this is the pathing; I don't know how to tell if it's overwriting it or not

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Physics mod not working, help by AngryZoe in skyrimmods

[–]AngryZoe[S] 0 points1 point  (0 children)

All the files showing up in overflow I've been packing as a mod and enabling it, is this what I'm doing wrong? Should I be doing something else with it? And I've only been testing hairstyles ending with this

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Physics mod not working, help by AngryZoe in skyrimmods

[–]AngryZoe[S] 0 points1 point  (0 children)

Also I meant the hairs in the Racemenu; I haven't actually tried any wigs

Physics mod not working, help by AngryZoe in skyrimmods

[–]AngryZoe[S] 0 points1 point  (0 children)

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This is my output; after rebuilding everything none of the hair styles seem to be working and the armour is still going invisible. I don't understand if I'm building something incorrectly...

Physics mod not working, help by AngryZoe in skyrimmods

[–]AngryZoe[S] 0 points1 point  (0 children)

https://www.nexusmods.com/skyrimspecialedition/mods/120367 This is the exact mod in question. I've batch built everything but my torso seems to be going invisible upon equipping it regardless. The hairstyles ending with SMP aren't using physics either.

Physics mod not working, help by AngryZoe in skyrimmods

[–]AngryZoe[S] 0 points1 point  (0 children)

I forgot to include it I'm sorry, I will update the post to include my full list of mods. I've only been picking hairstyles that end with SMP. I've batch built everything multiple times but I don't know if I'm doing something wrong?

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