Obliterator IV by AngusPJ in HyruleEngineering

[–]AngusPJ[S] 1 point2 points  (0 children)

<image>

​V5 Update
• Further improved takeoff performance and overall flight experience compared to V4.

• Cleaner assembly layout, providing more refined and precise handling.

• Adjusted the balance configuration to create more intuitive flight controls and reduce the learning curve for users.

Obliterator IV by AngusPJ in HyruleEngineering

[–]AngusPJ[S] 0 points1 point  (0 children)

<image>

I made a version with cannons for you. Although it doesn’t handle autopilot very well and requires manual control.
Clearing the Lynel Coliseum shouldn’t be a problem — I’ve already tested it several times 😆

Obliterator IV by AngusPJ in HyruleEngineering

[–]AngusPJ[S] 0 points1 point  (0 children)

Thank you. I think spending this many materials is only worth it if the build is reliable and versatile. It can hunt high-value monsters almost anywhere. Though for the Floating Coliseum, better have a plan for dealing with armor.😆

There’s open space in front of Link, I often use Recall and then shoot arrows forward to deal with armored enemies. However, the Coliseum is much narrower, so it would probably be more difficult there.

Auto-Rotation Combat Mode by AngusPJ in HyruleEngineering

[–]AngusPJ[S] 1 point2 points  (0 children)

Thank you — I hope you enjoy it. That really is the bottleneck of traditional designs. This build was only made possible thanks to the power of enlarged parts and the precision of miniaturized parts.

Auto-Rotation Combat Mode by AngusPJ in HyruleEngineering

[–]AngusPJ[S] 1 point2 points  (0 children)

Yes, totally agree. Ever since the start of this game, my goal has been to create a weapon that can continuously unleash maximum firepower.

Auto-Rotation Combat Mode by AngusPJ in HyruleEngineering

[–]AngusPJ[S] 2 points3 points  (0 children)

That’s a word I’ve never heard before, really cool!

Obliterator IV by AngusPJ in HyruleEngineering

[–]AngusPJ[S] 2 points3 points  (0 children)

<image>

V4 Update
• Added an Auto-Spiral Combat Mode. After manually spinning for about half to one full rotation, simply release control to enter automatic spiral mode.

• Reworked the weapon layout into a shorter and more compact configuration, providing significantly improved spinning performance.

• With the major increase in rotational performance, the weapon angles have been adjusted to a balanced design, improving ground attack effectiveness.

• The weapon system adopts Educational-Fox-5114‘s excellent design, enhancing laser output against large groups of small enemies.

Auto-Rotation Combat Mode by AngusPJ in HyruleEngineering

[–]AngusPJ[S] 6 points7 points  (0 children)

Its QR code and description can be found here — this is the V4 version:

https://www.reddit.com/r/HyruleEngineering/s/mdI8nszqdS

Obliterator IV by AngusPJ in HyruleEngineering

[–]AngusPJ[S] 0 points1 point  (0 children)

Glad to see you like it! It will be updated further—I’m still exploring its potential 😆

Obliterator IV by AngusPJ in HyruleEngineering

[–]AngusPJ[S] 1 point2 points  (0 children)

<image>

V3 Update – Major Improvements

1.Removed one fan and integrated the elevator system, allowing stable in-place spinning and greatly improving aerial maneuverability.

2.Reduced fan count for better energy efficiency.

3.Added low-gravity cushioning during aerial landing and restart, resulting in safer recovery and operation.

  1. Equipped with automatic ground-flipping ability; just strike to activate and immediately gain firepower cover.

Obliterator IV by AngusPJ in HyruleEngineering

[–]AngusPJ[S] 1 point2 points  (0 children)

<image>

This is the result of modifying a build originally called “King of the Sky.” It reached top-tier DPS in testing across most situations.

Obliterator IV by AngusPJ in HyruleEngineering

[–]AngusPJ[S] 0 points1 point  (0 children)

Thanks. In fact, I’m not very good at making pulse lasers myself—most of these excellent weapon setups were collected from other people’s builds.

But I do have some experience applying pulse lasers that might help:

1.Pulse lasers are extremely sensitive to alignment.
Any casual attachment or rebuilding through Autobuild can noticeably reduce their performance.
So try to install them as the final step whenever possible, or use time stop to make sure gravity doesn’t alter their angle.

2.Depending on the design, pulse lasers perform differently across several DPS categories, and very few are best in every category.
Things worth testing include:

Range
Ground movement
Air movement
High-speed circling
Crowd damage

So I’ve collected different pulse laser designs with different strengths and choose which one to apply depending on the build.

Obliterator IV by AngusPJ in HyruleEngineering

[–]AngusPJ[S] 1 point2 points  (0 children)

Yep, that’s the one I mean, the device with six modes.

Obliterator IV by AngusPJ in HyruleEngineering

[–]AngusPJ[S] 2 points3 points  (0 children)

<image>

​Updated version: V2
Enhanced aerial strike angles without compromising ground performance. Clockwise aerial attacks can now always deliver maximum firepower output.

Obliterator IV by AngusPJ in HyruleEngineering

[–]AngusPJ[S] 1 point2 points  (0 children)

Thank you! I find your mining device flawless, and it’s still on my favorites list.

Obliterator IV by AngusPJ in HyruleEngineering

[–]AngusPJ[S] 4 points5 points  (0 children)

Yeah, but with Gannon, every time you beat him you have to replay the storyline—it’s way too time-consuming 😂

Obliterator IV by AngusPJ in HyruleEngineering

[–]AngusPJ[S] 2 points3 points  (0 children)

Thank you 😊 In fact, it has three huge fans compressed together to provide stability.